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发表于 2026-7-11 05:05:12
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本帖最后由 vicegrip 于 2026-7-11 05:07 编辑
有不少变化, 应该可以热更新。抱歉. 我的中文不够好, 所以我无法直接翻译。
v1.3.2 should be compatible with v1.1+ although not guaranteed
[Emergent Threats]
Misc
-(SIC) Synthesis XO capstone skill Temporal Accelerator will now increase all weapon rate of fire by 10% without increasing flux cost
-(SIC/PAGSM) added icon graphics overwrite in the main mod folder to make Andradanism more awesome, see turbocharge_andradanism_for_pagsm folder readme
-(NEX) Changed Tri-Tachyon Mutilator supership start to include a Revenant instead of a Buffalo (TT)
-Fixed a bug where applying Interdictor Array hullmod to one Paragon in ET would make all Paragons change ship systems
-Fixed a bug with the Political Officer hullmod that caused crashes in cross-mod and codex browsing
Fighters
-Starquake heavy drone role updated to Support, role description updated to Drone Gunship
Ships
-Aquilon, Candor, Glycon, Maquech, Odyssey (TT), Stonefish added to high tech blueprint package, and will also show up as historian blueprints
-Flamebreaker (EX) deployment points reduced from 30 to 25
-Iris (EX) destroyer that was accidentally removed from the game is re-added to Experimental Design Blueprint package, markets, and fleet spawns
-Maquech carrier ship system PD Drones replaced with Targeting Sweep, a weaker version of Targeting Feed
-Proteus carrier Rapid Deployment will replenish fighters of 12 OP or less, instead of 10
Ship Systems
-Targeting Sweep damage increased from 25% to 30%, added text showing this bonus in codex
Hullmods
-Adaptive Flight Command can now be combined with Converted Shuttles (Attack), Converted Shuttles (Bomber), and Carrier Gunships without additional penalty
-(IX) Unified Targeting Core can now be found on IX and Trinity Worlds markets if both ET and IX are installed, and will be used by certain IX/TW NPC ships
-(SIC) Political Officer hullmod should no longer drop, as it is automatically unlocked upon activating an Andradanism XO
[IX Revival]
Misc
-Antimatter Stabilizer cost increased from 10,000 to 100,000 credits
-Trinity Worlds will use carriers slightly more often
-(NEX) Added Trinity Worlds Conflux (TW) supership start
-Fixed a bug where the Aurora (TW) would not use its undershield in player hands
-Hopefully fixed a bug to make the Aurora (TW) "sensor shadow" wreck found during the Lure Infected Fleet mission encounter not recoverable
-Fixed a rare crossmod bug that causes station encounters to crash when the station fleet does not have a flagship
-(AotD) Fixed a bug with the game crashing on the new AotD industry preview window when examining Marzanna Cartel HQ
Fighters
-Minor updates to IX fighter sprites
-Starquake (TW) role updated to Support, role description updated to Drone Gunship, Stormwall Salvo range increased from 1100 to 1500
-Ultimatum (IX) Temporal Gunship added to the Equalizer (IX) and Mokosh (IX), enabled via the Carrier Gunships hullmod
Ships
-Aurora (TW) sprite slightly updated
-Astral (TW) added as a rare spawn for Trinity Worlds fleets, comes with unique hullmods, new weapons layout, and built-in variant of the Apotheosis drone, and can switch ship systems and combat behavior with Carrier Gunships
-Conflux (TW) added, for now can only be obtained through Trinity Worlds supership start in Nexerelin
-Flamebreaker (IX/TW) deployment points reduced from 30 to 25
-Flourish (TW) sprite slightly updated
-Fury (TW) added, comes with its own undershield even though it is still very fragile
-Hetman (A) ship system PD Drones replaced with Targeting Sweep, +30% damage to deployed fighters for a short time
-(PAGSM) Iapetus (TW) updated
-Ionos (TW) purchase cost lowered slightly
-Maquech (TW) ship system PD Drones replaced with Targeting Sweep, +30% damage to deployed fighters for a short time
-Mokosh (IX) carrier added, an Anubis derived carrier with Immanence Engine ship system
-Fleet Point reduction for various IX capital ships (Aquilon 28 to 26, Odyssey 30 to 28, Equalizer/Intrepid/Paragon from 35 to 32), slightly reducing their effectiveness in NPC on NPC fights on the campaign layer
-Undershield modules on ships gain passive venting (100/s for Flourish, 150/s for Fury, 200/s for Aurora), and can vent 15% of this as hard flux, allowing undershields to passively recharge even when not actively venting, preventing undershields from being indefinitely partially used up after a skirmish even when there are no enemies nearby
Ship System
-Immanence Engine ship system on carriers now also applies its effect to deployed Ultimatum (IX) Temporal Gunships, Immanence Engine cooldown reduced from 20 seconds to 15 seconds, Scarab (IX) version remains at 10 second cooldown
Weapons
-Charge Transfer Emitter seeker projectile initial launch velocity lowered from 800 to 300 to lower occurrences of overshooting the target, EMP effect will trigger at 1600 su with Converging Seeker Lens hullmod
-Dawnstar/Daythron emitter Neutron Generator extra shield damage per second lowered from 150/100/50 kinetic to 90/60/30 kinetic
-Dawnstar/Daythron emitter Proton Generator effect changed from 60/40/20 armor removed per second to 360/240/120 extra fragmentation damage per second on hitting armor/hull
-Impact Fusion Cannon turn rate increase from 12 to 15, gains a magazine that will increase its DPS from 200 (+100 on impact) to 300 (+150) while ammo lasts
-Morningstar CIWS (Fighter) range increased from 500 to 700, found on Terminus (IX) and Ultimatum (IX) wings
-Muon Autolance description update to remove reference to the streamer variant which no longer exists
-Starfall MLRS/Rocket Pod minimal flux cost removed, descriptions updated
-Thundermark Ion Seeker projectile hitpoints lowered from 200 to 50, EMP effect is now against hull/armor only by default, with shield piercing needing Converging Seeker Lens hullmod
-Vampyr DEM graphics reverted from traveling to instant EMP bolts
Hullmods
-Activate Starquake Drones updated and renamed to Carrier Gunships, and can now also be used on the Astral (TW), Equalizer (IX), and Mokosh (IX) in addition to the Radiant (TW), will add Ultimatum (IX) Gunships on the IX carriers, and can be combined with the Adaptive Flight Command hullmod, and on non-player ships only, if ET is installed, will also convert not built-in Dedicated Targeting Core/Integrated Targeting Unit to Unified Targeting Core on the carrier
-Converging Seeker Lens added to IX/TW markets and NPC ship variants, improves range (and sometimes performance) of Seeker type energy weapons
-Drone Control Node for Trinity Worlds ships is made known to the player at the start of the game
-Energy Weapon Overcharger (obtained from installing an Antimatter Stabilizer to a ship) bonus changed from 25% energy weapon rate of fire and flux cost and 30% range penalty to 35% energy weapon rate of fire bonus, 25% extra energy weapon flux cost (a ~7.4% flux efficiency bonus when ROF is taken into account), and a 20% range penalty
-Entropy Arrester hullmod renamed to Immanence Engine to match ship system
-Trinity Worlds Retrofit default hullmod on TW ships now also applies previously missing 10% range penalty to missile and archaic composite weapons
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