犀利菜鸟 发表于 2025-10-2 00:24
打完一个赏金之后给了个pipe bomb,像个炸药一样的东西,有什么用?
pipe bomb 是一个老mod的笑话。当人用手机拍张很模糊的截图,Starsector网友会开玩笑"我会寄你一个pipe bomb"。 在游戏中没有用。
vicegrip 发表于 2025-10-2 05:04
pipe bomb 是一个老mod的笑话。当人用手机拍张很模糊的截图,Starsector网友会开玩笑"我会寄你一个pipe bo ...
原来是这样吗?{:tieba_20:}谢谢
vicegrip 发表于 2025-10-1 22:39
对于 v1.1.9 的翻译工作量,我很抱歉。
主要是找到哪些文件需要改比较麻烦
由于我需要对目前的索引MOD制作JJC或者HVB可用的队伍,所以为了参考度,我可能会使用外部网盘对当前论坛版本进行备份,保证不会由于版本更新队伍不可使用
请问我可以对这个版本进行单独备份以及进行未来可能有的分发吗
以及未来我能否基于这些MOD制作外部HVB(240dp5d3s10军官极限强度)
vicegrip 发表于 2025-10-2 05:04
pipe bomb 是一个老mod的笑话。当人用手机拍张很模糊的截图,Starsector网友会开玩笑"我会寄你一个pipe bo ...
Hello
Currently, I have a project in hand. I hope to create a series of reference teams (or targets) based on a mod named Ai battles for the mods currently (mainly in the Chinese community). In the future, I might also create one or more high-value bounties centered on the MOD content.
However, due to the current code compatibility of SS, I might need to make an external backup (based on a cloud disk) for the current MOD version separately to ensure the availability of the team. So I came to ask if I could do this. If not, there would only be a separate team files and no backup file of the isolated version of the MOD.
I have also inquired about this point with the translator of the Chinese version. I will only take action after obtaining your permission
Looking forward to your reply
八云梦 发表于 2025-10-7 05:51
Hello
Currently, I have a project in hand. I hope to create a series of reference teams (or targe ...
{:tieba_15:} Go ahead
vicegrip 发表于 2025-10-7 13:27
Go ahead
greatly appreciated
097中途加入的第九和31每次重生都被各种势力暴打0.0
常规型妹抖 发表于 2025-10-2 09:25
主要是找到哪些文件需要改比较麻烦
楼主 有个问题 是不是三一世界那种老旧武器没有常规增加射程的插件? 只能使用子系统插件提升?
更新了什么
今天更新了什么?需要开新存档吗?
基本上只有平衡性数据调整,和一个IX、三一相关的剧情任务线
多谢! v1.2.2快准备好了。
更新了什么
vicegrip 发表于 2025-12-5 04:46
多谢! v1.2.2快准备好了。
is flash going to be nerfed? or buffed even further?
it really become something as is not the case when plasma caster was first introduced. Given proper carrier, like Shimmer of SWP, spark overwhelms, plows and ravages.
弈熹 发表于 2025-12-9 19:03
更新了什么
闪光基础伤害提高,并获得召回
Corein 发表于 2025-12-13 21:53
闪光基础伤害提高,并获得召回
{:5_127:}好
vicegrip 发表于 2025-10-2 05:04
pipe bomb 是一个老mod的笑话。当人用手机拍张很模糊的截图,Starsector网友会开玩笑"我会寄你一个pipe bo ...
新版本中,我在海盗基地不小心点到了屏蔽信号,可以重新激活这条新任务线吗?
老船新开 发表于 2025-12-19 22:07
vicegrip 发表于 2025-10-2 05:04
pipe bomb 是一个老mod的笑话。当人用手机拍张很模糊的截图,Starsector网 ...
同问{:5_123:}
老船新开 发表于 2025-12-19 22:07
vicegrip 发表于 2025-10-2 05:04
pipe bomb 是一个老mod的笑话。当人用手机拍张很模糊的截图,Starsector网 ...
不需要激活
目标星系一直固定刷在星区的西北角,和海盗市场的信号无关(只是提供一个引导)
vicegrip 发表于 2025-12-5 04:46
多谢! v1.2.2快准备好了。
and Synthesis apititude for SiC is broken too, too overpowered at level 0 but too underpowered at level 5.
I suggest that the level 0 skill as per 1.2.1 could be evaluated as a level 5 final reward. Tried to rebalance the levelling process as followed:
Tier 0
Fine-Tuned Integration: When s-modded, AI Subsystem Integration gives +1 s-mod capacity.
Tier 1
Field Polydynamo: Reactive Combat Shield now work with better efficient shield but with higher trigger threshold, with 0.15 or better shield triggering at 95% flux linearly going down to 0.6 or worse shield triggering at 60% (50% if s-modded) flux.
Plowing Drones: For all unpiloted fighter squad, +10% damage dealt (30% if with AFC) and +75% autofiring performance. For all automated ships, -25% fighter replacement rate degen and +33% regen. With AFC, x0 degen instead.
...
Tier 2:
Integration Protocol: +60 Autoship Points. Non-player officers can fit in autoships with 0.5x autoship points.
Compact Automation: x1.25 Flux Capacitor and Vent per-OP effect.
Tier 3:
Temporal Mastery: Officer-piloted ships gain permanent 1.05x timeflow. Adaptive Phase Field gives 1.15x system cooldown and recharge rate on non-phase ships and 1.75x weapon cooldown and ammo-recharge rate when phased on a non-phase-anchored and non-concord phase ship.
Pax Adaptiva: All ships can use Adaptive Subsystems with no other prequistors. Those which already can are now able to apply a second one simutaneously.
vicegrip 发表于 2024-1-1 10:41
大家好! 道歉,我的中文不太好 (我主要是用电脑翻译) 但我很高兴中国Starsector爱好者能玩我的mod。如果大 ...
the game 0.98 broke with something about atlas_tt ,and I found this in the log
2510876 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Texture from category not found
阿特拉斯TT版本有概率在配船界面导致游戏崩溃
5129124 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Texture from category not found
java.lang.RuntimeException: Texture from category not found
at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings.?00000(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.setSprite(Unknown Source)
at data.hullmods.vice.AtlasController.applyEffectsAfterShipCreation(AtlasController.java:68)
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.title.Object.do.o00000(Unknown Source)
at com.fs.starfarer.title.Object.do.render(Unknown Source)
at com.fs.starfarer.title.Object.do.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.class.I.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.impl.o0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
守心 发表于 2025-12-30 22:11
阿特拉斯TT版本有概率在配船界面导致游戏崩溃
5129124 ERROR com.fs.starfarer.combat.CombatM ...
妹抖汉化的时候Emergent Threats\data\config\settings.json文件忘记同步更新了
在"vice_ships":{}这一段里加一行 "atlas_tt_bay":"graphics/vice/ships/atlas_tt_bay.png",
或者下载原版替换掉同名文件 https://github.com/vice-grip/sta ... tThreats_v1.2.2.zip
为啥我没见着实验攻势?{:tieba_30:}
本帖最后由 守心 于 2026-1-13 20:54 编辑
显然,这里特效文本的伤害和时间反了
好像有点问题,在拿到攻势MK1后去速子科技首都与他们采购主管交谈,正常来说可以向她要一艘船来着,但是这里要的船被替换为了阿特拉斯TT版本,虽然我按照要求在“在"vice_ships":{}这一段里加一行 "atlas_tt_bay":"graphics/vice/ships/atlas_tt_bay.png",”照做了,不会闪退,但是我还是没有拿到船?这艘船没有加到我的舰队里面{:tieba_30:},其他星币、补给啥的都可以正常获取。