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在与蔚蓝联邦远征军战斗时固定闪退

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战列舰长

发表于 昨天 21:34 | 显示全部楼层 |阅读模式
Mod Bug汇报
待解决
游戏版本: 0.98
Mod中文名: 1130的蔚蓝联邦
Mod版本: 26-3-21
游戏日志:
921186 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921186 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921187 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921187 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921187 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921683 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921683 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921683 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921683 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921683 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
921684 [Thread-2] INFO org.histidine.chatter.combat.ChatterCombatPlugin - Adding ship null, isEnemy 0
968103 [Thread-2] INFO sound.O - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
968103 [Thread-2] INFO sound.O - Cleaning up music with id [campaign_music_part_2_v28.ogg]
968116 [Thread-6] INFO sound.O - Cleaning up music with id [battle_ambience_01.ogg]
968540 [Thread-9] INFO sound.O - Creating streaming player for music with id [battle_ambience_01.ogg]
968541 [Thread-9] INFO sound.H - Playing music with id [battle_ambience_01.ogg]
970670 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.WeaponAPI.getId()" because the return value of "com.fs.starfarer.api.combat.DamagingProjectileAPI.getWeapon()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.WeaponAPI.getId()" because the return value of "com.fs.starfarer.api.combat.DamagingProjectileAPI.getWeapon()" is null
at data.scripts.weapons.uaf_penulisa_onhit.onHit(uaf_penulisa_onhit.java:48)
at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
at com.fs.starfarer.combat.E.A.D.o00000(Unknown Source)
at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
    复现步骤:
    与蔚蓝联邦远征军战斗时,固定在某个时间点触发,也许是武器或甲板不兼容所以需要打一会儿才触发?


    星域军阀

    发表于 昨天 22:08 | 显示全部楼层
    uaf的本努丽萨击中特效报错,无法正确获取射弹来源武器,可能是特效触发的射弹?
    我去试试  详情 回复 发表于 1 小时前

    战列舰长

     楼主| 发表于 1 小时前 | 显示全部楼层
    人质救星Fuze 发表于 2026-5-15 22:08
    uaf的本努丽萨击中特效报错,无法正确获取射弹来源武器,可能是特效触发的射弹? ...

    我去试试

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