using Stats.OFFICER instead
officerMaxHireable 40 at colonies throughout the Sector
officerMercFraction 0.25 fraction of hireable officers that are mercs - fixed level 2x salary not subject to officer limit require story points
officerBaseProb 0.1
officerProbPerColonySize 0.05
officerAdditionalBaseProb 0.1 if rolled one officer multiply probability by this and roll again
officerBaseMercProb 0.25
adminBaseProb 0.05
adminProbPerColonySize 0.05
maxOfficerPromoteProb 0.1 post-combat
officerPromoteProbMult 0.2 post-combat; multiplier applied to ratio of FP destroyed to player fleet FP
officerMercMinLevel 5
officerMercMaxLevel 7
officerMercPayMult 2 hiring bonus and salary
officerMercContractDur 730 minimum days before mercs will try to leave
officerXPRequiredMult 5 higher number = slower officer level gain
officerMaxLevel 5
officerMaxEliteSkills 1
officerAIMax 10
min Sleeper Pods OfficerLevel 4 unused but leaving it in til post 0.95.1
max Sleeper Pods OfficerLevel 7 unused but leaving it in til post 0.95.1
standard Sleeper Pods OfficerLevel 5
exceptional Sleeper Pods OfficerLevel 7
exceptional Sleeper Pods Officer EliteSkills 5
max Exceptiona lSleeper Pods Officers 4 per Sector; can be generated in derelict ships too so eventually there WILL be that many
probSleeper Pods OfficerIs Exceptional 0.2 there's 20ish sleeper pod officers total
max AI Fleet Commander Level 8
commander Level For TwoSkills 6
commander Level For OneSkill 4
base FPPer AICore 20 remnant fleets
base FPPer Officer 20 halved when officer doctrine setting is maxed
base CombatShipsPerOfficer 3 halved when officer doctrine setting is maxed; not used for AI core using fleets
base Combat Ships For Max OfficerLevel 16 halved when officer doctrine setting is maxed; not used for AI core using fleets
officerAIMaxMercsMult 1 maximum over-the-limit merc-type officers that can be added to an AI fleet times doctrine officer setting
officerAIMercsStartingFP 100 start adding more merc officers at this threshold; no longer used
baseNumOfficers 8; in a fleet w/o officer management skills
using Stats.OFFICER instead
officerMaxHireable 40 at colonies throughout the Sector
officerMercFraction 0.25 fraction of hireable officers that are mercs - fixed level 2x salary not subject to officer limit require story points
officerBaseProb 0.1
officerProbPerColonySize 0.05
officerAdditionalBaseProb 0.1 if rolled one officer multiply probability by this and roll again
officerBaseMercProb 0.25
adminBaseProb 0.05
adminProbPerColonySize 0.05
maxOfficerPromoteProb 0.1 post-combat
officerPromoteProbMult 0.2 post-combat; multiplier applied to ratio of FP destroyed to player fleet FP
officerMercMinLevel 5
officerMercMaxLevel 7
officerMercPayMult 2 hiring bonus and salary
officerMercContractDur 730 minimum days before mercs will try to leave
officerXPRequiredMult 5 higher number = slower officer level gain
officerMaxLevel 5
officerMaxEliteSkills 1
officerAIMax 10
min Sleeper Pods OfficerLevel 4 unused but leaving it in til post 0.95.1
max Sleeper Pods OfficerLevel 7 unused but leaving it in til post 0.95.1
standard Sleeper Pods OfficerLevel 5
exceptional Sleeper Pods OfficerLevel 7
exceptional Sleeper Pods Officer EliteSkills 5
max Exceptiona lSleeper Pods Officers 4 per Sector; can be generated in derelict ships too so eventually there WILL be that many
probSleeper Pods OfficerIs Exceptional 0.2 there's 20ish sleeper pod officers total
max AI Fleet Commander Level 8
commander Level For TwoSkills 6
commander Level For OneSkill 4
base FPPer AICore 20 remnant fleets
base FPPer Officer 20 halved when officer doctrine setting is maxed
base CombatShipsPerOfficer 3 halved when officer doctrine setting is maxed; not used for AI core using fleets
base Combat Ships For Max OfficerLevel 16 halved when officer doctrine setting is maxed; not used for AI core using fleets
officerAIMaxMercsMult 1 maximum over-the-limit merc-type officers that can be added to an AI fleet times doctrine officer setting
officerAIMercsStartingFP 100 start adding more merc officers at this threshold; no longer used
baseNumOfficers 8; in a fleet w/o officer management skills