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楼主: SAVEmedley

[0.98*][C] Mimikko兽耳助手! SAVEmedley,死萌

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驱逐技师

发表于 3 天前 | 显示全部楼层
老大老大,零的那个追寻mr.nian的线索的任务给我导航到赏金协会的星系然后就一点线索没有了,是我选灵能之毒开局导致的吗
开局仅仅与初始获取的状态及开局舰船有关,与后续任务无关,请细心寻找一下  详情 回复 发表于 前天 08:28

护卫船员

发表于 3 天前 | 显示全部楼层
在只打了前置包,头像美化,武器拓展的情况下,我给船装mod插槽后,退出改船页面后崩溃报错。
1814523 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.class.C.o00000(int, Object[])" because the return value of "com.fs.starfarer.combat.CombatState.getMessageWidget()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.class.C.o00000(int, Object[])" because the return value of "com.fs.starfarer.combat.CombatState.getMessageWidget()" is null
    at com.fs.starfarer.combat.CombatState.addMessage(Unknown Source)
    at data.scripts.campaign.plugins.camp.relay.Mimikko_combatrelayadder.addMessage(Mimikko_combatrelayadder.java:843)
    at data.scripts.skill.Mimikko_miruku_1$Mimikko_miruku_1_skill2_listener.advance(Mimikko_miruku_1.java:133)
    at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
    at com.fs.starfarer.title.Object.do.o00000(Unknown Source)
    at com.fs.starfarer.title.Object.do.render(Unknown Source)
    at com.fs.starfarer.coreui.interfacesuper.super(Unknown Source)
    at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.coreui.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.coreui.i.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.coreui._.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.oo0O.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.oo0O.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.newui.M.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
    at com.fs.starfarer.ui.OOOo.render(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.base/java.lang.Thread.run(Unknown Source)
1814623 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
1814623 [Thread-8] INFO  sound.H  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
了解  详情 回复 发表于 前天 08:26

势力巨擘

 楼主| 发表于 前天 08:26 | 显示全部楼层
fzh 发表于 2026-4-26 22:38
在只打了前置包,头像美化,武器拓展的情况下,我给船装mod插槽后,退出改船页面后崩溃报错。
1814523 [Thr ...

了解

势力巨擘

 楼主| 发表于 前天 08:28 | 显示全部楼层
傻狗舰长阿墨 发表于 2026-4-26 21:41
老大老大,零的那个追寻mr.nian的线索的任务给我导航到赏金协会的星系然后就一点线索没有了,是我选灵能之 ...

开局仅仅与初始获取的状态及开局舰船有关,与后续任务无关,请细心寻找一下

战列舰长

发表于 前天 09:39 | 显示全部楼层
琉璃那个寻找族人的任务点了就卡死呢,但没有错误报告
怎么老的东西又报错了hhhh  详情 回复 发表于 昨天 18:10

战列舰长

发表于 前天 13:30 | 显示全部楼层
雾雨时岚 发表于 2026-4-17 15:25
我今天吃饭SL把这任务刷过了激动得一脚把插板开关踢断电了
中午打到现在再打了两小时再没过 能过的原因不 ...

打了一个小时没打过 然后nuke了
带一堆暴雨很好打 不好打的是闪退报错  详情 回复 发表于 昨天 11:20

巡洋大副

发表于 昨天 11:19 | 显示全部楼层
SAVEmedley 发表于 2026-4-25 10:48
坏了 给你小子爽到了(雾)
感谢赏玩

说个笑话 手操星眷死雷海 没到战场先被瞬移兽耳学者创半圈
到了战场被星毅创了一圈
刚开始投死雷海被某个倒霉催的魔女徽仪始源苍白战列创得边飞边转了三圈 死雷全投在了星迹引擎模块上

星眷强就强在手操鱼雷海让手操先红温 (

巡洋大副

发表于 昨天 11:20 | 显示全部楼层
krito 发表于 2026-4-27 13:30
打了一个小时没打过  然后nuke了

带一堆暴雨很好打 不好打的是闪退报错
还是建议先nuke我得等51再大规模修改代码和测试了  详情 回复 发表于 昨天 18:11

势力巨擘

 楼主| 发表于 昨天 18:10 | 显示全部楼层
无敌菌丝 发表于 2026-4-27 09:39
琉璃那个寻找族人的任务点了就卡死呢,但没有错误报告

怎么老的东西又报错了hhhh
有点怀疑是跟蓝海渔业的mod有冲突,因为它的mod也是有专门对海洋球的设置,不过因为没生成错误报告而只是卡死所以不太肯定  详情 回复 发表于 6 小时前

势力巨擘

 楼主| 发表于 昨天 18:11 | 显示全部楼层
雾雨时岚 发表于 2026-4-28 11:20
带一堆暴雨很好打 不好打的是闪退报错

还是建议先nuke我得等51再大规模修改代码和测试了

巡洋大副

发表于 12 小时前 | 显示全部楼层
本帖最后由 lbgwsx 于 2026-4-29 03:04 编辑

当死萌的大炮任务,在部分星系刷出时,发现任务舰队的时候会报错(在视野中从未知的三角变成已知状态时)
我不确定是否有mod冲突,但是我这样操作会稳定触发这个报错。
但拿去问了DS,说是小卖部的问题,我再排查一下。
以下是log文件内容:
486759 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Dominance factor: 0.02279044
486759 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Creating positive diplomacy event for factions 卢德教会, 天船三星海物流
486759 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Trying event: 反恐行动
486761 [Thread-2] INFO  exerelin.campaign.DiplomacyManager  - Transmitting event: 反恐行动
486761 [Thread-2] INFO  exerelin.campaign.ai.ExecutiveAIModule  - Adding action 外交 - 反恐行动
486765 [Thread-2] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Checking vs. tritachyon: 8.081386, false
486769 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Preparing to deduct 24000.0 invasion points for event INVASION
486769 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Preparing to deduct 24000.0 invasion points for event BLOCKADE
486769 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Preparing to deduct 15599.999 invasion points for event RAID
486770 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Spawning invasion fleet for 天船三星海物流; source Montes 叠嶂; target the_world2
486770 [Thread-2] INFO  exerelin.campaign.intel.invasion.InvasionIntel  - Creating invasion intel
486777 [Thread-2] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\game\Starsector\starsector-core\..\mods\CjyToyBox 星际小卖部 (data/config/exerelin/specialForcesNames.json)]
486778 [Thread-2] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\game\Starsector\starsector-core\..\mods\Nexerelin 势力争霸 (data/config/exerelin/specialForcesNames.json)]
486780 [Thread-2] INFO  exerelin.campaign.intel.groundbattle.GBUtils  - Strength mult estimated at 1.3625
486780 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Preparing to deduct 120000.0 invasion points for event INVASION
486781 [Thread-2] INFO  exerelin.campaign.ai.ExecutiveAIModule  - Adding action 入侵: the_world2
487427 [Thread-2] INFO  exerelin.campaign.ai.concern.GeneralWarfareConcern  - Priority increment this update: 3.6
487434 [Thread-2] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Checking vs. DR: 9.929605, false
488217 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.rpg.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.getId()" because the return value of "com.fs.starfarer.rpg.Person.getPersonality()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.rpg.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.getId()" because the return value of "com.fs.starfarer.rpg.Person.getPersonality()" is null
        at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source) ~[starfarer_obf.jar:?]
        at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[starfarer_obf.jar:?]
        at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[starfarer_obf.jar:?]
        at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[starfarer_obf.jar:?]
        at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[starfarer_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[starfarer_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [starfarer_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) [starfarer_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [starfarer_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1516) [?:?]
原因是创建的人物有一个属性是空的无法被识别,主要是没法溯源,我问问去  详情 回复 发表于 3 小时前

战列舰长

发表于 6 小时前 | 显示全部楼层
SAVEmedley 发表于 2026-4-28 18:10
怎么老的东西又报错了hhhh

有点怀疑是跟蓝海渔业的mod有冲突,因为它的mod也是有专门对海洋球的设置,不过因为没生成错误报告而只是卡死所以不太肯定

势力巨擘

 楼主| 发表于 3 小时前 | 显示全部楼层
lbgwsx 发表于 2026-4-29 02:44
当死萌的大炮任务,在部分星系刷出时,发现任务舰队的时候会报错(在视野中从未知的三角变成已知状态时)
...

原因是创建的人物有一个属性是空的无法被识别,主要是没法溯源,我问问去

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