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发表于 2026-9-20 20:34:08
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请求汉化迁移授权 https://github.com/SirHartley/Lost.Sector
1.0.b
Adjusted - Severely nerfed spawn rates for Borealis, Rhea and Kingslayer
Fixed - Crash when starting a new game with nexerelin
1.0.a
Added - Forked and updated the mod to 0.98a
Added - Frozen Heart now has a custom station sprite
Added - [IndEvo] Frozen Heart now fires missiles at you
Added - Codex integration for the whole mod
Adjusted - New frozen heart description
Adjusted - Complete file restructuring
Adjusted - Reworked most descriptions
Adjusted - Cleaned up the tips file
Adjusted - Reworked Aged R&D Facility sprite
Adjusted - Renamed Aged R&D Facility to Worn Research Module
Adjusted - Took a zero off the sales price of the prototype BP packages (2.1m -> 210k)
Adjusted - Cache/Blacksite fighting defence fleets no longer impacts reputation
Adjusted - Bumped Kesteven faction profile quality to 4 in exchange for officer quality to compensate for loss of nanoforge
Adjusted - Asteria now orbits exactly opposite of the gas giant
Adjusted - Severely nerfed the Kesteven "outpost station"
Adjusted - Severely nerfed the campaign presence of Asteria
Fixed - Asteria no longer has a shorter orbit time than the other planets in Arcadia (no more planet overlap)
Confirmed issues
- Trying to use a story point to skip the "your fleet is not powerful enough" check just straight up doesn't work
- The Operation Lifesaver quest fleet spawns in target-adjacent systems if no suitable loc can be found, this is not communicated in any way
Unconfirmed issues
- Volatile Flux Injector spazzing out and not applying
--------------------------- Pre-Fork Changelog -----------------------------
Version 0.6.2d
SAVE COMPATIBLE
Fixes:
- Fixed a major bug in Throne's Gift xp calculation that caused you to get way too many points
- Fixed first Eliza dialog not showing up on markets with multiple entities
Version 0.6.2c
SAVE COMPATIBLE
- Removed AI-Gen content, you might end up with some blank portraits due to this
Balance changes:
- Changed Converted Hangar augment. Now gives an additional fighter bay (Cruisers and up) and reduces fighter OP cost by 50%
- Volatile Flux Injector now incompatible with Safety Overrides
Fixes:
- Fixed Throne's Gift and HELLSPAWN spawning way too many event fleets
- Fixed a minor issue in Throne's Gift XP tracking past hitting max lvl
- Fixed a rare crash with the first Kesteven quest, when it could not find any R&D facilities
- Fixed Helios bounty getting stuck and spawning infinite wrecks in some rare scenarios
Version 0.6.2b
SAVE COMPATIBLE
Fixes:
- Fixed custom background event fleets sometimes doing strange "warping" movements
- Fixed a crash with custom background fleet spawning logic
- Fixed a possible crash if both Nex and LOST_SECTOR are enabled for the first time on a save at the same time
- Fixed a crash if LOST_SECTOR is enabled for the first time on a save without Nexerelin
Version 0.6.2a
SAVE COMPATIBLE
New Stuff:
- Unique Nex background that can be unlocked by beating the Kesteven questline
- Throne's Gift
Balance changes:
- Sunburst DP reduced to 70->65
- Kingslayer base burn reduced to 7->6, added built-in Augmented Drive Field
Fixes:
- Fixed a rare but severe crash with the Unlimited Production Chip condition
- Fixed being unable to gain any relation with LP
- Kesteven actually know large ballistics now
- Volatile Flux Injector bonus is now applied correctly (slight nerf)
Version 0.6.1d
- Updated for 0.97a
Balance changes:
- Critical Point Protection increased S-mod Penalty 10%->30%
- Volatile Flux Injector increased S-mod Penalty 25%->33%
Fixes:
- Fixed possible memory leak (thanks Sundog)
- Fixed Space Time Anchor causing ships to take massive damage from beams
- Fixed rare campaign crash with the hintManager
- Frost system fleets actually prevent you from disengaging
- Fixed some unique ships having hidden fleet tooltips forever
- Fixed Eliza's fight sometimes making you hostile to Independents
- Fixed faction specific elimination contracts caring about hostilities leading to uncompletable contracts |
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