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巡洋大副

发表于 2025-3-26 14:48:01 | 显示全部楼层 |阅读模式
Mod Bug汇报
已解决
游戏版本: 0.97
Mod中文名:
Mod版本:
游戏日志:
[md]### 游戏信息

游戏版本: 0.97a-RC11

### 系统信息

操作系统:Microsoft Windows 10 专业版

版本:10.0.19045 暂缺 Build 19045

总可用内存:`31.79G`


**警告:未找到游戏默认Java运行时**


虚拟机参数:java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Xverify:none -XX:+AggressiveOpts -Djava.library.path=native\windows -XX:+UseShenandoahGC -XX:+DisableExplicitGC -XX:CompileCommand=exclude,com.fs.starfarer.combat.ai.O0OO::Ò00000 -XX:CompileCommand=exclude,com.fs.starfarer.api.impl.campaign.terrain.AuroraRenderer::render -XX:CompileCommand=exclude,com.fs.starfarer.combat.ai.movement.maneuvers.StrafeTargetManeuverV2::o00000 -XX:+PrintGCDateStamps -Xloggc:jvm.log -Xms8g -Xmx8g -Xss2048k -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=..\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher

堆栈初始大小(`-Xms`):`8192m`

堆栈最大大小(`-Xmx`):`8192m`


### Mod信息

|Mod名称 |Mod版本 |已启用 |
|-|-|-|
|LazyLib |2.8b |是 |
|zz GraphicsLib |1.9.0 |是 |
|MagicLib |1.4.6 |是 |
|00 少女星域 |3.0.2 |是 |
|Autosave 自动保存 |1.2b |是 |
|D-MOD Services |2.0.0 |是 |
|Diable Avionics - Seal balance patch.|1.0.1 |是 |
|Diable Avionics - Seal ed. |1.0.0 |是 |
|Luddic Enhancement |1.2.6e |是 |
|Luddic Enhancement IED |1.2.6a |是 |
|Lukas的随手之作 |2.5.12 |是 |
|LunaLib |1.8.7 |是 |
|MOD溯源[WhichMod] |1.2.0 |是 |
|Portrait Changer 头像修改器 |1.0.3 |是 |
|RetroLib |1.0.1 |是 |
|SpeedUp |1.2.0 |是 |
|Stellar Networks |3.1.6 |是 |
|Suitable Star Systems |2.4.0a |是 |
|Too Much Information |0.98a |是 |
|中微子探测器 Mk.II |1.4.3 |是 |
|军官扩展 |0.6.7 |是 |
|势力争霸 [Nexerelin] |0.11.3c |是 |
|博尔肯基金会 [Foundation Of Borken] |0.8.0 |是 |
|地貌改造 & 空间站建设 |9.0.10 |是 |
|威胁渐显 Emergent Threats |0.9.5 |是 |
|威胁渐显: 第九战斗群 复兴 |0.9.5 |是 |
|工业革命 |3.3.e |是 |
|战俘营地 Take No Prisoners |0.17.0 |是 |
|新知降临 Neoteric Advent |0.5.0 |是 |
|星岩工会 |2.1.1 |是 |
|星系检索网络汉化 |3.1.6 |是 |
|星际帝国 [Interstellar Imperium] |2.6.4 |是 |
|楼兰军工综合体 |2.1.8 |是 |
|武器装配筛选器 [Refit Filters] |2.0.0 |是 |
|泰兰船包 |1.3 |是 |
|海盗拓展 [Underworld] |1.8.3 |是 |
|第四天灾音乐库 |1.0 |是 |
|舰船/武器拓展 [Ship/Weapon Pack] |1.15.1 |是 |
|虫群 |1.1.6 |是 |
|趋光议会 [ApproLight] |1.3.3 |是 |
|重生[UNGP] |2.3.0 |是 |
|黑石船坞 [Blackrock Drive Yards] |0.9.5-cn1|是 |
|经验内插 Progressive S-Mods |1.0.2 |否 |
|装配Li解 [Variant AcknowLIdged] |0.4.0 |否 |

(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.2`).
[/md]
    复现步骤:
    打完议长任务 在大地图飞一段时间就报错了
    本帖最后由 狸喵 于 2025-3-26 16:45 编辑

    [2024版]修改vmparams,解决存档卡顿,适用版本091/0951/096/097(/098/099/100/...) - 游戏指南 - 远行星号中文论坛 -用了这位大佬的修改方法确实不卡了

    starsector.rar

    1.29 MB, 下载次数: 60

    势力巨擘

    ╭﹌☆﹌﹌﹌☆﹌╮ ∣        ∣ ∣  ●   ●

    发表于 2025-3-26 15:25:39 | 显示全部楼层
    不要把第九战斗群的建筑和宗教修会一起使用

    点评

    确实拆了就不跳出了 感谢大佬  详情 回复 发表于 2025-3-26 16:44

    星域军阀

    请校准时钟

    搬运能手学院教员

    发表于 2025-3-26 15:27:42 | 显示全部楼层
    把你殖民地上与第九军团全景监控相关的建筑和核心拆除,或者将你的殖民地从修会体制更换成其他体制试一试

    点评

    确实拆了就不跳出了 感谢大佬  详情 回复 发表于 2025-3-26 16:44

    巡洋大副

     楼主| 发表于 2025-3-26 15:41:47 | 显示全部楼层
    [游戏日志]

            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)
            at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302)
            at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286)
            at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246)

    巡洋大副

     楼主| 发表于 2025-3-26 16:44:06 | 显示全部楼层
    Tick_Tock_Man 发表于 2025-3-26 15:27
    把你殖民地上与第九军团全景监控相关的建筑和核心拆除,或者将你的殖民地从修会体制更换成其他体制试一试 ...

    确实拆了就不跳出了 感谢大佬

    巡洋大副

     楼主| 发表于 2025-3-26 16:44:34 | 显示全部楼层
    墨语流年恰似水 发表于 2025-3-26 15:25
    不要把第九战斗群的建筑和宗教修会一起使用

    确实拆了就不跳出了 感谢大佬

    本版积分规则

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