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重装游戏无mod情况游戏也崩溃

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巡洋大副

发表于 6 小时前 | 显示全部楼层 |阅读模式
Mod Bug汇报
待解决
游戏版本: 0.98
Mod中文名:
Mod版本:
游戏日志:
[游戏日志]

14543 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ships/threat/overseer.png (using reflection)
14575 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ships/enforcer/enforcer_base.png (using reflection)
14707 [Thread-2] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/particlealpha32sq.png (using reflection)
17853 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "<local4>" is null
java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "<local4>" is null
at com.fs.graphics.F.<init>(Unknown Source)
at com.fs.starfarer.renderers.damage.String.?00000(Unknown Source)
at com.fs.starfarer.renderers.damage.String.?00000(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.init(Unknown Source)
at com.fs.starfarer.title.Object.do.o00000(Unknown Source)
at com.fs.starfarer.title.Object.do.render(Unknown Source)
at com.fs.starfarer.coreui.interfacesuper.super(Unknown Source)
at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
0 [main] INFO com.fs.starfarer.StarfarerLauncher - Starting Starsector 0.98a-RC8 launcher
1 [main] INFO com.fs.starfarer.StarfarerLauncher - Running in Z:Starsectorstarsector-core
1 [main] INFO com.fs.starfarer.StarfarerLauncher - OS: Windows 11 10.0
1 [main] INFO com.fs.starfarer.StarfarerLauncher - Java version: 17.0.10 (64-bit)
1 [main] INFO com.fs.starfarer.StarfarerLauncher - Max memory: 2048MB
3 [main] INFO com.fs.starfarer.settings.StarfarerSettings - Loading settings
5 [main] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
61 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 640x480, 60Hz, 32bpp
61 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 800x600, 60Hz, 32bpp
61 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1024x768, 60Hz, 32bpp
61 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1152x864, 60Hz, 32bpp
61 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x800, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x1024, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x960, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x768, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x720, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1280x600, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1360x768, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1366x768, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1400x1050, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1440x900, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x1200, 60Hz, 32bpp
63 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1600x900, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1680x1050, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1792x1344, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1856x1392, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1440, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1200, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 1920x1080, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2048x1536, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2048x1152, 60Hz, 32bpp
64 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2560x1440, 60Hz, 32bpp
65 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Found display mode: 2560x1600, 60Hz, 32bpp
65 [main] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Assuming native monitor resolution is 2560x1440
130 [Thread-1] INFO com.fs.graphics.o0oO - Using refresh rate:60
467 [Thread-1] INFO com.fs.starfarer.launcher.opengl.GLLauncher - Maximum anti-aliasing samples: 16
568 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using reflection)
591 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/launch_button_bg.png (using reflection)
593 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/play_button0.png (using reflection)
594 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/play_button1.png (using reflection)
595 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using reflection)
596 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using reflection)
597 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using reflection)
597 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fx/scanline11.png (using reflection)
598 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e.png (using reflection)
599 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_bot.png (using reflection)
600 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_top.png (using reflection)
601 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w.png (using reflection)
601 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_bot.png (using reflection)
602 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_top.png (using reflection)
603 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/cursors/cursor_blue.png (using reflection)
607 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/cursors/cursor_blue_2x.png (using reflection)
616 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using reflection)
629 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using reflection)
641 [Thread-1] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using reflection)
    复现步骤:
    光标移动到船只即将显示文本和进入战斗游戏报错

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