模拟战测试时报错
1538393 ERROR com.fs.starfarer.combat.CombatMain- java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green Blue
java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green Blue
at java.awt.Color.testColorValueRange(Color.java:310)
at java.awt.Color.<init>(Color.java:395)
at com.fs.starfarer.api.util.Misc.interpolateColor(Misc.java:1248)
at originem.fob.hullmods.FOB_HoundCoreArray$HoundUIRenderPlugin.render(FOB_HoundCoreArray.java:214)
at com.fs.starfarer.combat.entities.CustomCombatEntity.render(Unknown Source)
at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
游戏很久没闪退报错过了,这个不知道什么情况,同样模拟战前几次都没事
议长不死于锉刀 发表于 2019-1-12 17:53
这……是我的原创mod……不是汉化……
0。96发现博肯装甲恢复有小BUG,战斗中小概率会导致随机未响应卡死!
54歇息额 发表于 2024-3-11 14:06
0。96发现博肯装甲恢复有小BUG,战斗中小概率会导致随机未响应卡死!
没有log无法复现啊
感谢楼主
大佬牛逼{:5_119:}
[游戏日志]
11172481 INFOsound.O- Cleaning up music with id
11172911 INFOsound.O- Creating streaming player for music with id
11172912 INFOsound.OooO- Playing music with id
11189116 ERROR com.fs.starfarer.combat.CombatMain- java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green Blue
java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green Blue
at java.desktop/java.awt.Color.testColorValueRange(Color.java:292) ~[?:?]
at java.desktop/java.awt.Color.<init>(Color.java:377) ~[?:?]
at com.fs.starfarer.api.util.Misc.interpolateColor(Misc.java:1263) ~
at originem.fob.hullmods.FOB_HoundCoreArray$HoundUIRenderPlugin.render(FOB_HoundCoreArray.java:214) ~[?:?]
at com.fs.starfarer.combat.entities.CustomCombatEntity.render(Unknown Source) ~
at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source) ~
at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source) ~
at com.fs.starfarer.combat.CombatEngine.render(Unknown Source) ~
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~
### 游戏信息
游戏版本: 0.97a-RC11
### 系统信息
操作系统:Microsoft Windows 11 专业版
版本:10.0.22631 暂缺 Build 22631
总可用内存:`15.75G`
Java版本:`1.7.0_79`
Java路径:D:\game\starsector_install-0.97a-RC11\Starsector 0.97miko\jre
虚拟机参数:java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -XX:+UseG1GC -Xms1536m -Xmx1536m -Xss2048k -XX:PermSize=192m -XX:MaxPermSize=192m -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher
堆栈初始大小(`-Xms`):`1536m`
堆栈最大大小(`-Xmx`):`1536m`
### Mod信息
|Mod名称 |Mod版本 |已启用 |
|-|-|-|
|LazyLib |2.8b |是 |
|zz GraphicsLib |1.9.0 |是 |
|MagicLib |1.4.3 |是 |
|$Weebshit Core Portrait Pack |1.0 |是 |
|碧蓝档案头像包v1.09 0.97a-RC11 |1.09 |是 |
|[链戍集团军]Shackles Garrison - XXVIIBattleGroup |0.9.2 |是 |
|A New Level of Confidence |20 3.2|是 |
|AdvancedGunneryControl |1.17.1|是 |
|AI 改修 AI Tweaks |1.7.2 |是 |
|Aptly Simple Hullmods |2.0.2 |是 |
|Automated Commands |1.4 |是 |
|Autosave 自动保存 |1.2b |是 |
|Brighton Federation |0.0.3c|是 |
|Bultach Coalition |1.1.5 release|是 |
|CarrierUI |1.0.0 |是 |
|Console Commands |2023.5.05|是 |
|Content Unlocking Missions |1.14 |是 |
|Customizable Star Systems |2.1.0 |是 |
|D-MOD Services |2.1.0 |是 |
|Domain Phase Lab |1.3.6 |是 |
|Enable TranspONder |0.1.5 |是 |
|Fringe Defence Syndicate - Return of the Syndicate|0.11.1m |是 |
|FSF军事公司|4.7rc4|是 |
|Gensoukyou Manufacture [幻想工造] |0.8.1_rc1, in dev|是 |
|Grand Colonies 更大的殖民地 |2.0.e |是 |
|Hazard Mining Incorporated |0.3.7b|是 |
|HMI Supervillains |0.0.4e|是 |
|Industrial.Evolution |3.3.e |是 |
|LOST_SECTOR |0.6.2d|是 |
|LunaLib |1.8.4 |是 |
|Missile Ship Overhaul |1.2.7 |是 |
|MOD溯源 |1.2.0 |是 |
|More HullMods |1.12.0|是 |
|Officer Extension |0.6.7 |是 |
|Omega-精神创伤 |0.1.1 |是 |
|omega_core_drop |1.0 |是 |
|QoL Pack |1.2 |是 |
|Random Assortment of Things |2.1.8 |是 |
|Random Weapon Collection |0.0.12|是 |
|Refit Filters |1.1.1 |是 |
|Scan Those Gates 扫描那些星门 |1.5.6 |是 |
|Secrets of the Frontier |0.14.1b |是 |
|Ship Direction Marker |1.3.1 |是 |
|SpeedUp |1.0.1 |是 |
|Stellar Networks |3.1.3 |是 |
|Tahlan Shipworks |1.3 |是 |
|Terraforming & Station Construction|9.0.8 |是 |
|United Aurora Federation |0.7.5c|是 |
|Unusually Gullible Hullmods |0.5.0-RC1|是 |
|Volantian Reclamation Initiative|0.6 |是 |
|WhichTMI |1.2.0 |是 |
|zzz Mikohime Additionals Settings|0.0.3 |是 |
|中微子探测器 Mk.II |1.4.1 |是 |
|光环动力舰船工业 |1.5.6-fix3|是 |
|兽耳助手! |0.661 |是 |
|军官升级技能更多选择 |1.1 |是 |
|动态调整技能限制 |0.2.0 |是 |
|势力争霸 |0.11.2c |是 |
|博尔肯基金会 |0.7.2 |是 |
|卢德骑士团 |1.1.1 |是 |
|参宿七防务 |0.0.1 |是 |
|女武神组织 |3.2.2 |是 |
|幽灵部队 |0.6.5 |是 |
|恶魔航电 |2.9.1 |是 |
|战机扩展 - 平衡版 |1.1.1 |是 |
|新知降临 Neoteric Advent |0.5.0 |是 |
|星海集群 |1.13.1a |是 |
|楼兰军工综合体 |2.1.0 |是 |
|沃尔科夫工业集团 |1.6.3 |是 |
|海盗迷你超绝模组包 PMMM |1.7.5 |是 |
|海鲜船包 |0.0.8a|是 |
|清理星域 |0.2.4 |是 |
|穿越者设计局 |1.6.4 |是 |
|系统标识 |0.1.7-RC3|是 |
|羊头航务局 |1.9.8 |是 |
|羊头航务局装配Li解|1.5.0 |是 |
|舰船/武器拓展 |1.15.1|是 |
|蓝海渔业 |0.99A.1 |是 |
|蓝海渔业装配Li解 |0.1.0 |是 |
|蜜柑族群 |0.5.0 |是 |
|详细战斗报告 |5.4.0 |是 |
|趋光议会 |1.3.3 |是 |
|重生 |2.3.0 |是 |
|面板数据补全 |0.98 |是 |
|靶子 |1.41rc2 |是 |
|魔女城塞 |0.81b-Rc7|是 |
|Emergent Threats |0.6.6 |否 |
|Emergent Threats: IX Revival |0.6.6 |否 |
(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.2`).
议长不死于锉刀 发表于 2024-3-11 14:16
没有log无法复现啊
姨丈,log来了{:tieba_35:}
无烟 发表于 2024-7-8 00:52
[游戏日志]
11172481 INFOsound.O- Cleaning up music with id
请先看此贴: https://www.fossic.org/thread-28-1-1.html{:tieba_12:}
无烟 发表于 2024-7-8 00:52
[游戏日志]
11172481 INFOsound.O- Cleaning up music with id
你这个概率性闪退很有可能只是单纯的堆栈溢出,和mod无关。毕竟你打了一堆mod内存分配却没改过{:tieba_12:}
无烟 发表于 2024-7-8 00:52
[游戏日志]
11172481 INFOsound.O- Cleaning up music with id
呃,不过可能也确实有点小错误? 颜色超出预期范围了,不过这是否是造成闪退的原因就触及我的知识盲区了,具体修复还是得看作者大佬了
Black_stars 发表于 2024-7-14 20:25
你这个概率性闪退很有可能只是单纯的堆栈溢出,和mod无关。毕竟你打了一堆mod内存分配却没改过 ...
e,miko的这个内存分配是用这个分配的,不是直接改文件
66666
Black_stars 发表于 2024-7-14 20:34
呃,不过可能也确实有点小错误? 颜色超出预期范围了,不过这是否是造成闪退的原因就触及我的知识盲区了, ...
只有自己开的时候会闪退,应该就是颜色的问题了,给ai开不显示那个标识就没问题
巴萨坦怎么老是喜欢在赶路的时候f偷袭队友的屁股啊
951 是没有技能树的嘛
好帅{:4_86:}
议长大大看看,有大佬说是博尔肯的mod出的bug,这是什么情况?与永夜之锋战斗就会出现
[游戏日志?
208411 INFOsound.public- Cleaning up music with id
208438 INFOsound.public- Creating streaming player for music with id
208439 INFOsound.OooO- Playing music with id
208901 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.tentacle.FOB_TentacleController.calculateBaseOpacity(FOB_TentacleController.java:121)
at data.scripts.tentacle.FOB_TentacleController.advance(FOB_TentacleController.java:68)
at data.scripts.plugins.FOB_TentaclePlugin.advance(FOB_TentaclePlugin.java:38)
at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
有办法关掉战场的大眼珠子吗。。我真的san值狂掉。。
野狼X71291 发表于 2024-11-17 18:56
有办法关掉战场的大眼珠子吗。。我真的san值狂掉。。
我记得能在lunalib的选项里关掉
0.97没有博尔肯章鱼兄弟的鼎力帮助不敢玩~{:tieba_11:}
现在是不能把船员摆到晶孔里转化了吗{:tieba_39:} 0.96
0.97该版本能用吗,旧版本我一直用这个MOD的
无声的风 发表于 2024-11-28 21:16
0.97该版本能用吗,旧版本我一直用这个MOD的
楼上有个哥们就是改版本号玩的
更了个新
议长666
哦吼,生了,生了吔(猴叫)
花了半天时间看完二把手的介绍文档。发现更新了!我决定不加二把手了
时隔10个月!议长他更新啦
技能点来了😍
移动之家,懒人补给大师终于来到了0.97
他来了他来了!
他来了
啊,终于来了{:tieba_39:}
哇 ,NB
哇哦,姨丈万岁,这下不得不进0.97了!
正式支持0.97啦~明天开新档!{:tieba_29:}{:tieba_29:}{:tieba_29:}
大声赞美!
都回來了{:tieba_50:}
大大,重生的脑内感染+60%升华效率,可能有BUG,因为我5个昌格纳,6000空余人口晒太阳一次只升华不到20人,而不点这个词条能吃30人{:tieba_39:}
天地之间 发表于 2024-12-26 02:07
大大,重生的脑内感染+60%升华效率,可能有BUG,因为我5个昌格纳,6000空余人口晒太阳一次只升华不到20人, ...
忘了说,是97版本
远神 启动!
话说议长大大有没有更新97适配趋光和趋光拓展的打算啊?我馋仲裁骑士团好久了>.<
96的存档中途换新版本有用吗,是不是会少内容,求大佬解答
想你了议会
议会也快了吧
打架时闪退,作者大佬能不能看看是啥出了问题
347878 ERROR starship_legends.ModPlugin- Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getId()" because "target" is null
starship_legends.CombatPlugin.getFpWorthOfDamageDealt(CombatPlugin.java:236)
starship_legends.CombatPlugin.compileDamageDealt(CombatPlugin.java:220)
starship_legends.CombatPlugin.advance(CombatPlugin.java:136)
com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
com.fs.starfarer.combat.A.new.super(Unknown Source)
com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
com.fs.state.AppDriver.begin(Unknown Source)
com.fs.starfarer.combat.CombatMain.main(Unknown Source)
com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
java.base/java.lang.Thread.run(Thread.java:1575)
347895 INFOoriginem.fob.scripts.campaign.intel.FOB_PEMissionListener- Start counting evolver-----
347895 INFOsound.O- Cleaning up music with id
347902 INFOsound.O- Cleaning up music with id
348143 INFOsound.O- Creating streaming player for music with id
348144 INFOsound.OooO- Playing music with id
349103 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getOwner()" because "target" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getOwner()" because "target" is null
at originem.fob.scripts.campaign.intel.FOB_PEMissionListener.reportPlayerEngagement(FOB_PEMissionListener.java:71) ~[?:?]
at com.fs.starfarer.campaign.CampaignEngine.reportPlayerEngagement(Unknown Source) ~
at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.processEngagementResults(FleetEncounterContext.java:253) ~
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEngagement(FleetInteractionDialogPluginImpl.java:597) ~
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.backFromEngagement(NexFleetInteractionDialogPluginImpl.java:83) ~[?:?]
at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source) ~
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
好顶赞
灰刺脉冲炮在战场上滞留的bug什么时候修?
虽然从中间穿过没有伤害,但船在残影的一端会持续受到伤害
我玩蓝海时就因为这个爆过船,用原版的船同样受伤
这个派系是真的硬啊……一场战斗打了20分钟,打完一看AOOI装甲剩余40%,这还几乎都是贴脸打的情况下……