Functions
MagicSettings
Offers classes to load merged settings and lists from a shared modSettings.json file. Intended to make cross-mod integration and compatibility much easier to manage.
MagicBounty framework
Offers a highly customizable yet easy to implement system to add unique story-driven bounties to a board present in bars.
MagicSettings
Offers classes to load merged settings and lists from a shared modSettings.json file. Intended to make cross-mod integration and compatibility much easier to manage.
MagicCampaign
Offers classes to help enrich systems with recoverable hulks holding special cargo, or with stations with custom comm officers, etc
MagicIncompatibleHullmod
A uniform solution for the "incompatible hullmod" issue with vanilla hullmods.
MagicInterference
Adds a cross-mod mechanic to balance very powerful weapons.
MagicAnim
A collection of functions to make smooth animations.
MagicFakeBeam
Creates convincing punctual beams from arbitrary coordinates.
MagicLensFlare
Creates "cinematic" lens flares.
MagicRender
Draw arbitrary sprites on-screen with constraints to entities/camera when needed. (aka "SpriteRenderManager")
MagicTargeting
Allows "smart" target selection for systems and missiles within distance and search cone parameters, plus it can use ship-class preferences.
MagicTrails
Allows to create missile-style trails anywhere, from ships to bullets, with a lot of customization options. Also includes a CSV based manager that should be able to handle most projectile use cases with negligible overhead.
MagicUI
Draws UI elements such as a system-like charge-bar/tick box next to the normal ship-system for special systems, or an extra status bar above the flux/hull bars.
Loose scripts
Scripts that can be used "as it is" or can be copied to individual mods to personalize the result.
MagicVectorThruster
Manages vectoring or vernier-style attitude thrusters.
MagicMissileAI
A very customizable and lightweight missile AI script usable without any java knowledge.
Planned / considered content:
None at the moment
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