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楼主: 常规型妹抖

[0.98] 威胁渐显 Emergent Threats / 第九战斗-复兴 IX Revival 1.3.3

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战列舰长

发表于 2026-4-15 17:23:12 | 显示全部楼层
Sarena777 发表于 2026-4-15 15:35
看英文原贴没说不行,你可以试试

OK

巡洋大副

发表于 2026-4-16 19:25:13 | 显示全部楼层
我刚看了一下存档,发现三一世界和第九战斗群已经全部寄寄了,竟然没有热更新的必要!

战列舰长

发表于 2026-4-19 11:09:41 | 显示全部楼层
致命错误:类别[vice_ships]中的纹理[atlas_tt_bay]未找到。

巡洋大副

菜穷复合体

发表于 2026-4-20 00:18:04 | 显示全部楼层
image.png 这是咋回事
重新下载,应该修好了  详情 回复 发表于 2026-4-20 19:26

势力巨擘

发表于 2026-4-20 10:17:36 | 显示全部楼层
可以热更吗?

星域军阀

 楼主| 发表于 2026-4-20 19:26:23 | 显示全部楼层

重新下载,应该修好了
原回复:还是不行是不是模组冲突了因为我加了几个改生成的模组 现回复:是我的问题我只换了第九战队群的文件导致的  详情 回复 发表于 2026-4-21 15:58

巡洋大副

菜穷复合体

发表于 2026-4-21 15:58:32 | 显示全部楼层
本帖最后由 克苛刻 于 2026-4-21 19:08 编辑
常规型妹抖 发表于 2026-4-20 19:26
重新下载,应该修好了

原回复:还是不行是不是模组冲突了因为我加了几个改生成的模组
现回复:是我的问题我只换了第九战队群的文件导致的

势力巨擘

发表于 2026-4-24 17:26:29 | 显示全部楼层
本帖最后由 艾贝路斯 于 2026-4-24 17:28 编辑

00.png
这AI的头像为什么是个老头,还和100人搞网恋
这都是英仙座星域 人之领 反叛势力的认知攻击!(  详情 回复 发表于 2026-4-24 22:45

星域军阀

 楼主| 发表于 2026-4-24 22:45:19 | 显示全部楼层
艾贝路斯 发表于 2026-4-24 17:26
这AI的头像为什么是个老头,还和100万人搞网恋

这都是英仙座星域 人之领 反叛势力的认知攻击!(

巡洋大副

发表于 2026-5-9 19:05:07 | 显示全部楼层
[游戏日志]

        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
309018 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]

大佬殖民地监控中心安装全景核心实例,出现闪退
我也遇到这个问题了,查了下大概是殖民地政体:民主式管理 跟殖民地的监控中心冲突了,两个搭一起就会报错退出,我拆了就好了,  详情 回复 发表于 2026-5-18 15:28

星域军阀

发表于 2026-5-14 01:52:50 | 显示全部楼层
无势力争霸依赖的modPlugin写错了,应该是"data.scripts.ix.IXNoNexModPlugin"
帮大忙了  详情 回复 发表于 2026-6-10 01:21

巡洋大副

发表于 2026-5-18 15:28:20 | 显示全部楼层
十二 发表于 2026-5-9 19:05
[游戏日志]

        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInter ...

我也遇到这个问题了,查了下大概是殖民地政体:民主式管理 跟殖民地的监控中心冲突了,两个搭一起就会报错退出,我拆了就好了,

巡洋大副

发表于 2026-5-25 22:05:14 | 显示全部楼层
java.lang.ClassCastException: class originem.fob.scripts.campaign.entity.FOB_PCHTunnel cannot be cast to class com.fs.starfarer.api.impl.campaign.GateEntityPlugin (originem.fob.scripts.campaign.entity.FOB_PCHTunnel is in unnamed module of loader java.net.URLClassLoader @533cb84e; com.fs.starfarer.api.impl.campaign.GateEntityPlugin is in unnamed module of loader 'app')
        at org.selkie.zea.listeners.ReportTransit.reportFleetTransitingGate(ReportTransit.java:70)
        at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportFleetTransitingGate(ListenerUtil.java:270)
        at originem.fob.rulecmd.FOB_TunnelTransport$1.pickedEntity(FOB_TunnelTransport.java:60)
        at com.fs.starfarer.ui.newui.CampaignEntityPickerDialog.actionPerformed(Unknown Source)
        at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
        at com.fs.starfarer.ui.int.new(Unknown Source)
        at com.fs.starfarer.ui.int.processInput(Unknown Source)
        at com.fs.starfarer.ui.W.o00000(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.base/java.lang.Thread.run(Unknown Source)
和博尔肯基金会一起运行时,利用晶孔传送会崩,用晶孔前用一次星门再进行晶孔传送就正常了。有人复现过这个BUG吗?

势力巨擘

发表于 2026-5-28 20:08:55 | 显示全部楼层
大佬,这个工作指令是干啥的,我看给攻势装了好像没效果
当你把攻势系列的内置武器拆下来,换装新武器的时候,安装好工作指令且背包内有对应武器,才能完成正确的换装(部分攻势系列船拆除内置武器无法安装,会CR归零变砖,注意查看  详情 回复 发表于 2026-6-28 16:30

战列舰长

通讯记者

发表于 2026-6-10 01:21:48 | 显示全部楼层
GrassQQ 发表于 2026-5-14 01:52
无势力争霸依赖的modPlugin写错了,应该是"data.scripts.ix.IXNoNexModPlugin"

帮大忙了

战列舰长

发表于 2026-6-16 19:55:07 | 显示全部楼层
好强的插件和改动,余辉那个轰炸机体感上强了一倍不止,还有每秒恢复百分比结构(负面降百分比战备)和光束攻击变成硬辐能
哈哈,觉得眼熟?这样的场景,此时此刻正头疼着每一个舰长。
下一个可能就是你!除非,你能做出人生中最重要的决定。(一阵慷慨激昂的音乐)
向所有人证明,你有追求大一统英仙座的决心和勇气!
加入左径/海盗/余晖。享受0%关税的贸易!享受不需要依赖船员的无人舰!把中立探险队当做油料补给!
成为走私犯!成为....余晖走狗!成为......英仙座赏金传奇(被悬赏的)!

战列舰长

发表于 2026-6-19 17:31:28 | 显示全部楼层
到海盗空间站会有那个特殊信号,那任务怎么做的?
给了你一个星系名字,找到那个星系(对的,没有别的线索,位置是固定的  详情 回复 发表于 2026-6-19 18:57

星域军阀

 楼主| 发表于 2026-6-19 18:57:10 | 显示全部楼层
弈熹 发表于 2026-6-19 17:31
到海盗空间站会有那个特殊信号,那任务怎么做的?

给了你一个星系名字,找到那个星系(对的,没有别的线索,位置是固定的
有个遗弃空间站,点击啥也没有,麻了  详情 回复 发表于 2026-6-19 23:58

战列舰长

发表于 2026-6-19 23:58:55 | 显示全部楼层
常规型妹抖 发表于 2026-6-19 18:57
给了你一个星系名字,找到那个星系(对的,没有别的线索,位置是固定的 ...

有个遗弃空间站,点击啥也没有,麻了

势力巨擘

发表于 2026-6-26 14:05:30 | 显示全部楼层
葬送者dem导弹的伤害和时间貌似反了
image.png

战列舰长

发表于 2026-6-27 07:17:16 | 显示全部楼层
本帖最后由 喵哩路呀 于 2026-6-27 14:21 编辑

@常规型妹抖

image.png
星系左上角白矮星能遇到威胁感染系列船,1楼没有预览图呢
这显然是隐藏惊喜,为什么该有呢(  详情 回复 发表于 2026-6-27 20:26

星域军阀

 楼主| 发表于 2026-6-27 20:26:25 | 显示全部楼层

这显然是隐藏惊喜,为什么该有呢(

战列舰长

发表于 2026-6-28 16:30:46 | 显示全部楼层
Alpha核心 发表于 2026-5-28 20:08
大佬,这个工作指令是干啥的,我看给攻势装了好像没效果

当你把攻势系列的内置武器拆下来,换装新武器的时候,安装好工作指令且背包内有对应武器,才能完成正确的换装(部分攻势系列船拆除内置武器无法安装,会CR归零变砖,注意查看

战列舰长

发表于 2026-6-29 20:57:07 | 显示全部楼层
image.png
内个内个内个啥,啥叫“超充能”能量武器啊?
语句错了,等我更新 文件更新了,覆盖一下即可  详情 回复 发表于 2026-6-29 21:08

星域军阀

 楼主| 发表于 2026-6-29 21:08:12 | 显示全部楼层
本帖最后由 常规型妹抖 于 2026-6-29 21:09 编辑
喵哩路呀 发表于 2026-6-29 20:57
内个内个内个啥,啥叫“超充能”能量武器啊?

语句错了,等我更新
文件更新了,覆盖一下即可

势力巨擘

发表于 2026-7-2 02:48:52 | 显示全部楼层
蜉蝣计划这个赏金任务里选择和敌方英仙座舰队作战,在全灭对方的军事舰队后游戏就会卡死,因为对方不会再派遣后勤舰队入场。这个时候只能撤退,然后判定为任务失败
请问,蜉蝣计划赏金要怎样才能触发呢?  详情 回复 发表于 2026-7-2 12:01

战列舰长

发表于 2026-7-2 12:01:14 | 显示全部楼层
生抽 发表于 2026-7-2 02:48
蜉蝣计划这个赏金任务里选择和敌方英仙座舰队作战,在全灭对方的军事舰队后游戏就会卡死,因为对方不会再派 ...

请问,蜉蝣计划赏金要怎样才能触发呢?
前置任务“信仰与怒火”里选择帮助卢左修士跳反才可以触发这个后续任务  详情 回复 发表于 2026-7-2 13:54

势力巨擘

发表于 2026-7-2 13:54:02 | 显示全部楼层
喵哩路呀 发表于 2026-7-2 12:01
请问,蜉蝣计划赏金要怎样才能触发呢?

前置任务“信仰与怒火”里选择帮助卢左修士跳反才可以触发这个后续任务
那么,在哪里做选择呢?是需要卢左声望吗? 我这边只有肘他一个选项  详情 回复 发表于 2026-7-2 19:41

战列舰长

发表于 2026-7-2 19:41:27 | 显示全部楼层
生抽 发表于 2026-7-2 13:54
前置任务“信仰与怒火”里选择帮助卢左修士跳反才可以触发这个后续任务 ...

那么,在哪里做选择呢?是需要卢左声望吗?
我这边只有肘他一个选项
开战前聊天的时候选择提供帮助,不需要卢左声望,我打他的时候声望是负的,要不试试关掉应答器再聊天  详情 回复 发表于 2026-7-2 19:56

势力巨擘

发表于 2026-7-2 19:56:33 | 显示全部楼层
喵哩路呀 发表于 2026-7-2 19:41
那么,在哪里做选择呢?是需要卢左声望吗?
我这边只有肘他一个选项

开战前聊天的时候选择提供帮助,不需要卢左声望,我打他的时候声望是负的,要不试试关掉应答器再聊天

巡洋大副

发表于 2026-7-4 23:42:55 | 显示全部楼层
这个舰队之剑技能是啥?

巡洋大副

发表于 2026-7-9 09:44:47 | 显示全部楼层
多谢v1.3.2的翻译。

战列舰长

发表于 2026-7-9 12:44:19 | 显示全部楼层
更新了啥

战列舰长

发表于 2026-7-10 09:04:12 | 显示全部楼层
请问1.3.2更新了什么呀?可以热更新吗?

巡洋大副

发表于 2026-7-11 05:05:12 | 显示全部楼层
本帖最后由 vicegrip 于 2026-7-11 05:07 编辑

有不少变化, 应该可以热更新。抱歉. 我的中文不够好, 所以我无法直接翻译。

我喜欢你的mod  详情 回复 发表于 3 天前

战列舰长

发表于 2026-7-11 16:47:27 | 显示全部楼层
本帖最后由 WarmStream 于 2026-8-13 18:27 编辑

给三一世界加了几艘新船,
屏幕截图 2026-07-11 164206.png
三一版征服者,只有超级战舰开局才能获得;
还在蓝图里加了三一版星体。
屏幕截图 2026-07-11 164206.png

战列舰长

发表于 2026-7-21 16:30:28 | 显示全部楼层
我有点好奇,余晖插件里写的随时间无限进化(随时间无限加属性)是真的还是假的
这只是描述,不会自行改变。  详情 回复 发表于 2026-7-22 11:44
哈哈,觉得眼熟?这样的场景,此时此刻正头疼着每一个舰长。
下一个可能就是你!除非,你能做出人生中最重要的决定。(一阵慷慨激昂的音乐)
向所有人证明,你有追求大一统英仙座的决心和勇气!
加入左径/海盗/余晖。享受0%关税的贸易!享受不需要依赖船员的无人舰!把中立探险队当做油料补给!
成为走私犯!成为....余晖走狗!成为......英仙座赏金传奇(被悬赏的)!

巡洋大副

发表于 2026-7-22 11:44:30 | 显示全部楼层
苍白而蔷薇 发表于 2026-7-21 16:30
我有点好奇,余晖插件里写的随时间无限进化(随时间无限加属性)是真的还是假的 ...

这只是描述,不会自行改变。

战列舰长

发表于 2026-7-22 16:26:45 | 显示全部楼层
vicegrip 发表于 2026-7-22 11:44
这只是描述,不会自行改变。

哈哈,觉得眼熟?这样的场景,此时此刻正头疼着每一个舰长。
下一个可能就是你!除非,你能做出人生中最重要的决定。(一阵慷慨激昂的音乐)
向所有人证明,你有追求大一统英仙座的决心和勇气!
加入左径/海盗/余晖。享受0%关税的贸易!享受不需要依赖船员的无人舰!把中立探险队当做油料补给!
成为走私犯!成为....余晖走狗!成为......英仙座赏金传奇(被悬赏的)!

战列舰长

我要发动我的技能无效你无效我无效你无效我的技能

发表于 2026-7-30 14:57:07 | 显示全部楼层
最底下的联动链接怎么删除了

巡洋大副

发表于 2026-8-1 18:38:51 来自手机 | 显示全部楼层
捉虫,艾瑞斯(tw)设计类型写成了第九战斗群

势力巨擘

发表于 2026-8-12 17:19:47 | 显示全部楼层
今天的更新加了啥?

战列舰长

发表于 2026-8-12 22:08:48 | 显示全部楼层
今天更了什么?

势力巨擘

发表于 2026-8-13 00:21:09 | 显示全部楼层
又更新了什么???
Weapons -Charge Transfer Emitter seeker projectile initial launch velocity lowered from 800 to 300 to lower occurrences of overshooting the target, EMP effect will trigger at 1600 su with Converging S  详情 回复 发表于 2026-8-13 20:55

战列舰长

发表于 2026-8-13 01:30:04 | 显示全部楼层
没有更新日志内容的吗

势力巨擘

发表于 2026-8-13 08:52:32 | 显示全部楼层
老大,更新了什么

势力巨擘

发表于 2026-8-13 10:49:19 | 显示全部楼层
佬有无更新log啊

星域军阀

发表于 2026-8-13 20:55:49 | 显示全部楼层
鹭鸶剪 发表于 2026-8-13 00:21
又更新了什么???

Weapons
-Charge Transfer Emitter seeker projectile initial launch velocity lowered from 800 to 300 to lower occurrences of overshooting the target, EMP effect will trigger at 1600 su with Converging Seeker Lens hullmod
-Dawnstar/Daythron emitter Neutron Generator extra shield damage per second lowered from 150/100/50 kinetic to 90/60/30 kinetic
-Dawnstar/Daythron emitter Proton Generator effect changed from 60/40/20 armor removed per second to 360/240/120 extra fragmentation damage per second on hitting armor/hull
-Impact Fusion Cannon turn rate increase from 12 to 15, gains a magazine that will increase its DPS from 200 (+100 on impact) to 300 (+150) while ammo lasts
-Morningstar CIWS (Fighter) range increased from 500 to 700, found on Terminus (IX) and Ultimatum (IX) wings
-Muon Autolance description update to remove reference to the streamer variant which no longer exists
-Starfall MLRS/Rocket Pod minimal flux cost removed, descriptions updated
-Thundermark Ion Seeker projectile hitpoints lowered from 200 to 50, EMP effect is now against hull/armor only by default, with shield piercing needing Converging Seeker Lens hullmod
-Vampyr DEM graphics reverted from traveling to instant EMP bolts

战列舰长

发表于 7 天前 | 显示全部楼层
依然是把更新日志给搬过来了
v1.3.3 should be compatible with v1.1+

Emergent Threats
Misc
-(IX Revival) updated the adaptive subsystem enemy encounter logic so ships equipped with Dawnstar beam weapons that already deal hard flux are less likely to receive adaptive emitter diodes

IX Revival
Misc
-Updated the art for docking at Vertex Station and the warning for trading forbidden AI tech to Tri-Tachyon to be more in line with the game art style
-Updated docking text for Vertex Station

Ships
-Astral (TW) port/starboard medium energy weapon firing arcs increased from 200 to 220 degrees to lower occurrence of broadsiding

Weapons
-Brightburn CIWS (normal/ER built-in) updated to a rotary cannon that fires all pulses out of the same location rather than be spread out over three barrels, improving missile intercept chances
-Morningstar/Lightbringer CIWS get a new firing sound, Brightburn CIWS gets its own unique sound

v1.3.2 should be compatible with v1.1+ although not guaranteed

Emergent Threats
Misc
-(SIC) Synthesis XO capstone skill Temporal Accelerator will now increase all weapon rate of fire by 10% without increasing flux cost
-(SIC/PAGSM) added icon graphics overwrite in the main mod folder to make Andradanism more awesome, see turbocharge_andradanism_for_pagsm folder readme
-(NEX) Changed Tri-Tachyon Mutilator supership start to include a Revenant instead of a Buffalo (TT)
-Fixed a bug where applying Interdictor Array hullmod to one Paragon in ET would make all Paragons change ship systems
-Fixed a bug with the Political Officer hullmod that caused crashes in cross-mod and codex browsing

Fighters
-Starquake heavy drone role updated to Support, role description updated to Drone Gunship

Ships
-Aquilon, Candor, Glycon, Maquech, Odyssey (TT), Stonefish added to high tech blueprint package, and will also show up as historian blueprints
-Flamebreaker (EX) deployment points reduced from 30 to 25
-Iris (EX) destroyer that was accidentally removed from the game is re-added to Experimental Design Blueprint package, markets, and fleet spawns
-Maquech carrier ship system PD Drones replaced with Targeting Sweep, a weaker version of Targeting Feed
-Proteus carrier Rapid Deployment will replenish fighters of 12 OP or less, instead of 10

Ship Systems
-Targeting Sweep damage increased from 25% to 30%, added text showing this bonus in codex

Hullmods
-Adaptive Flight Command can now be combined with Converted Shuttles (Attack), Converted Shuttles (Bomber), and Carrier Gunships without additional penalty
-(IX) Unified Targeting Core can now be found on IX and Trinity Worlds markets if both ET and IX are installed, and will be used by certain IX/TW NPC ships
-(SIC) Political Officer hullmod should no longer drop, as it is automatically unlocked upon activating an Andradanism XO

IX Revival
Misc
-Antimatter Stabilizer cost increased from 10,000 to 100,000 credits
-Trinity Worlds will use carriers slightly more often
-(NEX) Added Trinity Worlds Conflux (TW) supership start
-Fixed a bug where the Aurora (TW) would not use its undershield in player hands
-Hopefully fixed a bug to make the Aurora (TW) "sensor shadow" wreck found during the Lure Infected Fleet mission encounter not recoverable
-Fixed a rare crossmod bug that causes station encounters to crash when the station fleet does not have a flagship
-(AotD) Fixed a bug with the game crashing on the new AotD industry preview window when examining Marzanna Cartel HQ

Fighters
-Minor updates to IX fighter sprites
-Starquake (TW) role updated to Support, role description updated to Drone Gunship, Stormwall Salvo range increased from 1100 to 1500
-Ultimatum (IX) Temporal Gunship added to the Equalizer (IX) and Mokosh (IX), enabled via the Carrier Gunships hullmod

Ships
-Aurora (TW) sprite slightly updated
-Astral (TW) added as a rare spawn for Trinity Worlds fleets, comes with unique hullmods, new weapons layout, and built-in variant of the Apotheosis drone, and can switch ship systems and combat behavior with Carrier Gunships
-Conflux (TW) added, for now can only be obtained through Trinity Worlds supership start in Nexerelin
-Flamebreaker (IX/TW) deployment points reduced from 30 to 25
-Flourish (TW) sprite slightly updated
-Fury (TW) added, comes with its own undershield even though it is still very fragile
-Hetman (A) ship system PD Drones replaced with Targeting Sweep, +30% damage to deployed fighters for a short time
-(PAGSM) Iapetus (TW) updated
-Ionos (TW) purchase cost lowered slightly
-Maquech (TW) ship system PD Drones replaced with Targeting Sweep, +30% damage to deployed fighters for a short time
-Mokosh (IX) carrier added, an Anubis derived carrier with Immanence Engine ship system
-Fleet Point reduction for various IX capital ships (Aquilon 28 to 26, Odyssey 30 to 28, Equalizer/Intrepid/Paragon from 35 to 32), slightly reducing their effectiveness in NPC on NPC fights on the campaign layer
-Undershield modules on ships gain passive venting (100/s for Flourish, 150/s for Fury, 200/s for Aurora), and can vent 15% of this as hard flux, allowing undershields to passively recharge even when not actively venting, preventing undershields from being indefinitely partially used up after a skirmish even when there are no enemies nearby

Ship System
-Immanence Engine ship system on carriers now also applies its effect to deployed Ultimatum (IX) Temporal Gunships, Immanence Engine cooldown reduced from 20 seconds to 15 seconds, Scarab (IX) version remains at 10 second cooldown

Weapons
-Charge Transfer Emitter seeker projectile initial launch velocity lowered from 800 to 300 to lower occurrences of overshooting the target, EMP effect will trigger at 1600 su with Converging Seeker Lens hullmod
-Dawnstar/Daythron emitter Neutron Generator extra shield damage per second lowered from 150/100/50 kinetic to 90/60/30 kinetic
-Dawnstar/Daythron emitter Proton Generator effect changed from 60/40/20 armor removed per second to 360/240/120 extra fragmentation damage per second on hitting armor/hull
-Impact Fusion Cannon turn rate increase from 12 to 15, gains a magazine that will increase its DPS from 200 (+100 on impact) to 300 (+150) while ammo lasts
-Morningstar CIWS (Fighter) range increased from 500 to 700, found on Terminus (IX) and Ultimatum (IX) wings
-Muon Autolance description update to remove reference to the streamer variant which no longer exists
-Starfall MLRS/Rocket Pod minimal flux cost removed, descriptions updated
-Thundermark Ion Seeker projectile hitpoints lowered from 200 to 50, EMP effect is now against hull/armor only by default, with shield piercing needing Converging Seeker Lens hullmod
-Vampyr DEM graphics reverted from traveling to instant EMP bolts

Hullmods
-Activate Starquake Drones updated and renamed to Carrier Gunships, and can now also be used on the Astral (TW), Equalizer (IX), and Mokosh (IX) in addition to the Radiant (TW), will add Ultimatum (IX) Gunships on the IX carriers, and can be combined with the Adaptive Flight Command hullmod, and on non-player ships only, if ET is installed, will also convert not built-in Dedicated Targeting Core/Integrated Targeting Unit to Unified Targeting Core on the carrier
-Converging Seeker Lens added to IX/TW markets and NPC ship variants, improves range (and sometimes performance) of Seeker type energy weapons
-Drone Control Node for Trinity Worlds ships is made known to the player at the start of the game
-Energy Weapon Overcharger (obtained from installing an Antimatter Stabilizer to a ship) bonus changed from 25% energy weapon rate of fire and flux cost and 30% range penalty to 35% energy weapon rate of fire bonus, 25% extra energy weapon flux cost (a ~7.4% flux efficiency bonus when ROF is taken into account), and a 20% range penalty
-Entropy Arrester hullmod renamed to Immanence Engine to match ship system
-Trinity Worlds Retrofit default hullmod on TW ships now also applies previously missing 10% range penalty to missile and archaic composite weapons

Note to translator: the exact changes are included in the github notes
盾弹对抗,闪转腾挪,分而击之,我是英仙座最灵活的高科!

星域军阀

 楼主| 发表于 4 天前 | 显示全部楼层
本帖最后由 常规型妹抖 于 2026-8-20 15:59 编辑

修了一下复合武器在百科过滤器里的小bug,已在原贴报告
似乎其实是为了让 古旧 武器不吃实弹和导弹增益的小巧思导致的小BUG,新的汉化测试里似乎解决了(

本版积分规则

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