|
|
发表于 2026-10-4 16:22:32
|
显示全部楼层
请求汉化资产授权,我会将汉化迁移到新版本
v3.7.0 - Save Compatible
-Stalwart Variant: Fixed a spelling mistake on my part - TY RustyDios for catching it!
-Energetic Variant: Fixed a spelling mistake on my part - TY RustyDios for catching it!
-Hardy: Changed the side facing built-in hardpoints to turrets and increased the firing arc - As narrow hard points they rarely engaged
-Intelligent Mk.Q: Raised HP from 2600 to 2800 and Armor from 250 to 350 - TY Duckie0012 for noting their frailty in your Valkyrian Campaign video
-Shard Anti-Fighter Missile: Increased the size of the missiles and changed them to render on the base - Previously they were very hard to see
-All JYD Missiles: Added sound files to all JYD missiles - Big oops on my part when I made them and only now just noticed it
-Long Range Kinetic Drill & Long Range Asteroid Blaster - Reduced the size and narrowed the shape of the shell glow - KalHirol's eyes will thank me I am sure
v3.6.9 - Save Compatible
-Rambunctious: Replaced Monofilament Tow Cable with Rugged Construction - Replacing a depreciated hull mod with a more fitting one
-Adorable: Replaced Salvage gantry with Ballistic Rangefinder - More fitting for it's role
-Courageous: Added the operations Center hull mod - Gives the JYD lineup a flagship for carrier focused fleets
-Cute: Added the Escort Package hull mod - It is meant to be an escort ship, may as well get the bonuses for it
-Eager: Added the B-deck hull mod - Makes it more desirable to use in extended use wolfpack tactic fleets
-Fluffy: Added the Integrated Point Defense AI hull mod - For better defense as a stand off carrier
-Happy: Added the Rugged Construction hull mod - As an up close brawler it tends to get destroyed
-Industrious: Removed the Tow cable hull mod, added 5 OP and replaced the Squall missiles with the JYD HDML on the variant
-Knowledgeable: Added the Salvage Gantry Hull Mod - Fits the theme of it being a mining focused freighter
-Vicious: Added the Operations Center Hull Mod - As JYD's premier Front line Battleship it makes sense
-Vicious Front Module: Increased the shield arc from 110 to 210 and replaced the MRM missiles with LRM missiles on the variant
-Asteroid Launcher: Increased the damage from 7k to 10k and lowered the refire delay from 30 to 25 - Sparranova made a good point the DPS was sort of crap
v3.6.8 - Save Compatible - Note: The planet Kong will only be updated with a new game sector generation
-Added a description for Planet Kong - ty FrigidMoth for noting it was lacking
-Planet Kong: Changed the ore_sparse condition to ore_rich and LOW_GRAVITY to HIGH_GRAVITY - These conditions better fit the new planet description
-Pathfinder: Changed the rear small turret from ballistic to hybrid - now matches the other small mounts
-Short: Replaced the SRM on the front small mount on the variant with the new SLRM - Fits the drone tender role better
-Lean: Replaced the SRM on the front small mount on the variant with the new SLRM - Better matches the medium LRM range
-Commanding: Replaced three of the anti-fighter missiles with Drill SLRM missiles on the variant - Better matches the medium LRM range
-Spirited: Replaced three of the SRM missiles with SLRM missiles on the variant and replaced blast doors with ECCM - A better fit for a drone tender
-Drill SLRM: Widened the base by 4 pixels and added a turret mount sprite - To better fit small mounts and the missile sits correctly on the mount now
-LR Mining Plinker Array: Updated the description to better explain the change in the base Plinkers from explosive to fragmentation
-Added a new beam focused variant to the Pathfinder that uses a mix of JYD and Vanilla beams - Private request from a fan, you know who you are
-Added the Pathfinder to the grouped ships image with descriptions found under spoilers on the forum page - Held off to see if there was any (-) feedback
-Added the SLRM and LR Mining Plinker Array to the grouped weapons image with descriptions found under spoilers on the forum page - Same but all was (+)
v3.6.7 - Save Compatible - Pathfinder Edition
-Added a new missile: The Small Drill LRM: a small mount single missile 3 OP version of the JYD Drill LRM
-Mining Plinker: Removed from the base_bp - Was never intended to be a widespread weapon, just fixing an oopsie
-Vicious: Aligned the missile mounts in the front to be correct - TY Frigid Moth
-Peppy: Replaced Ground Support with Shielded Cargo Holds - TY to lchronosl who made a good point that Ground Support did not fit the ship's role
-Added a new ship: Vayra's Pathfinder artillery variant - A special request from TheCrispyDud who has helped me on several mods
-Added a new weapon: LR Mining Plinker Array - A large ballistic fragmentation variant of Vayra's large energy PD that was built-in on the Pathfinder
-Note: Vayra has given permission to anyone to update her mods as long as they give credit which I have here and on the forum main page in the Thank You Credits
v3.6.6 - Save Compatible - KalHirol edition
-Manticore Wing: Changed the designation from Midline to Low Tech - Unsure why I classed it that way years ago and JYD is mostly Low Tech
-Heavy Drone: Replaced the Shard anti-fighter missiles with the Planet Buster Torpedo and the Light Asteroid Buster Cannon for the Asteroid Buster Cannon
-Tick Wing: Increased the max speed from 130 to 180, changed the two drone pd guns to light Asteroid Buster Cannons & 2 Asteroid Busters to Shock Cannons - more punch variety
-Endurance: Increased the arc of the large missile mount from 0 to 75 - Increases the engagement potential
-Fluffy: Changed the ship system from flare launcher to recall device - It already has good pd coverage and this is more carrier centric
-Spirited: Increased the fleet points from 9 to 12, supply use and DP from 6 to 11 - More in-line with it's power potential
-Happy: Decreased the front facing weapon arc from 75 to 15 and increased shield arc from 170 to 180 - To make KalHirol happy (pun intended)
-Hardy: Increased the speed from 60 to 90 - To better escort larger ships as its intended role
-Cute: Increased the shield arc from 200 to 220
-Peppy: Replaced the Monofilament Tow Cable hull mod with Ground Support Package and increased max crew from 380 to 1000 - Replacing a depreciated utility with a useful one
-Asteroid Buster Cannon: Removed the Hybrid classification so it can now be used in composite slots
-Asteroid Buster Cannon/Light Asteroid Buster Cannon: Changed the tag from kinetic8 to kinetic6 to match the vanilla light autocannon
-Drone PD: Increased the energy per shot from 1 to 4, lowered the damage from 50 to 25,removed the burst effect and removed the 0.2 chargeup
-Long Range Kinetic Drill and Long Range Asteroid Blaster: Increased the bullet size to match their barrels and made them pass through fighters and missiles
-Note: Many thanks to KalHirol for their lengthy and witty commentary that inspired this balance update
3.6.5 - Save Compatible
-Finally fixed the issue with JYD spawning multiple planets in Nexerelin's random core worlds mode - Big Hugs to Histidine for all the help!
-Added TTSC to be neutral in the starting relations - Noticed I had not set my own mod while digging in the code lol
v3.6.4 - Save Compatible
-Changed the ships used for the following Nexerelin starting options:
Trade Large: Swapped out the Empathetic with the Knowledgeable - The Knowledgeable is JYD's largest trade ship, makes more sense
Exploration Start: Swapped out the Sharp with the Industrious - The Sharp is a combat ship whereas the Industrious is more mining/exploration focused
-Rambunctious: Removed reference in the description to the depreciated tow cable hull mod that it no longer has and changed it's designation from tow truck to wrecker
-Ram Drive ship system: Fixed a grammar error in the description by changing Routes to Reroutes
-Fetching: Widened all the small mounts to 15 degrees and fixed an issue where the outer mounts would "eat" missiles when you removed them - TY Sky for reporting it
-Gambler (pirate bounty ship): Removed some stray pixels, changed the side facing weapon mounts from hidden to hardpoint and added some running lights to the top of the hanger
-Gambler Standard Variant: Replaced the Thunder interceptor wing with a Piranha bomber wing - having 2 interceptor wings made it sort of weak
-Increased the fleet point strength of every JYD ship by 1 - minor change but,culminative wise, it adds up for game controlled battles - read some comments they were not vanilla plus as a faction
-Commissioned Crews hull mod: Increased the reduction from 1 point to 2 - In comparison it was not competitive to other faction commission bonuses
-Fixed a pathing issue when unzipping the "Hi-Rez" portraits
-Replaced the Gambler sprite on the "Pirate Hulls" image - take a peek if interested
v3.6.3 - Save Compatible
-Medium Asteroid Buster Cannon: Changed the weapon tag to Kenetic14 for better autofit compatibility - TY Casinius & AltF4WillHelp for letting me know
-Ion Burst Emitter: Added missing flavor text noting that it can disable weapons and engines - TY JamesDyk for noting it
@Code_FFA500 - I looked into the weapons you commented on but I could not figure a correct change to address them sorry |
|