java.lang.IndexOutOfBoundsException: Index: 4, Size: 4
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at data.scripts.ai.aEP_DroneSupplyShipAI$Searching.advance(aEP_DroneSupplyShipAI.kt:160)
at data.scripts.ai.aEP_BaseShipAI.advance(aEP_BaseShipAI.kt:82)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
11666190 INFOsound.O- Creating streaming player for music with id
11666191 INFOsound.OooO- Playing music with id
0 INFOcom.fs.starfarer.StarfarerLauncher- Starting Starsector 0.97a-RC11 launcher
0 INFOcom.fs.starfarer.StarfarerLauncher- Running in G:\\0.97a\starsector-core
1 INFOcom.fs.starfarer.StarfarerLauncher- OS: Windows 8.1 6.3
1 INFOcom.fs.starfarer.StarfarerLauncher- Java version: 1.7.0_79 (64-bit)
1 INFOcom.fs.starfarer.StarfarerLauncher- Max memory: 8192MB
63 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: pantera_ANewLevel40R \0.97a\starsector-core\..\mods\A New Level of Confidence - 40 - Rapid]
75 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: aptlysimplehullmods \0.97a\starsector-core\..\mods\ASH ´¬²堭 Aptly Simple Hullmods 2.1.1d]
84 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: BlueSeaFisher \0.97a\starsector-core\..\mods\BlueSeaFisher]
93 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: BoxUtil \0.97a\starsector-core\..\mods\BoxUtil]
104 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: chatter \0.97a\starsector-core\..\mods\Combat Chatter]
116 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: lw_console \0.97a\starsector-core\..\mods\Console Commands]
129 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: DetailedCombatResults \0.97a\starsector-core\..\mods\DetailedCombatResults]
141 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: domhistCN \0.97a\starsector-core\..\mods\Domhist]
151 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: exshippack \0.97a\starsector-core\..\mods\EXPSP 0.62]
161 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: FantasyM \0.97a\starsector-core\..\mods\Fantasy_manufacturing]
171 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: FSF_MilitaryCorporation \0.97a\starsector-core\..\mods\FSF_MilitaryCorporation]
178 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: sun_fuel_siphoning \0.97a\starsector-core\..\mods\Fuel Siphoning]
193 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: Gerat_Republic \0.97a\starsector-core\..\mods\Gerat_Republic]
205 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: GrandColonies \0.97a\starsector-core\..\mods\GrandColonies]
215 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: shaderLib \0.97a\starsector-core\..\mods\GraphicsLib]
225 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: HMI \0.97a\starsector-core\..\mods\HazardMiningIncorporated]
233 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: HMI_brighton \0.97a\starsector-core\..\mods\HMI_Brighton]
241 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: HMI_SV \0.97a\starsector-core\..\mods\HMI_Supervillains]
257 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: IndEvo \0.97a\starsector-core\..\mods\IndEvo]
270 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: Imperium \0.97a\starsector-core\..\mods\Interstellar Imperium]
281 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: knights_of_ludd \0.97a\starsector-core\..\mods\KnightOfLudd]
290 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: lw_lazylib \0.97a\starsector-core\..\mods\LazyLib]
300 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: luddenhance \0.97a\starsector-core\..\mods\Luddic_Enhancement(ƤСדº¸»¯)]
309 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: luddenhanceied \0.97a\starsector-core\..\mods\Luddic_Enhancement_IED(ƤСדº¸»¯)]
321 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: lunalib \0.97a\starsector-core\..\mods\Lunalib]
331 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: MagicLib \0.97a\starsector-core\..\mods\MagicLib]
339 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: Mayasuran Navy \0.97a\starsector-core\..\mods\Mayasuran Navy]
349 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: Mimikko \0.97a\starsector-core\..\mods\mimikko097]
357 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: nexerelin \0.97a\starsector-core\..\mods\Nexerelin]
366 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: PAGSM \0.97a\starsector-core\..\mods\PAGSM v1.14.1]
374 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: portrait_changer \0.97a\starsector-core\..\mods\PortraitChanger]
383 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: progressiveSMods \0.97a\starsector-core\..\mods\Progressive S-Mods]
391 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: SIOP \0.97a\starsector-core\..\mods\SimpleIndustryOptionProvider]
398 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: SBTM \0.97a\starsector-core\..\mods\SlightlyBetterTechmining]
403 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: sun_starship_legends \0.97a\starsector-core\..\mods\Starship Legends]
407 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: tahlan \0.97a\starsector-core\..\mods\tahlan-shipworks-1.3]
417 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: Terraforming & Station Construction \0.97a\starsector-core\..\mods\Terraforming and Station Construction]
426 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: underworld \0.97a\starsector-core\..\mods\Underworld]
432 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: TouchOfVanilla_vri \0.97a\starsector-core\..\mods\VolantianReclamationInitiative]
442 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: whichmod \0.97a\starsector-core\..\mods\WhichMod]
449 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: su_CarrierHullmod \0.97a\starsector-core\..\mods\º½ĸϖ´ú»¯]
458 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: missingmidlineships \0.97a\starsector-core\..\mods\Ôʧ¿ƴ¬°ü]
465 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: missingshipsweapons \0.97a\starsector-core\..\mods\ÔʧΤƷ°ü]
473 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: missingshipscivilian \0.97a\starsector-core\..\mods\ÔʧñӃ´¬°ü]
486 INFOcom.fs.starfarer.launcher.ModManager- ·¢ϖ mod: missingsuperships \0.97a\starsector-core\..\mods\Ôʧ³¬¼¶´¬°ü]
487 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from [..\\mods/enabled_mods.json]
502 INFOcom.fs.starfarer.settings.StarfarerSettings- Loading settings
512 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
617 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 640x480, 60Hz, 32bpp
617 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 640x480, 72Hz, 32bpp
617 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 640x480, 75Hz, 32bpp
617 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 720x576, 72Hz, 32bpp
617 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 720x576, 75Hz, 32bpp
617 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 720x480, 72Hz, 32bpp
617 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 720x480, 75Hz, 32bpp
617 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 720x480, 56Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 720x480, 60Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 720x576, 60Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 720x576, 56Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 800x600, 56Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 800x600, 60Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 800x600, 72Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 800x600, 75Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1024x768, 60Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1024x768, 70Hz, 32bpp
618 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1024x768, 75Hz, 32bpp
619 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1152x864, 75Hz, 32bpp
619 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1280x1024, 75Hz, 32bpp
619 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1280x768, 60Hz, 32bpp
619 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1280x800, 60Hz, 32bpp
619 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1280x720, 60Hz, 32bpp
619 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1280x960, 60Hz, 32bpp
620 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1280x1024, 60Hz, 32bpp
620 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1360x768, 60Hz, 32bpp
620 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1366x768, 60Hz, 32bpp
620 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1440x900, 60Hz, 32bpp
620 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1440x1080, 60Hz, 32bpp
620 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1600x1024, 60Hz, 32bpp
620 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1600x1024, 59Hz, 32bpp
620 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1600x1200, 60Hz, 32bpp
621 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1600x900, 60Hz, 32bpp
622 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1600x900, 59Hz, 32bpp
622 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1680x1050, 59Hz, 32bpp
622 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1680x1050, 60Hz, 32bpp
622 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 1920x1080, 60Hz, 32bpp
622 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Found display mode: 3840x2160, 60Hz, 32bpp
622 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Assuming native monitor resolution is 3840x2160
716 INFOcom.fs.graphics.K- Using refresh rate:60
962 INFOcom.fs.starfarer.launcher.opengl.GLLauncher- Maximum anti-aliasing samples: 16
1041 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using cast)
1049 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/launch_button_bg.png (using cast)
1052 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/play_button0.png (using cast)
1053 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/play_button1.png (using cast)
1055 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using cast)
1056 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using cast)
1056 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using cast)
1057 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/fx/scanline11.png (using cast)
1058 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e.png (using cast)
1058 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_bot.png (using cast)
1058 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_top.png (using cast)
1059 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w.png (using cast)
1059 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_bot.png (using cast)
1060 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_top.png (using cast)
1060 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/cursors/cursor_blue.png (using cast)
1061 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/cursors/cursor_blue_2x.png (using cast)
1198 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using cast)
1409 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using cast)
1511 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using cast)
1655 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/fonts/orbitron12condensed_0.png (using cast)
4076 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from [..\\mods/enabled_mods.json]
我问了AI,说是aEP——DroneSupplyShipAI的报错,希望作者大大能帮忙看看{:tieba_11:}
VoidKLP 发表于 2026-1-4 01:31
java.lang.IndexOutOfBoundsException: Index: 4, Size: 4
at java.util.ArrayList.rangeCheck(Unknown So ...
之前的bug,换到最新的版本就ok了
A111164 发表于 2026-1-4 01:47
之前的bug,换到最新的版本就ok了
但是我是在1月1日新装的097版本和mod欸,之前一直玩的是095.1{:tieba_20:}
VoidKLP 发表于 2026-1-4 10:05
但是我是在1月1日新装的097版本和mod欸,之前一直玩的是095.1
哦哦,这个bug是098发现的,稍等一下我晚上把097更新一下,这其中只要不碰到分解者这艘船,也不要把fsf的支援机放在可以有后备部署能力的船上就不会碰到了
A111164 发表于 2026-1-4 13:42
哦哦,这个bug是098发现的,稍等一下我晚上把097更新一下,这其中只要不碰到分解者这艘船,也不要把fsf的 ...
感谢您!从0.95.1就非常喜欢这个非常有新意的mod{:tieba_16:}
VoidKLP 发表于 2026-1-4 14:27
感谢您!从0.95.1就非常喜欢这个非常有新意的mod
ok了,097版本也修复了,更新一下试试吧
哥,097的AI中流用技能时会关掉护盾,导致幅能容量还有很多但是已经被打烂了,能看看是什么原因吗{:tieba_11:}
A111164 发表于 2026-1-4 14:48
ok了,097版本也修复了,更新一下试试吧
2552768 INFOsound.OooO- Playing music with id
2552862 ERROR com.fs.starfarer.combat.CombatMain- java.lang.IndexOutOfBoundsException: Index: 4, Size: 4
java.lang.IndexOutOfBoundsException: Index: 4, Size: 4
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at data.scripts.ai.aEP_DroneSupplyShipAI$Parenting.advance(aEP_DroneSupplyShipAI.kt:157)
at data.scripts.ai.aEP_BaseShipAI.advance(aEP_BaseShipAI.kt:82)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
我重新安装了mod,然后在带着自己的分解者打架的时候又崩溃了,我是需要把已有的分解者船移除掉然后再弄个新的吗?{:tieba_11:}
速子科技联络人 发表于 2026-1-4 18:09
哥,097的AI中流用技能时会关掉护盾,导致幅能容量还有很多但是已经被打烂了,能看看是什么原因吗 ...
098修复了但是代码不能直接挪去097,等097单独修
VoidKLP 发表于 2026-1-4 18:33
2552768 INFOsound.OooO- Playing music with id
2552862
我花点时间把整个098的内容塞进097,098底层改了挺多的
速子科技联络人 发表于 2026-1-4 18:09
哥,097的AI中流用技能时会关掉护盾,导致幅能容量还有很多但是已经被打烂了,能看看是什么原因吗 ...
好了,把ai部分挪到097了,更新最新的那个试试
VoidKLP 发表于 2026-1-4 18:33
2552768 INFOsound.OooO- Playing music with id
2552862
{:5_123:}这次应该真的好了
支持热更?
弈熹 发表于 2026-1-4 20:54
支持热更?
理论上支持,但改动部分较多最好先备份一下存档防止以外
A111164 发表于 2026-1-4 21:08
理论上支持,但改动部分较多最好先备份一下存档防止以外
OK
A111164 发表于 2026-1-4 20:31
好了,把ai部分挪到097了,更新最新的那个试试
ok了,哥,辛苦了{:tieba_22:}
fsf的插件会归入多出的英文分类标签是什么原因啊{:tieba_11:}
宝石视觉 发表于 2026-1-5 22:52
fsf的插件会归入多出的英文分类标签是什么原因啊
偷懒了,本游戏标签就是读取文本而不是id,写中文在英文版会多出几个口口口标签(游戏原版字库不支持中文),写英文在中文版多几个英文标签,两者相比写英文通用一点。
当然最主要的是我懒得为几个标签单独维护英文版(
A111164 发表于 2026-1-5 22:57
偷懒了,本游戏标签就是读取文本而不是id,写中文在英文版会多出几个口口口标签(游戏原版字库不支持中文 ...
这种事情不要啊::'(
宝石视觉 发表于 2026-1-5 23:06
这种事情不要啊
好的,下个版本修复{:5_124:}
宝石视觉 发表于 2026-1-5 23:06
这种事情不要啊
能发一下中文版的插件中文的分类吗,098没用官方中文补丁,万一翻译不一样会出现“辐能”和“幅能”算2个tag的情况
A111164 发表于 2026-1-5 23:11
能发一下中文版的插件中文的分类吗,098没用官方中文补丁,万一翻译不一样会出现“辐能”和“幅能”算2个 ...
后勤,引擎,战斗机(097官中为 战机 ),护盾,支援,武器,特殊,相位,防御,需要船坞.
你说的“幅能”097,098都是“幅能”,这个插件分类在隔壁羊头真有(
(其实我是玩097的,毕竟这种程度的汉化问题我都不太能接受,怎么会去玩098呢,所以什么时候能玩到098新内容反向更进到097的版本呢){:5_136:}
宝石视觉 发表于 2026-1-5 23:35
后勤,引擎,战斗机(097官中为 战机 ),护盾,支援,武器,特殊,相位,防御,需要船坞.
你说的“幅能 ...
我尝试了一下,有点困难,主要是几个前置mod的代码在098大改了,不向下兼容,所以依赖新版本前置mod的mod都很难放入097了
宝石视觉 发表于 2026-1-5 23:35
后勤,引擎,战斗机(097官中为 战机 ),护盾,支援,武器,特殊,相位,防御,需要船坞.
你说的“幅能 ...
ok了,最新的097版本已经把tag改好了
98406 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "java.lang.Boolean.booleanValue()" because the return value of "lunalib.lunaSettings.LunaSettings.getBoolean(String, String)" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Boolean.booleanValue()" because the return value of "lunalib.lunaSettings.LunaSettings.getBoolean(String, String)" is null
at data.scripts.campaign.FSFCampaignPlugin.advance(FSFCampaignPlugin.java:62)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.o0OO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.A.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.int.new(Unknown Source)
at com.fs.starfarer.ui.int.processInput(Unknown Source)
at com.fs.starfarer.ui.W.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
人质救星Fuze 发表于 2026-1-6 20:36
98406 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot...
更新一下,少了一个lunalib的选项
本帖最后由 白夜飞升 于 2026-1-8 15:12 编辑
更新以后,lunalib里面少了两个设置选项?好像是与先进武器计划有关的选项{:tieba_30:},现在只能设置是否跳过任务了,下面辅助学说与刷新先进计划舰船两个设置在更新到最新版本后没有了,我使用的是0.98的游戏版本,是更新后去除了吗?另外我还想问一下,我这个是中间玩了一段时间的rc3的存档,现在中途更新应该不影响正常游玩吧?我还没有开始FSF的剧情任务。{:tieba_11:}
还有战雷的事?
"为什么BVVD的母亲隐身能力这么强啊,跟不存在一样"
MgTi2Nb 发表于 2026-1-8 17:27
还有战雷的事?
"为什么BVVD的母亲隐身能力这么强啊,跟不存在一样"
bvvd的什么?你倒是说啊,我怎么看不到{:tieba_34:}
白夜飞升 发表于 2026-1-8 15:09
更新以后,lunalib里面少了两个设置选项?好像是与先进武器计划有关的选项,现在只能设置是否跳过任务了, ...
少的2个不影响,删了是因为重做了势力文件,现在普通舰队指挥官的技能池是机动和狼群,特殊舰队是狼群和辅助学说。
MgTi2Nb 发表于 2026-1-8 17:27
还有战雷的事?
"为什么BVVD的母亲隐身能力这么强啊,跟不存在一样"
这船其实要考完驾照生涯才会刷一艘的,虽然应该大家都没发现,位置在战役里面说的那个地方
就调整了船插 可以热更新吧
宇宙之沉思 发表于 2026-1-12 03:03
就调整了船插 可以热更新吧
理论上是的,但建议备份存档以防万一。还有我这个包上传错了,里面包含了工程文件导致体积巨大,等我晚上到家了重新上传一份。你可以把.git文件夹删了,不影响
内置反应装甲变可获取船插,我无敌了!{:tieba_35:}
A111164 发表于 2026-1-12 08:22
理论上是的,但建议备份存档以防万一。还有我这个包上传错了,里面包含了工程文件导致体积巨大,等我晚上 ...
好嘞那晚上在更新 就调整属性应该可以直接热更新
A111164 发表于 2026-1-12 08:22
理论上是的,但建议备份存档以防万一。还有我这个包上传错了,里面包含了工程文件导致体积巨大,等我晚上 ...
我试过了,不可以,会报错闪退
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipVariantAPI.getHullSpec()" because "curr" is null
at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:466)
at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
at com.fs.starfarer.campaign.OOoO.super(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
想问一下,怎么才能建造这个空间站啊,还是只能本势力建造
守心 发表于 2026-1-13 20:58
我试过了,不可以,会报错闪退
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.c ...
之前哪个版本更上去的,是读取的瞬间就闪还是过一段时间闪
守心 发表于 2026-1-13 20:58
我试过了,不可以,会报错闪退
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.c ...
那很悲伤了{:5_132:}
A111164 发表于 2026-1-13 22:07
之前哪个版本更上去的,是读取的瞬间就闪还是过一段时间闪
生成玩家入侵舰队的时候崩溃,我记得是5.0rc3的前一个版本
突然发现分流护盾改版之后离岸流的耗散彻底带不动武器了,这玩意现在应该咋装啊,打远炮吗?
TGSTF 发表于 2026-1-14 21:18
突然发现分流护盾改版之后离岸流的耗散彻底带不动武器了,这玩意现在应该咋装啊,打远炮吗? ...
护。。护航(
守心 发表于 2026-1-14 20:21
生成玩家入侵舰队的时候崩溃,我记得是5.0rc3的前一个版本
emmm,知道了
ERROR com.fs.starfarer.combat.CombatMain- java.util.UnknownFormatConversionException: Conversion = '的'
java.util.UnknownFormatConversionException: Conversion = '的'
at java.base/java.util.Formatter.parse(Unknown Source)
at java.base/java.util.Formatter.format(Unknown Source)
at java.base/java.util.Formatter.format(Unknown Source)
at java.base/java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.CargoTooltipFactory.super(Unknown Source)
at com.fs.starfarer.ui.impl.CargoTooltipFactory$4.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.OOOo.showTooltip(Unknown Source)
at com.fs.starfarer.ui.O0Oo.??0000(Unknown Source)
at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
at com.fs.starfarer.class.I.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.WeaponPickerDialog.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
755313 INFOsound.O- Creating streaming player for music with id
755313 INFOsound.H- Playing music with id
h774885 发表于 2026-1-14 23:00
ERROR com.fs.starfarer.combat.CombatMain- java.util.UnknownFormatConversionException: C ...
什么情况下发生的,这个信息里面看不出太多东西
本帖最后由 h774885 于 2026-1-14 23:40 编辑
A111164 发表于 2026-1-14 23:13
什么情况下发生的,这个信息里面看不出太多东西
我就在开始那里点舰队测试,换武器的时候鼠标移动到大实弹就跳出了。刚才又试了下,移动到巨型机炮要跳出。
h774885 发表于 2026-1-14 23:36
我就在开始那里点舰队测试,换武器的时候鼠标移动到大实弹就跳出了。刚才又试了下,移动到巨型机炮要跳出 ...
已修复,重新下一个
造不了fsf空间站是怎么回事?连选项没有了
唐清河 发表于 2026-1-14 23:56
造不了fsf空间站是怎么回事?连选项没有了
某个版本之后需要80好感了
朝汐zx 发表于 2026-1-13 21:35
想问一下,怎么才能建造这个空间站啊,还是只能本势力建造
需要80好感,应该