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Mod Bug汇报
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待解决
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| 游戏版本: |
0.98 |
| Mod中文名: |
星系检索网络、大豆船包、天工联合船舶设计局、特殊船插 |
| Mod版本: |
本体: stelnet-3.3.0 汉化mod: [0.98a][C]功能星系检索网络汉化[Stellar Networks zh_cn]3.3.0 |
游戏日志:
[游戏日志]
182 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 59Hz, 32bpp
182 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 144Hz, 32bpp
183 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 180Hz, 32bpp
183 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 165Hz, 32bpp
183 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 120Hz, 32bpp
184 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1200, 165Hz, 32bpp
184 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1200, 180Hz, 32bpp
184 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 60Hz, 32bpp
185 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 59Hz, 32bpp
185 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1200, 144Hz, 32bpp
185 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1200, 120Hz, 32bpp
186 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 165Hz, 32bpp
186 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1200, 60Hz, 32bpp
186 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 180Hz, 32bpp
186 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1200, 59Hz, 32bpp
187 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 144Hz, 32bpp
187 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1440, 180Hz, 32bpp
187 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1440, 165Hz, 32bpp
188 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1440, 144Hz, 32bpp
188 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1440, 120Hz, 32bpp
189 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1440, 60Hz, 32bpp
189 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1440, 59Hz, 32bpp
189 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2560x1440, 120Hz, 32bpp
189 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2560x1440, 60Hz, 32bpp
190 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2560x1440, 59Hz, 32bpp
191 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2560x1440, 180Hz, 32bpp
192 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2560x1440, 165Hz, 32bpp
192 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2560x1440, 144Hz, 32bpp
192 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - 假设原生显示器分辨率为2560x1440
462 [Thread-1] INFO com.fs.graphics.o0oO - Using refresh rate:180
993 [Thread-1] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Maximum anti-aliasing samples: 16
1080 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using reflection)
1089 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/launch_button_bg.png (using reflection)
1091 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/play_button0.png (using reflection)
1093 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/play_button1.png (using reflection)
1094 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using reflection)
1095 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using reflection)
1096 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using reflection)
1096 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fx/scanline11.png (using reflection)
1097 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e.png (using reflection)
1098 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_bot.png (using reflection)
1099 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_top.png (using reflection)
1099 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w.png (using reflection)
1100 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_bot.png (using reflection)
1101 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_top.png (using reflection)
1101 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/cursors/cursor_blue.png (using reflection)
1104 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/cursors/cursor_blue_2x.png (using reflection)
1291 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using reflection)
1436 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using reflection)
1556 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using reflection)
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复现步骤:
舰队里的舰船无论如何都无法增加或减少
这个bug是在中途加入星系检索网络、大豆船包、天工联合船舶设计局、特殊船插升级这几个mod之后开始的。
船只自毁和放入仓库后船只不会消失,依旧可以继续自毁和放入仓库,在仓库中复制的船只可以正常取出和装配武器,存档再读档仓库里复制出来的舰船会消失只留下一艘
但是不管通过什么方式获得舰船(包括打捞),那艘船都会直接凭空消失,原地存档读档后舰船依旧消失
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本帖最后由 啊米诺斯 于 2025-8-4 19:03 编辑
### 游戏信息
游戏版本: 0.98a-RC8
### 系统信息
操作系统:Microsoft Windows 10 专业版
版本:10.0.19045 暂缺 Build 19045
总可用内存:`31.18G`
**警告:未找到游戏默认Java运行时**
虚拟机参数:java.exe -noverify -XX:+UnlockDiagnosticVMOptions -XX:+UnlockExperimentalVMOptions -XX:+ShowCodeDetailsInExceptionMessages -XX:+ExtensiveErrorReports -XX:+ShowMessageBoxOnError -XX:+PrintCommandLineFlags -XX:+TieredCompilation -XX:-UseCondCardMark -Xlog:async -XX:+UseFastStosb -XX:+AlwaysCompileLoopMethods -XX:TieredStopAtLevel=4 -XX:TrimNativeHeapInterval=60000 -XX:UseAVX=3 -XX:AVX3Threshold=0 -XX:UseSSE=4 -XX:+UseSSE42Intrinsics -XX:+UseCompressedOops -XX:+UseCompressedClassPointers -XX:+UseFMA -XX:+UseBMI1Instructions -XX:+UseBMI2Instructions -XX:+UseCLMUL -XX:+UseFastUnorderedTimeStamps -XX:+UseUnalignedLoadStores -XX:+UseXMMForArrayCopy -XX:+UseXMMForObjInit -XX:+UseXmmI2D -XX:+UseXmmI2F -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -XX:+UseShenandoahGC -XX:ShenandoahGCMode=iu -XX:ShenandoahGCHeuristics=compact -XX:ShenandoahAllocationThreshold=85 -XX:ShenandoahGuaranteedGCInterval=0 -XX:+ZeroTLAB -XX:+SegmentedCodeCache -XX:+AlwaysAtomicAccesses -XX:+UseStringDeduplication -XX:-DontCompileHugeMethods -XX:Tier0Delay=1 -XX:+UseFPUForSpilling -XX:+EnableVectorAggressiveReboxing -XX:+EnableVectorReboxing -XX:+EnableVectorSupport -XX:-AlignVector -XX:TieredOldPercentage=10000 -XX:Tier0ProfilingStartPercentage=2000 -XX:IncreaseFirstTierCompileThresholdAt=99 -XX:InterpreterProfilePercentage=99 -XX:+UseVectorCmov -XX:+UseVectorStubs -XX:ReferencesPerThread=0 -XX:MaxGCPauseMillis=10 -XX:-EnableThreadSMRStatistics -XX:+UseUnalignedAccesses -XX:PerMethodRecompilationCutoff=100000 -XX:ProfileMaturityPercentage=100 -XX:NmethodSweepActivity=1 -XX:ThreadPriorityPolicy=1 -XX:ReservedCodeCacheSize=256m -XX:+PrintCodeCache -XX:-UseDynamicNumberOfCompilerThreads -XX:CompilerDirectivesFile=./compiler_directives.txt -Djava.library.path=native\\windows -XX:-BytecodeVerificationLocal -XX:-BytecodeVerificationRemote -Djava.util.Arrays.useLegacyMergeSort=true --enable-preview --add-opens=java.base/sun.nio.ch=ALL-UNNAMED --add-opens=java.base/java.nio=ALL-UNNAMED --add-opens=java.base/java.nio.Buffer.UNSAFE=ALL-UNNAMED --add-opens=java.base/java.util=ALL-UNNAMED --add-opens=java.base/java.util.concurrent=ALL-UNNAMED --add-opens=java.base/java.util.concurrent.locks=ALL-UNNAMED --add-opens=java.base/jdk.internal.ref=ALL-UNNAMED --add-opens=java.base/java.lang.reflect=ALL-UNNAMED --add-opens=java.base/java.lang.ref=ALL-UNNAMED --add-opens=java.base/java.text=ALL-UNNAMED --add-opens=java.desktop/java.awt.font=ALL-UNNAMED --add-opens=java.desktop/java.awt.Rectangle=ALL-UNNAMED --add-opens=java.desktop/java.awt=ALL-UNNAMED --add-exports=java.base/jdk.internal.ref=ALL-UNNAMED --add-exports=java.base/jdk.internal.misc=ALL-UNNAMED --add-exports=java.base/sun.nio.ch=ALL-UNNAMED -Xmx14480m -Xms14480m -Xss4m -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar;txw2-3.0.2.jar;jaxb-api-2.4.0-b180830.0359.jar;webp-imageio-0.1.6.jar com.fs.starfarer.StarfarerLauncher
堆栈初始大小(`-Xms`):`14480m`
堆栈最大大小(`-Xmx`):`14480m`
### Mod信息
|Mod名称 |Mod版本 |已启用 |
|-|-|-|
|LazyLib |3.0.0 |是 |
|zz GraphicsLib |1.10.1 |是 |
|MagicLib |1.5.6 |是 |
|A New Level of Confidence |40 3.3 Fast|是 |
|Adjustable Skill Thresholds |1.2.0 |是 |
|Amazigh锻船厂 |1.5.1 |是 |
|CTB-星际小卖部 |0.5.3d |是 |
|Customizable Star Systems |3.0.1 |是 |
|Emergent Threats 威胁渐显 |1.0.8 |是 |
|Industrial.Evolution |4.0.i |是 |
|Limbus Portraits |v1.74.0 |是 |
|Luddic Enhancement IED |1.2.6b |是 |
|Lukas的随手之作 |2.6.7 |是 |
|LunaLib |2.0.3 |是 |
|Magic Achievements: Vanilla Pack|1.2.6 |是 |
|MOD溯源[WhichMod] |1.2.0 |是 |
|Music Switcher |1.4.0 |是 |
|Particle Engine |0.9.2 |是 |
|Portrait Changer 头像修改器 |1.0.5 |是 |
|Scan Those Gates 扫描那些星门 |1.5.7 |是 |
|Ship Mastery System 舰船精通系统 |1.1.10 |是 |
|Special Hullmod Upgrades |1.6 |是 |
|SpeedUp |1.2.2 |是 |
|Stellar Networks |3.3.0 |是 |
|UI 前置 |2.2.2 |是 |
|zz BoxUtil |1.3.5 |是 |
|临界体 - 定制、可升级的船插 |2.0.1 |是 |
|乐园残响 |7.0.0 |是 |
|势力争霸 [Nexerelin] |0.12.0c |是 |
|卡特贸易公司 |2.8 |是 |
|地貌改造 & 空间站建设 |9.0.12 |是 |
|大豆船包 |0.1.98.7|是 |
|天工联合船舶设计局 |2.0 |是 |
|幽灵部队 |1.1.0 |是 |
|应答器关闭许可 |1.2.4 |是 |
|彻底扫描星系 |1.2.3 |是 |
|战斗骚话[Combat Chatter] |1.15.0 |是 |
|战舰少女R头像包 |0.0.5 |是 |
|星系检索网络汉化 |3.1.6 |是 |
|星际帝国 [Interstellar Imperium] |2.6.9 |是 |
|更大的殖民地 |2.1.b |是 |
|未知星域[Unknown Skies] |2.1.0 |是 |
|海盗拓展 [Underworld] |1.8.8 |是 |
|清理星域 [Clean Sector] |0.2.6 |是 |
|系统标识 [System Marker] |0.1.9 |是 |
|舰船/武器拓展 [Ship/Weapon Pack] |1.16.6 |是 |
|详细战斗报告[Detailed Combat Results] |5.4.2 |是 |
|远行之路 |0.3094 |是 |
|迷失超级船包 |2.0.2 |是 |
|AoTD - Dreams of Past |3.0.4 |否 |
|AoTD - Question of Loyalty |2.0.5 |否 |
|AoTD - Seats of Power |2.0.6 |否 |
|AoTD - Virtue Of Society |1.3.3 |否 |
|AoTD- Vaults of Knowledge |3.4.2 |否 |
|Ashlib |1.2.2 |否 |
|Building Menu Overhaul |1.1.8 |否 |
|Knights of Ludd |1.4.0 |否 |
|Second-in-Command 舰队副官 |1.4.11 |否 |
|共生性虚空生物 |0.5.0 |否 |
(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.2`).
暂时还正常
被恢复的舰船可以加入舰队
退出战斗后得到的舰船莫名消失
退出战斗后得到的舰船莫名消失
舰队里的舰船无论如何都无法增加或减少
在中途加入星系检索网络、大豆船包、天工联合船舶设计局、特殊船插升级这些mod之后开始的。
船只自毁和放入仓库后船只不会消失,依旧可以继续自毁和放入仓库,在仓库中复制的船只可以正常取出和装配武器,存档再读档仓库里复制出来的舰船会消失只留下一艘
但是不管通过什么方式获得舰船,那艘船都会直接凭空消失,原地存档读档后舰船依旧消失
我猜有可能是星系检索网络导致的,另一个此mod的问题:https://www.fossic.org/thread-3765-5-1.html
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