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[0.98]鬣犬矿业 Junk Yard Dogs 3.6.2

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巡洋大副

发表于 2025-9-22 05:40:06 | 显示全部楼层
求更新0.98大佬
收到,等十一之后我就开始更新  详情 回复 发表于 2025-9-23 10:03

战列舰长

 楼主| 发表于 2025-9-23 10:03:04 | 显示全部楼层

收到,等十一之后我就开始更新
谢谢大佬,大佬回复我了!  详情 回复 发表于 2025-9-28 05:57

巡洋大副

发表于 2025-9-28 05:57:02 来自手机 | 显示全部楼层
尼桑大叔酱 发表于 2025-9-23 10:03
收到,等十一之后我就开始更新

谢谢大佬,大佬回复我了!
最新的版本上传了  详情 回复 发表于 2025-10-13 10:36

战列舰长

 楼主| 发表于 2025-10-13 10:36:28 | 显示全部楼层
请叫我东风 发表于 2025-9-28 05:57
谢谢大佬,大佬回复我了!

最新的版本上传了

势力巨擘

发表于 2025-10-13 12:11:55 | 显示全部楼层
直接替换098会炸档吗?目前在安超097
这我是真不清楚,没试过直接替换  详情 回复 发表于 2025-10-13 16:38

战列舰长

 楼主| 发表于 2025-10-13 16:38:48 | 显示全部楼层
宇宙乡巴佬 发表于 2025-10-13 12:11
直接替换098会炸档吗?目前在安超097

这我是真不清楚,没试过直接替换
俺直接开新档了,不过俺还在寻思为什么新版的ship_data妹翻译,于是俺按着097的船名给替换了一下(没有新船!! ),目前还没有爆炸,大概  详情 回复 发表于 2025-10-13 22:25

势力巨擘

发表于 2025-10-13 22:25:25 | 显示全部楼层
尼桑大叔酱 发表于 2025-10-13 16:38
这我是真不清楚,没试过直接替换

俺直接开新档了,不过俺还在寻思为什么新版的ship_data妹翻译,于是俺按着097的船名给替换了一下(没有新船!! ),目前还没有爆炸,大概
卧槽,我的问题,我改完忘记把这俩问价替换进去了,俺寻思这也妹改动  详情 回复 发表于 2025-10-14 14:31

巡洋大副

发表于 2025-10-14 00:02:47 | 显示全部楼层
好耶更新了

战列舰长

发表于 2025-10-14 12:31:19 | 显示全部楼层
wghaaaa!

战列舰长

 楼主| 发表于 2025-10-14 14:31:46 | 显示全部楼层
宇宙乡巴佬 发表于 2025-10-13 22:25
俺直接开新档了,不过俺还在寻思为什么新版的ship_data妹翻译,于是俺按着097的船名给替换了一下(没有新 ...

卧槽,我的问题,我改完忘记把这俩问价替换进去了,俺寻思这也妹改动

驱逐技师

发表于 2025-10-15 22:41:38 | 显示全部楼层
老师为什么我用这个汉化过的mod就进不了游戏,显示ship hull not find之类的,我试过用英文mod就一切正常。
我抽时间去查一查,看看咋回事  详情 回复 发表于 2025-10-20 11:53

星域军阀

歇逼了,过年再见,期间所有文档停更

战术专家通讯记者学院教员

发表于 2025-10-17 20:38:11 | 显示全部楼层
由于我需要对目前的索引MOD制作JJC或者HVB可用的队伍,所以为了参考度,我可能会使用外部网盘对当前论坛版本进行备份,保证不会由于版本更新队伍不可使用
请问我可以对这个版本进行单独备份以及进行未来可能有的分发吗
以及未来我能否基于这些MOD制作外部HVB(240dp5d3s10军官极限强度)
en社区我会单独询问作者(其实已经问了Daz没回)
随意使用,以后类似的不用咨询我了,我这可以随便来  详情 回复 发表于 2025-10-20 11:54

战列舰长

 楼主| 发表于 2025-10-20 11:53:55 | 显示全部楼层
魔法小山羊 发表于 2025-10-15 22:41
老师为什么我用这个汉化过的mod就进不了游戏,显示ship hull not find之类的,我试过用英文mod就一切正常。 ...

我抽时间去查一查,看看咋回事

战列舰长

 楼主| 发表于 2025-10-20 11:54:51 | 显示全部楼层
八云梦 发表于 2025-10-17 20:38
由于我需要对目前的索引MOD制作JJC或者HVB可用的队伍,所以为了参考度,我可能会使用外部网盘对当前论坛版 ...

随意使用,以后类似的不用咨询我了,我这可以随便来
感激不尽  详情 回复 发表于 2025-10-20 14:27

星域军阀

歇逼了,过年再见,期间所有文档停更

战术专家通讯记者学院教员

发表于 2025-10-20 14:27:56 | 显示全部楼层
尼桑大叔酱 发表于 2025-10-20 11:54
随意使用,以后类似的不用咨询我了,我这可以随便来

感激不尽

势力巨擘

发表于 2026-1-24 23:42:02 | 显示全部楼层
bro 3.3 - 3.6 没有更新日志吗?

驱逐技师

发表于 2026-2-13 11:55:51 | 显示全部楼层
好耶

驱逐技师

发表于 2026-2-14 20:45:17 | 显示全部楼层
感谢

势力巨擘

发表于 2026-3-12 08:58:58 | 显示全部楼层
Waaaagh

巡洋大副

发表于 2026-5-15 10:16:28 | 显示全部楼层
调查结论
✅ mission_text.txt 文件本身没问题
我检查了 underworld/data/missions/uw_purplehaze/mission_text.txt,它完好无损、内容正常(紫色迷雾任务的战役文本)。

❌ 真正的问题:mod 装太多了,类路径(classpath)过载
你开启了 53 个 mod,而且有些 mod 文件夹名非常长,比如:

【098势力】鬣犬矿业 Junk Yard Dogs 3.6.2(绿皮小子焊化)
蔚蓝档案头像包Blue Archive Portrait Packv1.15
等等
当游戏启动器把所有 mod 目录拼成 Java 的 -Djava.class.path 参数时,这行命令变得过长。Windows 的命令行长度有限制(约 32767 字符),超过后就会被截断/乱码。你报错信息里的那段乱码:


Plain Text

ningametasecortarse-credsshojosco:stingGame\tarsecor...
就是类路径被截断损坏的证据。

游戏找不到文件,不是因为文件不存在,而是类路径被截断了,Java 根本找不到 Underworld 的文件夹位置。

文件夹中文名太长游戏开启会崩溃
这个不是直接吧文件夹重命名就好了吧  详情 回复 发表于 2026-6-2 10:29

战列舰长

 楼主| 发表于 2026-6-2 10:29:28 | 显示全部楼层
Li拜伦 发表于 2026-5-15 10:16
调查结论
✅ mission_text.txt 文件本身没问题
我检查了 underworld/data/missions/uw_purplehaze/mission_ ...

这个不是直接吧文件夹重命名就好了吧

巡洋大副

发表于 2026-7-26 13:29:37 | 显示全部楼层
俺寻思这模组带劲,Waaaaaaaaaaaagh!

驱逐技师

发表于 2026-8-21 21:10:19 | 显示全部楼层
太有用啦

势力巨擘

发表于 2026-9-30 17:02:26 来自手机 | 显示全部楼层
大佬,狗矿又更新了 Screenshot_20260930_170206.jpg

星域军阀

译码专家

发表于 2026-10-4 16:22:32 | 显示全部楼层
请求汉化资产授权,我会将汉化迁移到新版本

v3.7.0 - Save Compatible
   -Stalwart Variant: Fixed a spelling mistake on my part - TY RustyDios for catching it!
   -Energetic Variant: Fixed a spelling mistake on my part - TY RustyDios for catching it!
   -Hardy: Changed the side facing built-in hardpoints to turrets and increased the firing arc - As narrow hard points they rarely engaged
   -Intelligent Mk.Q: Raised HP from 2600 to 2800 and Armor from 250 to 350 - TY Duckie0012 for noting their frailty in your Valkyrian Campaign video
   -Shard Anti-Fighter Missile: Increased the size of the missiles and changed them to render on the base - Previously they were very hard to see
   -All JYD Missiles: Added sound files to all JYD missiles - Big oops on my part when I made them and only now just noticed it
   -Long Range Kinetic Drill & Long Range Asteroid Blaster - Reduced the size and narrowed the shape of the shell glow - KalHirol's eyes will thank me I am sure

v3.6.9 - Save Compatible
   -Rambunctious: Replaced Monofilament Tow Cable with Rugged Construction - Replacing a depreciated hull mod with a more fitting one
   -Adorable: Replaced Salvage gantry with Ballistic Rangefinder - More fitting for it's role
   -Courageous: Added the operations Center hull mod - Gives the JYD lineup a flagship for carrier focused fleets
   -Cute: Added the Escort Package hull mod - It is meant to be an escort ship, may as well get the bonuses for it smiley.gif.jpg
   -Eager: Added the B-deck hull mod - Makes it more desirable to use in extended use wolfpack tactic fleets
   -Fluffy: Added the Integrated Point Defense AI hull mod - For better defense as a stand off carrier
   -Happy: Added the Rugged Construction hull mod - As an up close brawler it tends to get destroyed
   -Industrious: Removed the Tow cable hull mod, added 5 OP and replaced the Squall missiles with the JYD HDML on the variant
   -Knowledgeable: Added the Salvage Gantry Hull Mod - Fits the theme of it being a mining focused freighter
   -Vicious: Added the Operations Center Hull Mod - As JYD's premier Front line Battleship it makes sense
   -Vicious Front Module: Increased the shield arc from 110 to 210 and replaced the MRM missiles with LRM missiles on the variant
   -Asteroid Launcher: Increased the damage from 7k to 10k and lowered the refire delay from 30 to 25 - Sparranova made a good point the DPS was sort of crap

v3.6.8 - Save Compatible - Note: The planet Kong will only be updated with a new game sector generation
   -Added a description for Planet Kong - ty FrigidMoth for noting it was lacking
   -Planet Kong: Changed the ore_sparse condition to ore_rich and LOW_GRAVITY to HIGH_GRAVITY - These conditions better fit the new planet description
   -Pathfinder: Changed the rear small turret from ballistic to hybrid - now matches the other small mounts
   -Short: Replaced the SRM on the front small mount on the variant with the new SLRM - Fits the drone tender role better
   -Lean: Replaced the SRM on the front small mount on the variant with the new SLRM - Better matches the medium LRM range
   -Commanding: Replaced three of the anti-fighter missiles with Drill SLRM missiles on the variant - Better matches the medium LRM range
   -Spirited: Replaced three of the SRM missiles with SLRM missiles on the variant and replaced blast doors with ECCM - A better fit for a drone tender
   -Drill SLRM: Widened the base by 4 pixels and added a turret mount sprite - To better fit small mounts and the missile sits correctly on the mount now
   -LR Mining Plinker Array: Updated the description to better explain the change in the base Plinkers from explosive to fragmentation
   -Added a new beam focused variant to the Pathfinder that uses a mix of JYD and Vanilla beams - Private request from a fan, you know who you are
   -Added the Pathfinder to the grouped ships image with descriptions found under spoilers on the forum page - Held off to see if there was any (-) feedback
   -Added the SLRM and LR Mining Plinker Array to the grouped weapons image with descriptions found under spoilers on the forum page - Same but all was (+)

v3.6.7 - Save Compatible - Pathfinder Edition
   -Added a new missile: The Small Drill LRM: a small mount single missile 3 OP version of the JYD Drill LRM
   -Mining Plinker: Removed from the base_bp - Was never intended to be a widespread weapon, just fixing an oopsie   
   -Vicious: Aligned the missile mounts in the front to be correct - TY Frigid Moth
   -Peppy: Replaced Ground Support with Shielded Cargo Holds - TY to lchronosl who made a good point that Ground Support did not fit the ship's role
   -Added a new ship: Vayra's Pathfinder artillery variant - A special request from TheCrispyDud who has helped me on several mods
   -Added a new weapon: LR Mining Plinker Array - A large ballistic fragmentation variant of Vayra's large energy PD that was built-in on the Pathfinder
      -Note: Vayra has given permission to anyone to update her mods as long as they give credit which I have here and on the forum main page in the Thank You Credits

v3.6.6 - Save Compatible - KalHirol edition
   -Manticore Wing: Changed the designation from Midline to Low Tech - Unsure why I classed it that way years ago and JYD is mostly Low Tech
   -Heavy Drone: Replaced the Shard anti-fighter missiles with the Planet Buster Torpedo and the Light Asteroid Buster Cannon for the Asteroid Buster Cannon
   -Tick Wing: Increased the max speed from 130 to 180, changed the two drone pd guns to light Asteroid Buster Cannons & 2 Asteroid Busters to Shock Cannons - more punch variety
   -Endurance: Increased the arc of the large missile mount from 0 to 75 - Increases the engagement potential
   -Fluffy: Changed the ship system from flare launcher to recall device - It already has good pd coverage and this is more carrier centric
   -Spirited: Increased the fleet points from 9 to 12, supply use and DP from 6 to 11 - More in-line with it's power potential
   -Happy: Decreased the front facing weapon arc from 75 to 15 and increased shield arc from 170 to 180 - To make KalHirol happy (pun intended)
   -Hardy: Increased the speed from 60 to 90 - To better escort larger ships as its intended role
   -Cute: Increased the shield arc from 200 to 220
   -Peppy: Replaced the Monofilament Tow Cable hull mod with Ground Support Package and increased max crew from 380 to 1000 - Replacing a depreciated utility with a useful one
   -Asteroid Buster Cannon: Removed the Hybrid classification so it can now be used in composite slots
   -Asteroid Buster Cannon/Light Asteroid Buster Cannon: Changed the tag from kinetic8 to kinetic6 to match the vanilla light autocannon
   -Drone PD: Increased the energy per shot from 1 to 4, lowered the damage from 50 to 25,removed the burst effect and removed the 0.2 chargeup
   -Long Range Kinetic Drill and Long Range Asteroid Blaster: Increased the bullet size to match their barrels and made them pass through fighters and missiles
   -Note: Many thanks to KalHirol for their lengthy and witty commentary that inspired this balance update

3.6.5 - Save Compatible
   -Finally fixed the issue with JYD spawning multiple planets in Nexerelin's random core worlds mode - Big Hugs to Histidine for all the help!
   -Added TTSC to be neutral in the starting relations - Noticed I had not set my own mod while digging in the code lol

v3.6.4 - Save Compatible
   -Changed the ships used for the following Nexerelin starting options:
      Trade Large: Swapped out the Empathetic with the Knowledgeable - The Knowledgeable is JYD's largest trade ship, makes more sense
      Exploration Start: Swapped out the Sharp with the Industrious - The Sharp is a combat ship whereas the Industrious is more mining/exploration focused
   -Rambunctious: Removed reference in the description to the depreciated tow cable hull mod that it no longer has and changed it's designation from tow truck to wrecker
   -Ram Drive ship system: Fixed a grammar error in the description by changing Routes to Reroutes
   -Fetching: Widened all the small mounts to 15 degrees and fixed an issue where the outer mounts would "eat" missiles when you removed them - TY Sky for reporting it
   -Gambler (pirate bounty ship): Removed some stray pixels, changed the side facing weapon mounts from hidden to hardpoint and added some running lights to the top of the hanger
   -Gambler Standard Variant: Replaced the Thunder interceptor wing with a Piranha bomber wing - having 2 interceptor wings made it sort of weak
   -Increased the fleet point strength of every JYD ship by 1 - minor change but,culminative wise, it adds up for game controlled battles - read some comments they were not vanilla plus as a faction
   -Commissioned Crews hull mod: Increased the reduction from 1 point to 2 - In comparison it was not competitive to other faction commission bonuses
   -Fixed a pathing issue when unzipping the "Hi-Rez" portraits
   -Replaced the Gambler sprite on the "Pirate Hulls" image - take a peek if interested

v3.6.3 - Save Compatible
   -Medium Asteroid Buster Cannon: Changed the weapon tag to Kenetic14 for better autofit compatibility - TY Casinius & AltF4WillHelp for letting me know
   -Ion Burst Emitter: Added missing flavor text noting that it can disable weapons and engines - TY JamesDyk for noting it
   @Code_FFA500 - I looked into the weapons you commented on but I could not figure a correct change to address them sorry
随便用,不用问我  详情 回复 发表于 2026-10-22 17:20

战列舰长

 楼主| 发表于 2026-10-22 17:20:49 | 显示全部楼层
不拉屎将军 发表于 2026-10-4 16:22
请求汉化资产授权,我会将汉化迁移到新版本

v3.7.0 - Save Compatible

随便用,不用问我
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