[0.98a]影之诗动态头像包
本帖最后由 Xiros 于 2026-11-4 16:36 编辑影之诗动态头像包ShadowverseDynamicPortraits主要内容
0.1.4 更新1.新增了三个头像
0.1.3 更新1.优化与影之诗军官拓展同时启用时存档问题
0.1.2 更新1.优化了性能
0.1.1 更新1.修复了只有玩家选择的头像不动的问题
声明
本 Mod 中涉及的 Shadowverse / 影之诗 角色、名称、图像、音频、商标及相关素材,其权利归 Cygames, Inc. 及其相关权利方所有Shadowverse and its logos are trademarks of Cygames© Cygames, Inc.本 Mod 仅用于 Starsector 玩家社区内的非商业分享
其他作品角色、图像、音频及商标归各自权利方所有,本 Mod 不主张对这些内容拥有任何权利如权利方认为本 Mod 中的任何内容需要移除,请联系作者处理
噢噢噢噢 头像也要卷起来了{:5_118:} 哇,头像也能动态的吗,好强 二次元生产力就是高噢{:tieba_15:} !?强强?! YESSSSSSSSSSSSS!!!!!!!!!!
又有新头像包用了!{:5_124:} 强强 好! 哦豁,动态头像,远神之主战者重生英仙座.jpg{:tieba_12:} ?!强强!? 好棒的头像包,可惜不支持Linux。{:tieba_39:} szb也是好起来了 好像游戏主界面载入游戏后,存档显示出来的头像进去后都不会动了,别的倒是会动 Eridanus 发表于 2026-9-9 19:15
好像游戏主界面载入游戏后,存档显示出来的头像进去后都不会动了,别的倒是会动 ...
我发现了,你可以先用lunalib里面的按钮开启关闭一下能恢复,我后面修一下 哇哦! 好东西{:tieba_43:} !?强强?! 二次元的浓度,大大的提升了{:tieba_16:} 大佬能单独发个静态版的吗?动态会掉帧 cos2003 发表于 2026-9-11 04:53
大佬能单独发个静态版的吗?动态会掉帧
lunalib立马有个开关 军官的头像会改变吗? 元道混无 发表于 2026-9-12 12:28
军官的头像会改变吗?
军官是可以用这个头像的 何等荣幸能遇见同时玩导弹星号和影之诗的巨佬~ 膜拜~ 强强强 小时候看这集超越光速了 非常好Mod, 爱来自Eochu Bres💕 大佬有考虑做点一代的进去吗 兄弟强强 {:tieba_39:}终于有动态的了 老大老大,如果本mod(也就是这个动图头像包)和你的另一个影之诗军官扩展mod一起启用,在保存的时候好像大概率遇到无限递归的问题。我昨晚测试中,如果同时启用两者就百分之百会遇到保存失败,但是不影响继续游玩的问题(但是无法保存的情况下你还敢继续玩吗::(。
这里是报错的日志:
2440161 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2440514 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2440863 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2441206 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2441559 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2441822 INFOszb.videolib.decoder.MuteDecoder- Closing FFmpeg ctx
2441931 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2441947 INFOszb.videolib.decoder.MuteDecoder- Initializing MuteDecoder for file D:.98Starsectorstarsector-core..modsShadowverseDynamicPortraits/data/videos/avatar/szbw_barbaros.webm using class szb.videolib.projector.AutoTexProjektor
2442277 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2442629 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2442698 INFOszb.videolib.decoder.MuteDecoder- Closing FFmpeg ctx
2442982 INFOdata.scripts.SZBDynamicPortraitsModPlugin- active dynamic portraits=1 / 30
2442997 INFOszb.videolib.decoder.MuteDecoder- Initializing MuteDecoder for file D:.98Starsectorstarsector-core..modsShadowverseDynamicPortraits/data/videos/avatar/szbw_barbaros.webm using class szb.videolib.projector.AutoTexProjektor
2443154 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' rendering plugin queue cleanup.
2443165 INFOexerelin.plugins.ExerelinModPlugin- Before game save
2443165 INFOcom.fs.starfarer.campaign.save.CampaignGameManager- ..\saves/save_2233_332110205410571537...
2443170 INFOcom.fs.starfarer.campaign.save.CampaignGameManager- 2
2443170 INFOcom.fs.starfarer.campaign.save.CampaignGameManager- 3
2445067 INFOcom.fs.starfarer.campaign.save.CampaignGameManager- Ϸʱ
2445068 ERROR com.fs.starfarer.campaign.save.CampaignGameManager-
java.lang.StackOverflowError
at com.thoughtworks.xstream.mapper.MapperWrapper.shouldSerializeMember(MapperWrapper.java:173)
at com.thoughtworks.xstream.mapper.ElementIgnoringMapper.shouldSerializeMember(ElementIgnoringMapper.java:49)
at com.thoughtworks.xstream.mapper.MapperWrapper.shouldSerializeMember(MapperWrapper.java:173)
at com.fs.starfarer.campaign.save.CampaignGameManager$6$1.shouldSerializeMember(Unknown Source)
at com.thoughtworks.xstream.mapper.MapperWrapper.shouldSerializeMember(MapperWrapper.java:173)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$1.visit(AbstractReflectionConverter.java:105)
at com.thoughtworks.xstream.converters.reflection.PureJavaReflectionProvider.visitSerializableFields(PureJavaReflectionProvider.java:142)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMarshal(AbstractReflectionConverter.java:101)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:90)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshallField(AbstractReflectionConverter.java:274)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMarshal(AbstractReflectionConverter.java:144)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:90)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(A
后续就是一长串的递归了,在我取消掉动态头像只启用军官扩展时就没有遇到问题了,还麻烦老大排查一下
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