如题,我在编辑器导入了mod和存档。但是在内置武器列表看不到我自己的mod武器。
我猜测可能我csv设置问题?
附我的csv代码
- name,id,tier,rarity,base value,range,damage/second,damage/shot,emp,impact,turn rate,OPs,ammo,ammo/sec,reload size,type,energy/shot,energy/second,chargeup,chargedown,burst size,burst delay,min spread,max spread,spread/shot,spread decay/sec,beam speed,proj speed,launch speed,flight time,proj hitpoints,autofireAccBonus,extraArcForAI,hints,tags,groupTag,tech/manufacturer,for weapon tooltip>>,primaryRoleStr,speedStr,trackingStr,turnRateStr,accuracyStr,customPrimary,customPrimaryHL,customAncillary,customAncillaryHL,noDPSInTooltip,number
- 死星,cmt_gds,4,,15000,10000,,4000,4000,1000,60,20,240,,4,HIGH_EXPLOSIVE,0,,0,4,1,,0,0,0,0,,1000,1000,60,600,,,"STRIKE,DO_NOT_AIM, DO_NOT_CONSERVE","utility13, missile7, missile_bp, merc, ind",,,,远程支援,极快,优秀,,,能分裂出{%s}枚造成{%s}能量与{EMP}伤害的弹头。当命中船体或装甲时,将产生打击武器与引擎的电弧,并造成该武器命中目标时等值的额外伤害。改良型号拥有更快的速度、更强的追踪性与更持久的火力。,4 | 2000,,,,314.11
- 死星子导弹,cmt_gds_sub,4,,15000,2000,,2000,2000,10,,,,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,1000,1000,9,500,,,"STRIKE,DO_NOT_AIM, DO_NOT_CONSERVE","utility13, missile7, missile_bp, merc, ind",,,,,,,,,,,,,,314.12
复制代码
因为我的武器是双模的,主导弹和分裂后的子导弹两个组件。我猜可能是这部分出了问题,请晓得的指点一下。我在游戏里倒是可以正常刷出来,只是舰船武器编辑器内置列表显示不出来。
|