|
|
本帖最后由 不拉屎将军 于 2026-9-9 09:36 编辑
需要我迁移汉化吗? 把文件发给你,你更新一下下载链接?
v1.5.0
Updated for Starsector version 0.98a and Java 17
Fixed a rare error that could occur intermittently while loading saves for some users
Added support for specifying the minimum abundance capacity and abundance per month of operation types
Added support for forcing operations to spawn at colonized planets
Added support for defining specific planetary conditions as op requirements, even if they're part of a condition group
Changed: By default, planet ops may no longer require skills to perform (to improve out-of-the-box compatibility with Second in Command)
Changed: New operations are now created any time newly added operation types are detected. Previously this only occurred if an update to this mod was also detected.
Improved addition of newly added operations to more closely resemble initial spawn distribution
Perilous Expanse only:
Increased threshold for fuel reduction bonus of Bulk Transport skill from 2000 to 6000
v1.4.1
Fixed a rare issue that could result in stations being deleted under unknown circumstances
v1.4.0
Updated for Starsector 0.97a
Added the Siphon Fuel ability from the Fuel Siphoning mod (which will eventually be discontinued)
Added more information about storage capacity and commodity levels to the operation dialog screen
Added right-click function to topographic data: It now stabilizes your fleet's drive field
Added reward for each time the max anomaly stage is reached: One topographic data
Added a temporary message to let players know that there is a useful tooltip when hovering over the "Begin the operation" option
Added a setting to control when non-civilian ships have fuel storage that is Militarized instead of Protected
Added a setting to allow remote management of colony items (enabled by default)
Added a setting to increase pay for analyze and survey missions based on distance from the core worlds
Added hull tags that allow mod authors to override the default fuel vulnerability level for their ships: sun_ns_protected, sun_ns_militarized, and sun_ns_vulnerable
Fixed an error that could occur when interacting with certain campaign entities
Fixed "lay in course" fuel use estimate not accounting for adjustments from the anomaly
Fixed additional fuel consumption from the anomaly affecting fuel consumed by emergency burn while in hyperspace
Fixed Transverse Jump tooltip sometimes displaying the incorrect fuel consumption while in hyperspace
Fixed anomaly intel being hidden at the start of a game for longer than intended in rare cases
Fixed incorrect fuel consumption predictions sometimes being displayed while the anomaly was disallowed
Fixed showing option to list operations when the only op available is to use an abandoned shipyard, which is not displayed in that list
Improved tooltips for the "Begin the operation" option with icons and highlighted values
Changed: Planetary operation sites no longer spawn at Sentinel and other special mission-specific planets
Changed: Marines now gain XP from planetary operations that use marines as an input
Changed: The "Drive field stabilized" message will no longer appear if the Veteran Mode setting is on and only a short distance was traveled
|
|