战斗闪退,前期闪退少,现在战斗100%闪退,完全打不了,麻烦帮看下是什么问题
[游戏日志]255440 ERROR lunalib.lunaSettings.LunaSettings- LunaSettings: Value enableFullExplosionEffects of type String not found in JSONObject (ModID: shaderLib)
255594 ERROR lunalib.lunaSettings.LunaSettings- LunaSettings: Value enableFullExplosionEffects of type String not found in JSONObject (ModID: shaderLib)
255611 ERROR lunalib.lunaSettings.LunaSettings- LunaSettings: Value enableFullExplosionEffects of type String not found in JSONObject (ModID: shaderLib)
### 游戏信息
游戏版本: 0.98a-RC8
汉化版本: 2026.09.04
汉化分支: startup-optimization
### 系统信息
操作系统:Microsoft Windows 11 专业版
版本:10.0.26200 暂缺 Build 26200
总可用内存:`31.84G`
游戏Java版本:`17.0.10`
游戏Java路径:E:\starsector\jre
工具运行Java版本:`17.0.10`
工具运行Java路径:e:\starsector\jre
虚拟机参数:java.exe -noverify -XX:+UnlockDiagnosticVMOptions -XX:+UnlockExperimentalVMOptions -XX:+ShowCodeDetailsInExceptionMessages -XX:+ExtensiveErrorReports -XX:+ShowMessageBoxOnError -XX:+PrintCommandLineFlags -XX:+TieredCompilation -XX:-UseCondCardMark -Xlog:async -XX:+UseFastStosb -XX:+AlwaysCompileLoopMethods -XX:TieredStopAtLevel=4 -XX:TrimNativeHeapInterval=60000 -XX:UseAVX=3 -XX:AVX3Threshold=0 -XX:UseSSE=4 -XX:+UseSSE42Intrinsics -XX:+UseCompressedOops -XX:+UseCompressedClassPointers -XX:+UseFMA -XX:+UseBMI1Instructions -XX:+UseBMI2Instructions -XX:+UseCLMUL -XX:+UseFastUnorderedTimeStamps -XX:+UseUnalignedLoadStores -XX:+UseXMMForArrayCopy -XX:+UseXMMForObjInit -XX:+UseXmmI2D -XX:+UseXmmI2F -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -XX:+UseShenandoahGC -XX:ShenandoahGCMode=iu -XX:ShenandoahGCHeuristics=compact -XX:ShenandoahAllocationThreshold=85 -XX:ShenandoahGuaranteedGCInterval=0 -XX:+ZeroTLAB -XX:+SegmentedCodeCache -XX:+AlwaysAtomicAccesses -XX:+UseStringDeduplication -XX:-DontCompileHugeMethods -XX:Tier0Delay=1 -XX:+UseFPUForSpilling -XX:+EnableVectorAggressiveReboxing -XX:+EnableVectorReboxing -XX:+EnableVectorSupport -XX:-AlignVector -XX:TieredOldPercentage=10000 -XX:Tier0ProfilingStartPercentage=2000 -XX:IncreaseFirstTierCompileThresholdAt=99 -XX:InterpreterProfilePercentage=99 -XX:+UseVectorCmov -XX:+UseVectorStubs -XX:ReferencesPerThread=0 -XX:MaxGCPauseMillis=10 -XX:-EnableThreadSMRStatistics -XX:+UseUnalignedAccesses -XX:PerMethodRecompilationCutoff=100000 -XX:ProfileMaturityPercentage=100 -XX:NmethodSweepActivity=1 -XX:ThreadPriorityPolicy=1 -XX:ReservedCodeCacheSize=256m -XX:+PrintCodeCache -XX:-UseDynamicNumberOfCompilerThreads -XX:CompilerDirectivesFile=./compiler_directives.txt -Djava.library.path=native\\windows -XX:-BytecodeVerificationLocal -XX:-BytecodeVerificationRemote -Djava.util.Arrays.useLegacyMergeSort=true --enable-preview --add-opens=java.base/sun.nio.ch=ALL-UNNAMED --add-opens=java.base/java.nio=ALL-UNNAMED --add-opens=java.base/java.nio.Buffer.UNSAFE=ALL-UNNAMED --add-opens=java.base/java.util=ALL-UNNAMED --add-opens=java.base/java.util.concurrent=ALL-UNNAMED --add-opens=java.base/java.util.concurrent.locks=ALL-UNNAMED --add-opens=java.base/jdk.internal.ref=ALL-UNNAMED --add-opens=java.base/java.lang.reflect=ALL-UNNAMED --add-opens=java.base/java.lang.ref=ALL-UNNAMED --add-opens=java.base/java.text=ALL-UNNAMED --add-opens=java.desktop/java.awt.font=ALL-UNNAMED --add-opens=java.desktop/java.awt.Rectangle=ALL-UNNAMED --add-opens=java.desktop/java.awt=ALL-UNNAMED --add-exports=java.base/jdk.internal.ref=ALL-UNNAMED --add-exports=java.base/jdk.internal.misc=ALL-UNNAMED --add-exports=java.base/sun.nio.ch=ALL-UNNAMED -Xmx4096m -Xms4096m -Xss4m -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar;txw2-3.0.2.jar;jaxb-api-2.4.0-b180830.0359.jar;webp-imageio-0.1.6.jar com.fs.starfarer.StarfarerLauncher
堆栈初始大小(`-Xms`):`4096m`
堆栈最大大小(`-Xmx`):`4096m`
### Mod信息
|Mod名称 |Mod版本 |已启用|
|-|-|-|
|LazyLib |3.0.0 |是|
|zz GraphicsLib |1.12.1 |是|
|MagicLib |1.5.6 |是|
|BoxUtil |1.6.0 |是|
|FSF军事公司|5.1rc1-02 |是|
|HMI反派势力 |0.0.5d |是|
|Lukas的随手之作 |2.6.10 |是|
|LunaLib |2.0.5 |是|
|势力争霸 |0.12.2c |是|
|布塔赫联盟 |1.1.7 release|是|
|布莱顿联邦 |0.0.4a |是|
|扩展纪元扩展 |2.0.5 |是|
|星球裂解阵列 |1.0.0 |是|
|风险矿业公司 |0.4.0e |是|
(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.5`).
https://www.fossic.org/forum.php?mod=viewthread&tid=2751 EririEX 发表于 2026-9-19 02:36
https://www.fossic.org/forum.php?mod=viewthread&tid=2751
不好意思,发错位置了,现在看到了 参考这个
0.98 游戏可以运行 经常卡死多发在战斗舰船爆炸时 很想玩 大佬帮帮忙
https://www.fossic.org/thread-20408-1-1.html
(出处: 远行星号中文论坛)
人质救星Fuze 发表于 2026-9-19 07:55
参考这个
0.98 游戏可以运行 经常卡死多发在战斗舰船爆炸时 很想玩 大佬帮帮忙
https://www.fossic.o ...
万分感谢,打了二十多吧一直退,改了一把过{:tieba_47:} 人质救星Fuze 发表于 2026-9-19 07:55
参考这个
0.98 游戏可以运行 经常卡死多发在战斗舰船爆炸时 很想玩 大佬帮帮忙
https://www.fossic.o ...
麻烦您了,我再问下,我之前把这段粘贴进去了,就进去打了一把没问题,后来战斗又闪退了,我看了下shaderLib.json这里面我粘贴的内容消失了,我粘进去是放在最上面,就下面复制的这样,是位置不对还是什么原因,这段话会消失。{
"enableFullExplosionEffects": "false"
"aaCompatMode": false,
"autoGenNormals": true,
"bloomIntensity": 50,
"bloomMips": 2,
"bloomQuality": 5,
"bloomScale": 100,
"colorBlindnessMode": "无",
"debugLevel": "禁用",
"defaultMaterialBrightness": 80,
"drawOffscreenParticles": false,
"enableBloom": true,
"enableDistortion": true,
"enableExplosionEffects": "启用",
"enableExplosionShockwave": true,
"enableHyperLight": true,
"enableInsignias": true,
"enableLights": true,
"enableMjolnirRipples": true,
"enableNormal": true,
"enableOverloadArcs": true,
"enablePostProcess": true,
"enableShaders": true,
"enableShieldRipples": true,
"enableSunLight": true,
"enableWeaponSmoke": true,
"explosionTrailScale": 100,
"extraScreenClear": true,
"fighterBrightnessScale": 100,
"intensityScale": 50,
"lightDepth": 20,
"loadMaterial": true,
"loadSurface": true,
"maximumDistortions": 100,
"maximumLights": 100,
"maximumLineLights": 50,
"normalFlatness": 0,
"optimizeNormals": false,
"preloadAllMaps": false,
"reloadKey": 68,
"sizeScale": 200,
"specularHardness": 85,
"specularIntensity": 250,
"toggleKey": 197,
"use64BitBuffer": false,
"useLargeRipple": true,
"useVentColorsForOverloadArcs": false,
"weaponFlashHeight": 50,
"weaponLightHeight": 25
} 小白进论坛 发表于 2026-9-19 12:16
麻烦您了,我再问下,我之前把这段粘贴进去了,就进去打了一把没问题,后来战斗又闪退了,我看了下shader ...
"false"后面少了个逗号,记得用半角逗号 人质救星Fuze 发表于 2026-9-19 12:18
"false"后面少了个逗号,记得用半角逗号
好的,谢谢
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