弈熹 发表于 2026-4-15 17:23:12

Sarena777 发表于 2026-4-15 15:35
看英文原贴没说不行,你可以试试

OK

Flax 发表于 2026-4-16 19:25:13

我刚看了一下存档,发现三一世界和第九战斗群已经全部寄寄了,竟然没有热更新的必要!{:tieba_39:}

FAM 发表于 2026-4-19 11:09:41

致命错误:类别中的纹理未找到。

克苛刻 发表于 2026-4-20 00:18:04

这是咋回事

艾贝路斯 发表于 2026-4-20 10:17:36

可以热更吗?

常规型妹抖 发表于 2026-4-20 19:26:23

克苛刻 发表于 2026-4-20 00:18
这是咋回事

重新下载,应该修好了

克苛刻 发表于 2026-4-21 15:58:32

本帖最后由 克苛刻 于 2026-4-21 19:08 编辑

常规型妹抖 发表于 2026-4-20 19:26
重新下载,应该修好了
原回复:还是不行是不是模组冲突了因为我加了几个改生成的模组
现回复:是我的问题我只换了第九战队群的文件导致的

艾贝路斯 发表于 2026-4-24 17:26:29

本帖最后由 艾贝路斯 于 2026-4-24 17:28 编辑


这AI的头像为什么是个老头,还和100万人搞网恋{:5_124:}

常规型妹抖 发表于 2026-4-24 22:45:19

艾贝路斯 发表于 2026-4-24 17:26
这AI的头像为什么是个老头,还和100万人搞网恋

这都是英仙座星域 人之领 反叛势力的认知攻击!(

十二 发表于 2026-5-9 19:05:07

[游戏日志]

        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
        at data.scripts.ix.industries.IXSurveillanceCenter.getPatherInterest(IXSurveillanceCenter.java:101)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getLuddicPathMarketInterest(HelldiversSubIndustry.java:421)
        at indevo.industries.changeling.industry.population.HelldiversSubIndustry.getPatherInterest(HelldiversSubIndustry.java:405)
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:285)
309018 INFOsound.O- Creating streaming player for music with id

大佬殖民地监控中心安装全景核心实例,出现闪退

GrassQQ 发表于 2026-5-14 01:52:50

无势力争霸依赖的modPlugin写错了,应该是"data.scripts.ix.IXNoNexModPlugin"

二叔公 发表于 2026-5-18 15:28:20

十二 发表于 2026-5-9 19:05
[游戏日志]

        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInter ...

我也遇到这个问题了,查了下大概是殖民地政体:民主式管理 跟殖民地的监控中心冲突了,两个搭一起就会报错退出,我拆了就好了,

猫13 发表于 2026-5-25 22:05:14

java.lang.ClassCastException: class originem.fob.scripts.campaign.entity.FOB_PCHTunnel cannot be cast to class com.fs.starfarer.api.impl.campaign.GateEntityPlugin (originem.fob.scripts.campaign.entity.FOB_PCHTunnel is in unnamed module of loader java.net.URLClassLoader @533cb84e; com.fs.starfarer.api.impl.campaign.GateEntityPlugin is in unnamed module of loader 'app')
        at org.selkie.zea.listeners.ReportTransit.reportFleetTransitingGate(ReportTransit.java:70)
        at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportFleetTransitingGate(ListenerUtil.java:270)
        at originem.fob.rulecmd.FOB_TunnelTransport$1.pickedEntity(FOB_TunnelTransport.java:60)
        at com.fs.starfarer.ui.newui.CampaignEntityPickerDialog.actionPerformed(Unknown Source)
        at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
        at com.fs.starfarer.ui.int.new(Unknown Source)
        at com.fs.starfarer.ui.int.processInput(Unknown Source)
        at com.fs.starfarer.ui.W.o00000(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.base/java.lang.Thread.run(Unknown Source)
和博尔肯基金会一起运行时,利用晶孔传送会崩,用晶孔前用一次星门再进行晶孔传送就正常了。有人复现过这个BUG吗?

Alpha核心 发表于 2026-5-28 20:08:55

大佬,这个工作指令是干啥的,我看给攻势装了好像没效果

Alucard 发表于 2026-6-10 01:21:48

GrassQQ 发表于 2026-5-14 01:52
无势力争霸依赖的modPlugin写错了,应该是"data.scripts.ix.IXNoNexModPlugin"

帮大忙了

苍白而蔷薇 发表于 2026-6-16 19:55:07

好强的插件和改动,余辉那个轰炸机体感上强了一倍不止,还有每秒恢复百分比结构(负面降百分比战备)和光束攻击变成硬辐能

弈熹 发表于 2026-6-19 17:31:28

到海盗空间站会有那个特殊信号,那任务怎么做的?

常规型妹抖 发表于 2026-6-19 18:57:10

弈熹 发表于 2026-6-19 17:31
到海盗空间站会有那个特殊信号,那任务怎么做的?

给了你一个星系名字,找到那个星系(对的,没有别的线索,位置是固定的

弈熹 发表于 2026-6-19 23:58:55

常规型妹抖 发表于 2026-6-19 18:57
给了你一个星系名字,找到那个星系(对的,没有别的线索,位置是固定的 ...

有个遗弃空间站,点击啥也没有,麻了

LOTDMaX 发表于 2026-6-26 14:05:30

葬送者dem导弹的伤害和时间貌似反了

喵哩路呀 发表于 2026-6-27 07:17:16

本帖最后由 喵哩路呀 于 2026-6-27 14:21 编辑

@常规型妹抖


星系左上角白矮星能遇到威胁感染系列船,1楼没有预览图呢

常规型妹抖 发表于 2026-6-27 20:26:25

喵哩路呀 发表于 2026-6-27 07:17
@常规型妹抖




这显然是隐藏惊喜,为什么该有呢(

喵哩路呀 发表于 2026-6-28 16:30:46

Alpha核心 发表于 2026-5-28 20:08
大佬,这个工作指令是干啥的,我看给攻势装了好像没效果

当你把攻势系列的内置武器拆下来,换装新武器的时候,安装好工作指令且背包内有对应武器,才能完成正确的换装(部分攻势系列船拆除内置武器无法安装,会CR归零变砖,注意查看

喵哩路呀 发表于 2026-6-29 20:57:07


内个内个内个啥,啥叫“超充能”能量武器啊?

常规型妹抖 发表于 2026-6-29 21:08:12

本帖最后由 常规型妹抖 于 2026-6-29 21:09 编辑

喵哩路呀 发表于 2026-6-29 20:57
内个内个内个啥,啥叫“超充能”能量武器啊?
语句错了,等我更新
文件更新了,覆盖一下即可

生抽 发表于 2026-7-2 02:48:52

蜉蝣计划这个赏金任务里选择和敌方英仙座舰队作战,在全灭对方的军事舰队后游戏就会卡死,因为对方不会再派遣后勤舰队入场。这个时候只能撤退,然后判定为任务失败

喵哩路呀 发表于 2026-7-2 12:01:14

生抽 发表于 2026-7-2 02:48
蜉蝣计划这个赏金任务里选择和敌方英仙座舰队作战,在全灭对方的军事舰队后游戏就会卡死,因为对方不会再派 ...

请问,蜉蝣计划赏金要怎样才能触发呢?

生抽 发表于 2026-7-2 13:54:02

喵哩路呀 发表于 2026-7-2 12:01
请问,蜉蝣计划赏金要怎样才能触发呢?

前置任务“信仰与怒火”里选择帮助卢左修士跳反才可以触发这个后续任务

喵哩路呀 发表于 2026-7-2 19:41:27

生抽 发表于 2026-7-2 13:54
前置任务“信仰与怒火”里选择帮助卢左修士跳反才可以触发这个后续任务 ...

那么,在哪里做选择呢?是需要卢左声望吗?
我这边只有肘他一个选项

生抽 发表于 2026-7-2 19:56:33

喵哩路呀 发表于 2026-7-2 19:41
那么,在哪里做选择呢?是需要卢左声望吗?
我这边只有肘他一个选项

开战前聊天的时候选择提供帮助,不需要卢左声望,我打他的时候声望是负的,要不试试关掉应答器再聊天

agony5202 发表于 2026-7-4 23:42:55

这个舰队之剑技能是啥?

vicegrip 发表于 2026-7-9 09:44:47

多谢v1.3.2的翻译。{:tieba_43:}

弈熹 发表于 2026-7-9 12:44:19

更新了啥

白夜飞升 发表于 2026-7-10 09:04:12

请问1.3.2更新了什么呀?可以热更新吗?::L

vicegrip 发表于 2026-7-11 05:05:12

本帖最后由 vicegrip 于 2026-7-11 05:07 编辑

有不少变化, 应该可以热更新。抱歉. 我的中文不够好, 所以我无法直接翻译。


v1.3.2 should be compatible with v1.1+ although not guaranteed


Misc
-(SIC) Synthesis XO capstone skill Temporal Accelerator will now increase all weapon rate of fire by 10% without increasing flux cost
-(SIC/PAGSM) added icon graphics overwrite in the main mod folder to make Andradanism more awesome, see turbocharge_andradanism_for_pagsm folder readme
-(NEX) Changed Tri-Tachyon Mutilator supership start to include a Revenant instead of a Buffalo (TT)
-Fixed a bug where applying Interdictor Array hullmod to one Paragon in ET would make all Paragons change ship systems
-Fixed a bug with the Political Officer hullmod that caused crashes in cross-mod and codex browsing

Fighters
-Starquake heavy drone role updated to Support, role description updated to Drone Gunship

Ships
-Aquilon, Candor, Glycon, Maquech, Odyssey (TT), Stonefish added to high tech blueprint package, and will also show up as historian blueprints
-Flamebreaker (EX) deployment points reduced from 30 to 25
-Iris (EX) destroyer that was accidentally removed from the game is re-added to Experimental Design Blueprint package, markets, and fleet spawns
-Maquech carrier ship system PD Drones replaced with Targeting Sweep, a weaker version of Targeting Feed
-Proteus carrier Rapid Deployment will replenish fighters of 12 OP or less, instead of 10

Ship Systems
-Targeting Sweep damage increased from 25% to 30%, added text showing this bonus in codex

Hullmods
-Adaptive Flight Command can now be combined with Converted Shuttles (Attack), Converted Shuttles (Bomber), and Carrier Gunships without additional penalty
-(IX) Unified Targeting Core can now be found on IX and Trinity Worlds markets if both ET and IX are installed, and will be used by certain IX/TW NPC ships
-(SIC) Political Officer hullmod should no longer drop, as it is automatically unlocked upon activating an Andradanism XO


Misc
-Antimatter Stabilizer cost increased from 10,000 to 100,000 credits
-Trinity Worlds will use carriers slightly more often
-(NEX) Added Trinity Worlds Conflux (TW) supership start
-Fixed a bug where the Aurora (TW) would not use its undershield in player hands
-Hopefully fixed a bug to make the Aurora (TW) "sensor shadow" wreck found during the Lure Infected Fleet mission encounter not recoverable
-Fixed a rare crossmod bug that causes station encounters to crash when the station fleet does not have a flagship
-(AotD) Fixed a bug with the game crashing on the new AotD industry preview window when examining Marzanna Cartel HQ

Fighters
-Minor updates to IX fighter sprites
-Starquake (TW) role updated to Support, role description updated to Drone Gunship, Stormwall Salvo range increased from 1100 to 1500
-Ultimatum (IX) Temporal Gunship added to the Equalizer (IX) and Mokosh (IX), enabled via the Carrier Gunships hullmod

Ships
-Aurora (TW) sprite slightly updated
-Astral (TW) added as a rare spawn for Trinity Worlds fleets, comes with unique hullmods, new weapons layout, and built-in variant of the Apotheosis drone, and can switch ship systems and combat behavior with Carrier Gunships
-Conflux (TW) added, for now can only be obtained through Trinity Worlds supership start in Nexerelin
-Flamebreaker (IX/TW) deployment points reduced from 30 to 25
-Flourish (TW) sprite slightly updated
-Fury (TW) added, comes with its own undershield even though it is still very fragile
-Hetman (A) ship system PD Drones replaced with Targeting Sweep, +30% damage to deployed fighters for a short time
-(PAGSM) Iapetus (TW) updated
-Ionos (TW) purchase cost lowered slightly
-Maquech (TW) ship system PD Drones replaced with Targeting Sweep, +30% damage to deployed fighters for a short time
-Mokosh (IX) carrier added, an Anubis derived carrier with Immanence Engine ship system
-Fleet Point reduction for various IX capital ships (Aquilon 28 to 26, Odyssey 30 to 28, Equalizer/Intrepid/Paragon from 35 to 32), slightly reducing their effectiveness in NPC on NPC fights on the campaign layer
-Undershield modules on ships gain passive venting (100/s for Flourish, 150/s for Fury, 200/s for Aurora), and can vent 15% of this as hard flux, allowing undershields to passively recharge even when not actively venting, preventing undershields from being indefinitely partially used up after a skirmish even when there are no enemies nearby

Ship System
-Immanence Engine ship system on carriers now also applies its effect to deployed Ultimatum (IX) Temporal Gunships, Immanence Engine cooldown reduced from 20 seconds to 15 seconds, Scarab (IX) version remains at 10 second cooldown

Weapons
-Charge Transfer Emitter seeker projectile initial launch velocity lowered from 800 to 300 to lower occurrences of overshooting the target, EMP effect will trigger at 1600 su with Converging Seeker Lens hullmod
-Dawnstar/Daythron emitter Neutron Generator extra shield damage per second lowered from 150/100/50 kinetic to 90/60/30 kinetic
-Dawnstar/Daythron emitter Proton Generator effect changed from 60/40/20 armor removed per second to 360/240/120 extra fragmentation damage per second on hitting armor/hull
-Impact Fusion Cannon turn rate increase from 12 to 15, gains a magazine that will increase its DPS from 200 (+100 on impact) to 300 (+150) while ammo lasts
-Morningstar CIWS (Fighter) range increased from 500 to 700, found on Terminus (IX) and Ultimatum (IX) wings
-Muon Autolance description update to remove reference to the streamer variant which no longer exists
-Starfall MLRS/Rocket Pod minimal flux cost removed, descriptions updated
-Thundermark Ion Seeker projectile hitpoints lowered from 200 to 50, EMP effect is now against hull/armor only by default, with shield piercing needing Converging Seeker Lens hullmod
-Vampyr DEM graphics reverted from traveling to instant EMP bolts

Hullmods
-Activate Starquake Drones updated and renamed to Carrier Gunships, and can now also be used on the Astral (TW), Equalizer (IX), and Mokosh (IX) in addition to the Radiant (TW), will add Ultimatum (IX) Gunships on the IX carriers, and can be combined with the Adaptive Flight Command hullmod, and on non-player ships only, if ET is installed, will also convert not built-in Dedicated Targeting Core/Integrated Targeting Unit to Unified Targeting Core on the carrier
-Converging Seeker Lens added to IX/TW markets and NPC ship variants, improves range (and sometimes performance) of Seeker type energy weapons
-Drone Control Node for Trinity Worlds ships is made known to the player at the start of the game
-Energy Weapon Overcharger (obtained from installing an Antimatter Stabilizer to a ship) bonus changed from 25% energy weapon rate of fire and flux cost and 30% range penalty to 35% energy weapon rate of fire bonus, 25% extra energy weapon flux cost (a ~7.4% flux efficiency bonus when ROF is taken into account), and a 20% range penalty
-Entropy Arrester hullmod renamed to Immanence Engine to match ship system
-Trinity Worlds Retrofit default hullmod on TW ships now also applies previously missing 10% range penalty to missile and archaic composite weapons

WarmStream 发表于 2026-7-11 16:47:27

给三一世界加了几艘新船,

三一版征服者,只有超级战舰开局才能获得;

三一版星体,在蓝图里有。

苍白而蔷薇 发表于 2026-7-21 16:30:28

我有点好奇,余晖插件里写的随时间无限进化(随时间无限加属性)是真的还是假的

vicegrip 发表于 2026-7-22 11:44:30

苍白而蔷薇 发表于 2026-7-21 16:30
我有点好奇,余晖插件里写的随时间无限进化(随时间无限加属性)是真的还是假的 ...

这只是描述,不会自行改变。

苍白而蔷薇 发表于 2026-7-22 16:26:45

vicegrip 发表于 2026-7-22 11:44
这只是描述,不会自行改变。

{:tieba_39:}

doc. 发表于 4 天前

最底下的联动链接怎么删除了

Assi小可可 发表于 前天 18:38

捉虫,艾瑞斯(tw)设计类型写成了第九战斗群
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