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发表于 2025-4-19 21:32:49
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既然谈到了这个问题,我就转一下DC那边对mod制作工时的参考吧。
如果是只包含不到十个物品的小补充包,不带势力和战役整合。工时估计50到100小时,也就是一到两周的全职时间。
如果是一个平平无奇的又一个势力(大概垃圾海盗那种规模?),工时估计100到300小时,也就是二到六周。
如果是一个有特殊机制的势力,那就没谱了。工时300小时起跳。
当然这是一个人的工时,具体情况具体看。OP要做的估计是又一个平平无奇的势力,那按平均一个月的雇佣计算吧。一个月的活给4000的话还真拿不下来。给到一万到两万估计在国内还有戏吧
How much time does it take to make XXX?
To put out some numbers and manage one's expectations, here are some rough estimates of the time required to create various types of mods.
Those estimates should not scare you either, since once your get the ball rolling you will burn through midnight oil without even thinking twice about it.
Small ship/weapon pack mod (just a handful of items):
50-100 hours of work starting from scratch. No particular skill required, only enough curiosity to look into the game files.
Faction mod of reasonable scope (simple roaster of ships and weapons, no special campaign stuff):
100-300 hours of work. Better have some basic spriting skills because it takes time but that's not really mandatory.
Advanced faction mod / advanced ship & weapons pack (custom campaign features, funky ship systems and weapons):
300-1000 hours of work depending on the scope, sub-factions, and the level of intricacy of the planned features. Better have some intimate knowledge of the API and the game's mechanics under the hood. Having either some prior spriting or coding experience really does ease up getting over the initial cliff.
Total Conversions (as in a full replacement of the vanilla factions with different ones with a similar scope and depth):
1000s hours of work. The sky's the limit there. Some coding experience may prove invaluable, unless the TC stays close to the vanilla mechanics and only changes the setting of the game. Ludicrous amount of artworks to put out, including ship sprites, planet textures, illustrations, the complete package. Better form a team because otherwise, motivation will become an issue.
The BEST AND BIGGEST MOD EVER !(with all the feature from all the other games I like):
If that's your first project, you may want to consider starting with something that has a more reasonable scope while you learn the ropes.
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