zaz168 发表于 2025-3-11 23:20:46

[0.98/0.97] 骤雨军事公司 [Arma Armatua] V3.3.6

本帖最后由 zaz168 于 2026-10-1 15:22 编辑


超级机器人大战,启动!(

译者的怪话
作为一个打小就好大萝卜这口的人,本人自从在0.95.1版本接触过骤雨军事公司这个Mod后便对其印象极其深刻,毕竟在太空开着机甲,和比自己体型大上十倍有余的战舰激情对线以及脸接一发鱼叉当场暴毙的体验根本无法拒绝。
恰好在今年春节前后,已经沉默许久的Shoi突然更新了0.97版本的骤雨,于是本人得到机会后当即决定动手把汉化续上;虽然因为新版本内容过于量大管饱(指一整条带剧情分支的任务线虽然现在总共就实装了俩阶段)以至于耗时比想象中久了许多,但好歹还是在3月过半之前把烤好的Mod端出来了。
没错我就是Mod死灵法师。
→原汉化贴
本汉化为完全重新翻译后的版本,仅沿用了先前汉化的部分译名,故新版本骤雨的部分译文可能和旧版相比有较大出入;已与前译者沟通并取得许可。
此外,由于本人英语水平有限,对部分内容的汉化中存在意识流和口胡翻译;如果发现mod汉化内容存在错误、争议,或者有更好的翻译,欢迎建议、批评和指正。如果汉化后的mod存在bug的话同理。


热更新警告:最新版本不兼容 3.2.6 以下的旧存档


内容预览
- 玩家能开的舰载机 -
- 可成长、可定制,会说骚话的舰载机超人 -

- 战斗内演出效果十分劲爆的任务线 -

注:除Mod本体外,骤雨军事公司还有一个可选的“动漫风头像包”子Mod。顾名思义,该Mod将骤雨本体中几个剧情角色的头像替换为了更加二刺螈的动漫画风,同时也为Mod中的两个势力和玩家新增了一批可选的头像。各位可以依个人口味酌情启用。头像包与Mod本体一起包含在压缩包内。
mod本体(上)二刺螈头像包(下)


鸣谢:感谢强而有力的A核为本Mod汉化提供的大量技术支持感谢Zeta、Myco、higara123、Tiswod此木等安全协议超驰汉化组气宇轩昂文成武德紫薇御极加拉太把妹王酱半桶真君汉化组在本Mod汉化过程中的贡献感谢彩虹和782在汉化Mod测试期间做出的贡献

更新记录
大坨文本警告

V3.3.6Fixed a rare case where drone reinforcements could spawn indefinitely during the Jenius descent
Cataphract SII
S-modAutoaim bonus now is properly appliedMaximum Damage vs Cruisers: 10%->5%Maximum Damage vs Capitals: 20%->10%Removed flux dissipation bonusReplaced with Fighter damage bonus: 15% maximumBonus cap: Level 15->Level 6Max ground raid strength bonus: 325->200Reactive Motion Sheath
-25% all damage received from beams -> -30% hull/armor damage received from beamsEinhander Plus (Thanks Caymoni!)
Fixed Over OP variantUpdated mission variantLow Grade EMP: EMP Damage: 100->300Exilium (Thanks Caymoni!)
Updated mission variantAdded needler variantBellator
Slightly increased shield radiusZwei
Increased pull effect on EM LashTransforming while the lash is extended will result in it explodingWill no longer transform while a "module"Functionally this means it will stay in mech mode while attached to something / in a bakraidNote this only applies to ZweiImproved AI usage for fighters with Havoc Drive system
Einhander
Energy SurgeRoF Reduction: 50%->20%Phase Upkeep: 0.05->0.04DP: 15->13Dissipation: 275->325Einhander Plus
Low-Grade EMP EmitterEMP Damage: 100->300No longer can fire while enabledValk Kai
Added MODULE hint to modulesCombo Unit / Bakraid
Core unit IDs are now stored when installed into a mobile armor and restored when they are removedNew Hullmod: Suppressed Shield EmittersIncreases damage taken to shields by 30% when unit with PHASE type system is installedAdded to all BakraidsReworked most Bakraidsgoal was to give each one a reason to exist that the others can't cover, and clear space for future variants that don't overlapSSE exists since some things are priced around not having sustained mitigation, with heavier guns or stronger systems to compensateHavoc Drive and HI-MAC came off three of the four, and that's the change people will feel most. Anything that can reposition so freely doesn't need to make good decisions about where it stands, and all of them could do it, which meant none of them had a real weakness to build around.Raiden EX
Max Flux: 9000->7000Flux Dissipation: 600->450PPT: 300->240CR to deploy: 12%->25%Bakraid (HT)
Dissipation: 250->300CR/Deploy: 12->20%Shield Arc: 120->160Removed HI-MACAdded Hullmod: Suppressed Shield EmittersSystem: High Energy FocusPPT: 300->260Bakraid (H)
Havoc Drive -> Burn DriveArmor: 500->750Diss: 150->210PPT: 300->450Removed HI-MACMass: 300->425Flux Capacity: 3000->4000Acceleration: 60->40Deceleration: 40->30Max Turn Rate: 30->30Turn Acceleration: 60->50Shield Efficiency: 0.8->0.9Shield Arc: 300->180DP: 12->9OP: 100->95Adjusted sprite, extended frontal boundsAdded Hullmod: Suppressed Shield Emitters(H) mount overhaul (2 med ballistic + 1 med missile + 2 small missile -> 4 med ballistic + 1 small missile)Bakraid
Havoc Drive -> Missile AutoforgeAdjusted spriteRemoved HI-MACDP: 10->8OP: 80->85HP: 5000->3000Armor: 400->600PPT: 300->400Speed: 75->80Diss: 150->200Flux Capacity: 3000->3500Gained two small missile turretsAdded Hullmod: Suppressed Shield EmittersMedium missile went from a 360° arc to 90Siege Mode
Updated DescriptionCaracal
Updated variants (thanks Caymoni)Capacity: 2500->2000Aleste
Flux Capacity: 2000->1000
Top Speed: 150->140
Acceleration: 225->175
Rynex Pulse Rifle
Chargedown: 0.22->0.15Added 1x Ion Cannon (High Delay)
Aleste E-Type
Adjusted spriteOP: 15->30Added 1 universal turret mountUpdated descDissipation: 125->150Broadsword (WINGCOM)
OP: 15->30Valken II
Adjusted spriteShip System: Havoc DriveAssault Chaingun (Fighter)Spread: 15->5Spread/shot: 3->1Range: 500->350Refit Time: 10->12Top Speed: 180->130Hull: 750->800Armor: 175->200Spriggan
Improved aiming AISpriggan Powered
System: Jaunt Booster -> NoneTop Speed: 140->160Musha M1
Light Crusher CannonSpread: 30->6Annihilator Rocket Pod (Fighter)Spread: 30->0Viator
Top speed: 95->85Valkazard
Devastator: was classified as an ENERGY weapon when it should have been BALLISTICDawn
Added LL option to adjust Dawn voice chatter frequencyDawn will only move between player and independent marketsMisc
Added hullmod icons for Aegis Field, Formation Drive, Spare Chassis, Spare Chassis Storage
—————— V3.3.5 ——————
Bellator
Mine StrikeUses: 5->4Added hullmod: formation drive
increase speed when far away from bulk of the fleet while decreasing fighter wing rangeadditionally enables zero flux boost while active while flux is below 15%Executioner's Mark
Should be more aggressively employed if eliminate order is givenShould be more aggressively employed if allies are aroundActive Duration: 5->6Cooldown: 5->8Variable Unit
added alternate transform key (Middle mouse button) to descAltagrave (C)
Added 1 fighter bayZwei-EM Lash Flux/Shot 200->400
Fixed potential CTD with spare chassis
Fixed potential CTD with wingcom landing AI
Fixed potential CTD during Gravion mission
fixed bug that prevented chassis storage/servicebays being preserved on autofit variants
fixed missing text in compound unit hullmod desc
fixed some dialogue typos / grammatical errors
Combo Unit / Bakraid
rewrote some internal logic
Fixed bug where a dupe core unit would appear if it detached earlier, and then was destroyed
Fixed core unit being destroyed instead of being auto-ejected when taking fatal damage for the first time
Bakraid, Bakraid(XIV), Bakraid(HT), and Raiden's core unit will appear offset to the right of them instead of their actual combat position
This should make refitting them much easierPersean League and independents now know Bakraid, @ .50 hull frequency
Added additional variants for Bakraid and Bakraid(HT)
Valk Kai
Max Flux: 6000->4000SPLTR-25XS Shotgun
Range: 600->500Damage: 125->100Flux/Shot: 125->105Bakraid (HT)
All medium missiles have been replaced with medium energies.Rajanya
Particle Cannon (Binder)Chargedown: 1 -> 3Heat AxeNo longer restores HP on hitting hullThe armor regen on hit is still preservedPanther
Armor: 275->250Aleste
Refit Time: 25-20OP: 20->16Ship System: Plasma Jets->Havoc DriveViator
Medium Hybrid arc 220->270Sensor Drones: regen 0.025->0.06Ballistic Rangefinder is now built-inOP: 125->105Top speed: 95-80Armor: 800 -> 600Added descriptionTurn Rate: 15->35Turn Accel: 25->60Valkazard
Blunderbuss: was classified as an ENERGY weapon when it should have been BALLISTICDawn
Added commentary for New MeshanAdded commentary for MazalotAdded commentary for BaetisMisc
Slightly adjusted Luddic Church Fleet dialogue that appears in New MeshanPortraits (Thanks Selkie!)
reduced saturation + naturalized tones on armaa_legioMechPilot, slightly sharpenedslightly more natural tones + sharpening on armaa_automaton, armaa_mrcgirl06, armaa_mrcgirl07, armaa_mrcguy01, armaa_mrcguy08added subtle eye highlights to 3 that make armaa_legioMechPilot_anime feel less ded
—————— V3.3.4b ——————
New UnitsBellator (sprite by Selkie)Viator (sprite by Selkie)Valkazard KaiZweiRaiden EX (credit to Bass & Selkie)BakraidBakraid (XIV) technically not new, but loadout and function has been completely revisedBakraid (TT) dittoPanther - energy-oriented, same slot layout as the old Panther (XIV). DP 15.System: Mirage Shroud creates two duplicates with 25% of the original's HP/armor for 6 seconds. Copies deal 40% of the original's damage. The system can be cancelled early to swap positions with one of the duplicates.AshuraBuilt-in Hammer plus two melee weapons. The Hammer has light tracking and will attempt to return on impact.1x small ballistic, 2x small composite.Note: the old Panther (XIV) has been renamed Caracal to free the Panther name for the new unit. See Balance & Changes for its stat changes.
New ContentPresentation / QoL
Rewrote most dialogue.Replaced the standard AI portraits used by Dawn, Imelda, Kade, and Sera.Added MS Paint portraits for Dawn, Imelda, and Kade.Descent background and city cloud cover now scale by screen size.Lowered background rotation and scroll speed.Removed non-ArmaA gear from ArmaA market priority ship lists.The New Meshan AA market now offers more AA-specific ships.Optimized VRAM usage.Performance improvements for custom battles and Aleste scripts.Fixed an unnecessary method call in the strikecraft hullmod that could cause a performance hit.Lowered the quality of some backgrounds to trim file size.Added a memory key to track whether the player began with a sleeper start. (Don't ask why this wasn't already in place.)Added the armaa_core_independent tag. If a tagged unit's core is destroyed, controls of the ship are not locked. useful for units like the Bakraid. This behavior also applies automatically to any unit with the automated hullmod or a skeleton crew of 0.Specialized Service Bays now uses the dynamic stat armaa_strikeCraftRefitMod rather than a hardcoded +50%. This is irrelevant to most players, but it means you can build a carrier hullmod that modifies strikecraft refit rate for submods, or for when this functionality gets externalized.Switched the derelict faction used on Jenius to a whitelisted version.Quests
Added two new short quests: Red Earth, Iron Cages and Homecoming.Events & Scenes
Added a new event after docking at Jenius post-Crown of Cinders.Added a new event after completing Descent (fires after the end of the month).Added an alternate event if the player completely loses against the TT fleet at the Valkazard start.Added minor permutations to the Valkazard turn-in event if Homecoming was completed beforehand.Added missing Dawn–Sedge event scene(s).Added a small bar event variant if the player opted not to bring a weapon during SDTU.Added a post-market-dock event if Dawn is present and Yunifer (PAGSM) was recruited under certain conditions.Added two new Dawn events: one for AI core(s) piloting a ship in the fleet, and one following the last bar event.Added slightly alternate dialogue with Imelda during Crown of Cinders if the player is friendly to the Path.Valken III retrieval is now a selectable dialogue option that appears once conditions are met.If the player gives the Valkazard back to Sera, she can eventually return an upgraded, overpowered power fantasy version. Requires any one of: completing ATAC, completing Descent, or reaching Level 15.A small number of Pather ships will appear to assist during the first Crown of Cinders mission.Factions & Markets
Added the Nexerelin mercenary company Primary Colors, with Dawn bar event variations for each member.Added Exilium as a Nexerelin super ship start.Added a special custom procurement at friendly reputation with Sera, pulling from all unrestricted ArmaA blueprints.Added an industry on New Meshan that spawns fleets using mostly ArmaA gear.Added an industry on Jenius that spawns derelict patrols initially.Added Immelmann, a toxic planet at the edge of Gamlin's orbit.Added portraits for the REIC mercenaries (thanks roquetherogue).Hullmods
Added Exclusive Hangar Assignment — launches all ships with the strikecraft hullmod from a specific carrier (cruiser and above).Added the Delicate hullmod to all phase units.WINGCOM pilots can now gain the Veteran Pilot skill (see Balance & Changes).Balance & ChangesWINGCOMPilot progression reworked. Pilots now track XP stat that increases based on their ship's combat contribution each battle, scaled by their reputation and other factors. Skills can be changed at any time in the intel screen, but elite skills will be downgraded.Once a pilot reaches max level and has a high reputation level, they have a chance to upgrade an existing skill to Elite, if not already at the Elite limit.Veteran Pilot skill added. Any pilot at max level can be promoted to Veteran by spending a story point. Some pilots also have a hidden knack for flying and may distinguish themselves unexpectedly at any point in their career. Only a limited number of veterans can serve in a fleet at once.Ships with built-in WINGCOM and the Spare Chassis hullmod gain one extra wing member.Squadron size now scales properly with modifiers that increase the number of extra craft in a wing. (Tested with Diable and Reserve Deployment; edge cases may remain.)Removed the block on bomber LPCs for Frigate/Strikecraft.DP of a unit with the hullmod now increases based on fighter OP cost.Engagement range penalty reduced:Capitals: 20% → 15%Cruisers: 30% → 15%Destroyers: 40% → 15%Frigates: 70% → 50%StrikecraftRepairs are now finite. Each unit has a non-replenishable repair pool per engagement (50 by default). When landing after incurring damage, DP * hullLevel is deducted from the pool. Once exhausted, repairs cannot be made, but CR and ammo can still be recovered. Can be toggled back to effectively infinite repair via LunaLib.Added a slight delay to strikecraft launching from carriers initially.Removed the cap on the number of strikecraft that can launch from carriers on deployment.Specialized Service Bays' refit bonus is no longer hardcoded at +50% and now uses the dynamic stat armaa_strikeCraftRefitMod.ATACSpecialized Service Bays is now obtainable at 1000 progress.C-Stim Dispatcher moved from 200 points to 800 points.After completing ATAC for the first time, progress from destroying ships is doubled.Progress from destroying end game enemies, and enemies with the MONSTER tag, is doubled.Ground OperationsGround capable units interact with raids differently: they provide a flat bonus to raid strength as long as the player has at least one marine in the fleet. New formula is fleetpoints * officer level.Cataphract S-IIS-Mod bonus now varies based on whether the unit is piloted by an officer.Officer: increases damage to cruisers/capitals by up to 10%/20% based on pilot level; increases flux dissipation, turn rate, and autofire accuracy by 2% per level; increases DP cost.Non-officer: DP cost reduced by 20% (up to 10 points); 50% reduced chance to acquire D-mods; +10% combat readiness.Below 35% hull, gain +25% speed/maneuverability and +25% weapon flux cost for 5s.Ship SystemsExecutioner's MarkCharges: 2 → 1Turn rate: 100% → 50%Cooldown: 10 → 5Flux per use: 0 → 0.1 base capacityCan now be toggled like Burn Drive.BlinkMax uses: 2 → 1Cooldown: 1 → 8Havoc DriveTop speed: +300 → +150Hi-MACBoost charge now regenerates ~40% slower.Cancelling functionality added to the decelerate key (thanks Android9k).Added compatibility fix for Absolute Movement (thanks Android9k).Kouto ECMCapacity: 1500 → 2000Assault Boarding PodMechanics reworked. The pod latches onto the target's hull, dealing EMP and minor hull damage. Cannot penetrate shields.Once attached, it sabotages weapons and engines, starting at the insertion point and propagating outwards. Each attached pod increases weapon malfunction chance by 1% per shot and engine malfunction chance by 3%.Only three pods can attach to the same target at once, for a maximum of 9% engine and 3% weapon malfunction chance.If the pod fails to attach, it deploys its battle armors as a fighter wing and attempts to detonate near the closest enemy.UnitsAleste
Speed: 180 → 150System: Fuller Auto → Plasma JetsLaser Blade: damage 1800 → 1000, EMP damage 0 → 400Adjusted some mount positions.The left arm can now be swapped with all of the old modular Aleste weapons, not just the melee ones.Converted paintjob to MagicPaintjob.Aleste (Wing)
Wing size: 2 → 1Speed: 150 → 125Replacement rate: 20 → 25System: Claw Drone → Plasma JetsLaser Blade: damage 1800 → 1000, EMP damage 0 → 400Rajanya
CR per deployment: 20 → 45Damage resistance to explosions: 90% → 95%Increased the angular velocity imparted on user and target from axe swings. (In other words: hit stuff, make it spin.)Updated melee effects.Updated binder sprite (credit to Quacken) and bounds.ARU is now built-in.Bit: refit time 8 → 5; system None → Plasma JetsBinders (module): no longer have shields. Each intact binder instead contributes 5% shield efficiency to the core unit, for +25% total.AI adjustments:Better evaluates threats near the landing zone before committing.AI ships now charge in at an angle ra...
—————— V3.3.3 ——————
Zweishould more frequently transform to use the missile slot manually selected instead of attempting to fruitlessly fire them while disabledadd cataphract2 hullmod, remove ARUAdded goal variantsFixed Sys Ex not properly reducing cooldown timeGuarDUALadd cataphract2 hullmod, remove ARUAfter completing ATAC for the first time, progress from destroying ships is doubledfixed zwei not appearing in procurement / market
—————— V3.3.2 ——————
-- Fixes
Fixed bug where Valkazard Kai wouldn't be recognized for some things due to being a moduleFixed bug that wouldn't tick up dawn # of shrine visits properlyRemoved non-armaa gear from armaa market priority ship listsFixed strikecraft losing CR / PPT from corona's / black hole terrain effect on campaign layer when carriers were presentFixed bug that would cause soft lock of CoC if player started the mission from the bar hint instead of Kade directlyFixed bug that would cause Meshan Vigil Fleet & Arusthai fleet to pursue each other off mapFixed CTD that would occur when trying to view MagicLib paintjobs by the intel menu (Thanks to Histidine for diagnosing this!)fixed 0 wep flux / sec bug on hel corsairadded additional null check for core unit selectionfixed strikecraft hullmod displaying irrelevant sections in codexfixed variableUnit hullmod ctdfixed visual bug that could occur at non standard WINGCOM pilot levelsIncreased hullfrequency of Einhander, bassline, Bakraid, einhander+Fixed ATAC "Hostile Ships destroyed" check when already at maxSpecialized Service Bays refit % is no longer hardcoded +50%, and now uses dynamic stat armaa_strikeCraftRefitModFor the most part, this is irrelevant to 90% of the people who read this, but it means you can create hullmod for carrierthat increases/decreases strikecraft refit rate for submods / when i externalize this functionality-- Additions
add mem key to track if player began with sleeper start
dont ask me why this wasn't in place alreadyA small number of Pather ships will appear to assist during the first COC mission
ATAC
Specialized Service Bays is now obtainable at 1000 progressC-Stim Dispatcher has been moved from unlock at 200 pts to 800 ptsadded tag "armaa_core_independent"
For stuff like bakraid - if core unit gets destroyed, will not lock controls of the shipthis behavior also automatically applies to any unit that has automated hullmod or skeleton crew of 0Added small bar event variant if player opted not to bring a weapon during SDTU
Added post market dock event if Dawn is present and Yunifer(PAGSM) was recruited under certain conditions
Added nex mercenary company, Primary Colors
Added dawn bar event variations with each memberBellator
Increased all weapon arcs by 40 deg except for front and rear mountsadded passive aura - grants 0flux bonus to all strikecraft within 4000 su, up to 70% of their fluxeffect diminishes as Bellators hard flux increasesShip System: Booster -> Mine StrikeGamlin
Orbital Fabricator industry on Jenius now supplies heavy machinery & some other thingsFixed patrols spawned by the Orbital Fabricator not using their custom dialogue / asking about transponderNekki was changed from a yellow start to brown dwarfNekki now has a CoronaJenius was moved out of Nekki's orbit into Gamlin's orbitJenius starts the game marked as "hidden" to prevent it being selected for mission targets / etcSet to unhidden once it becomes an official indie planetAdded toxic planet at the edge of gamlin orbitMisc
made it even more obvious that being reckless during REIC will make the final raid more difficulthiring the mercenaries during REIC now also provides some marinesfixed bug where REIC mercenaries departure dialog wouldn't fireadded portraits by roque for reic mercsEinhänder
Cataphract hullmod was replaced with Cataphract2 hullmodBlink
Max uses: 2->1Cooldown: 1->8Raiden EX- added tag "armaa_core_independent"
Panther:- DP: 15->14- Capacity: 2600->3000
Assault Boarding Pod- Reworked mechanics- Latches onto the target's hull, dealing EMP Damage minor hull damage. Cannot penetrate shields.- Will attempt to sabotages weapons and engines, starting insertion point and propagating outwards.- While attached, each pod increases weapon malfunction chance by 1% per shot, and engine malfunction chance by 3%.- If the pod fails to attach to a target, it will deploy the battle armors as a fighter wing and attempt to detonate near the closest enemy- Fixed assault pod explosion killing it's own fighters- Only 3 boarding pods can attach to the same target at any time, inflicting a maximum engine malfunction chance of 9% and weapon malfunction chance of 3%
Aleste:- Adjusted some mount positions- Left arm can now be swapped with all of the old modular aleste weapons, and not just the melee ones- convert paintjob to magicpaintjob
Caymon- added SHIP_WITH_MODULES tag
WINGCOM:- Ships with built-in wingcom gain one extra wing member- Squadron size should properly scale with modifiers that increase the number of extra craft in a wing- This has only been tested with Diable and reserve deployment, so may have some weird edge cases- fixed potential bug that would prevent empty squad slots from being refreshed- Removed the block on bomber LPCs for Frigate/Strikecraft- Reduced Engagement range penalty- Capitals:- 20% -> 15%- Cruisers:- 30% -> 15%- Destroyers:- 40% -> 15%- Frigates:- 70% -> 50%
Kouto ECM
Capacity: 1500->2000Nexerelin
Added Exilium as super ship startValkazard Kai
Fixed bug where blade hitbox did not match it's actual lengthGuarDUAL
PERCEPT homing shots no longer deal near guaranteed EMP piercing damageChance: 90% near target max flux -> 70%fixed most graphical jitter bugsRajanya
Increased angular velocity imparted on user and target from axe swings (in other words, hit stuff -> make it spin)removed some redundant weapon logicIncreased damage resistance to explosions from 90% to 95%CR per deployment: 20(I actually dont remember what it was originally lel) -> 45%Adjusted Rajanya AI
Should better evaluates threat near landing zone before committingAI ships will try to charge in at an angle instead of directly head onshould use system defensively where appropriateAI will cut short system usage mid-flight when appropriate (offensive uses should abort if they blunder into too much firepower / defensive uses end early once the ship is clear)Fixed the AI charging at very high flux when it should be retreatingFixed a freeze where a ship with no nearby ally would get stuck unable to attack or fleeFixed a potential NPE in the damage listenerAshura
swings/attacks impart angular velocity on user & target like Rajanya (though much lower)added slight knockback to melee attacksFixed AI being somewhat apprehensive about throwing the boost hammer
—————— V3.3.1pr ——————
Strikecraft
Fixed strikecraft not repairing if only a certain % of HP could be restoredFixed CR not being restored once repair pool was exhaustedFixed Bellator captain being referred to with male pronouns regardless of gender
fixed typo that prevented a dialog option with gamlin luddic fleet from firing
fixed typo that prevented a dialog option with Sera post REIC from firing
Fixed MRC market having no ships for sale
Updated priority ships for MRC
WINGCOM
Completely reworked squadron pilot progressionPilots now have an individual, persistent XP stat that increases based ontheir ship's combat contribution each battle, scaled by loyalty and other factorsReaching a level grants the pilot a new skill; progression is now deterministicrather than randomOnce a pilot reaches max level and is sufficiently loyal, they have a chance toupgrade an existing skill to Elite (if not already at the Elite limit)WINGCOM pilots can now gain the "Veteran Pilot" skill:Any pilot at max level can be promoted to Veteran by spending a story pointAdditionally, some pilots have a hidden knack for flying and may distinguishthemselves unexpectedly, at any point in their careerOnly a limited number of veterans can serve in a fleet at onceadded 2 dawn event:
ai core(s) piloting ship in fleet
one succeeding the last bar event (this one silently raises level cap +3)
Valkyrie (AA)DP: 8->10Bays: 2->1
Valkyrie (AA)(Aleste)DP: 8->12Bays: 2->1
MUSHA-slightly adjusted MUSHA sprite and added blinkers
Support Range: 1000 -> 2500removed invisible vulcan weaponValkazard Kai
Fixed half-charging MOONLIGHTRemoved shields on modulesSystem: Recall Deviceincreased shield radius to encompass modulesLone WolfDamage bonus cap: 40%->25%Weight for bonus calculation was reducedFighters: 0.25->0.05Frigates: 0.5-> 0.25Destroyers: 1 -> 0.8Cruisers: 1.5->1.5Capitals: 2->2Havoc Drive
Top Speed: +300 -> +150Raiden EX
Added back the 2 built-in drone bays it initially came withUses same drones as Valk Kai, as previouslyHi-MAC
Added fix for compatibility with Absolute Movement (thanks to Android9k)Canceling functionality is now also added to decelerate key (thanks to Android9k)Boost charge now regenerates ~20% slowerReduced VRAM usage of the destroyer mech legs
hullmod
Mission backgrounds now load on demand instead of at startup
Cuts estimated base VRAM usage from ~160 MB to ~91 MBNote: some VRAM monitoring tools may still report worst-caseallocated memory rather than what's actively loadedCaracal
Medium Ballistic -> Large BallisticSlightly adjusted spriteMedium Universal -> Medium MissileDP: 7 -> 11Slightly adjusted guarDUAL sprite / animation
Valkazard Kai
Moonlit +Blade length now scales from range bonusesadd “wings” back to valk kaiChakram BitShip System: temporal shellwhen near enemies, deploys 4 very short range beams that fire and rotate continuouslyfunctions similar to laser blade, doing full damage on contacteach hit on targets that aren’t fighters increases flux levelonce flux reaches max, returns to “rearm”Valkyrie (AA) / Caymon / Exilium
the attached cataphracts no longer are treated as destroyed when deployedIf the mothership is destroyed, you have to pay the full repair cost as previousRajanya
Heat AxeReduced energy cost from 1000-> 250. AI should be a lot more inclined to use itAdded Valkyrie(AA)(Aleste)
has 2 aleste instead of 1 aleste, 1 MushaM2fixed minor bug with lunasetting retrieval
added small compat for moci mobile suits / mobile armor in atmo missions
Fixed inconsistent carrier-validation between docking AI and hullmod (TL: Strikecraft can now dock on station modules)
Strikecraft
Added warning when strikecraft repairs are exhaustedBakraid
Added warning when AI strikecraft ejects from BakraidOrdering Bakraid to direct retreat will cause the core unit to immediately ejectBakraid at <= 25% CR will automatically eject core unitV3.3.1Bakraid(s)
fixed bug where core unit could be destroyed and bakraid controls would not lock
fixed bug where core unit's legs could still be visible after ejecting
fixed bug where core unit would remain invisible after redocking
fixed "bug" that would have core unit take damage in situation where bakraid's shields logically should prevent it
small sprite adjustment to the bakraid(s) central module hardpoint
Kouto ECM
fixed bug where AFCSS would only apply to one target instead of every ship that failed the ECCM checkfixed bug that would spawn dozens of assault pods when firing the weapon
Emergency recall device unlocks at 400pts ATAC instead of 1000pts
Fixed bug where ERD would state it only can be installed on strikecraft, but could be installed on anythingIncrease hull priority of caymon, bassline, Fenris by .50
Bellator
Add Spare Chassis Stroage, Specialized Service BaysguarDUAL
Top Speed: 240->280guarDUAL (wing)
Top Speed: 240->280Spriggan Powered
Added Spare Chassis (this is probably a bad idea)Caymon, Fenris
Added Spare Chassis Storagevalkazard kai
update descupdated most weapon descs (RCL2 still not in)fixed all head hullmods to properly display functionalityAll head units have some sort of gimmick(effects may not be final):TL-11 EWAR Laser+3% ECM ratingon painted target:Reduced autoaim by 50%increase damage to weapons by 14%increase damage to engines by 10%has chance to generate shield piercing EMP arcs based on target hard flux levelAMWS (Commander)+25% sensor range & sight radius+25% Command point regenIncrease performance of up to 10 units within 1000 SU by 10%Adversity:Enable 0-flux speed boostAs the number of enemies within 2000 su increase, Ballistic & energy weapon damage increasesthe bonus decreases based on the number of friendly ships using same formula+10% ship system recharge rate
—————— V3.3.0rc2 ——————
Fixed Panther / Caracal not losing their speed / maneuverability nerf once shield is destroyed
fixed dawn losing rep from certain dialogue choice when she wasn't present for it
HI-MAC
fixed being usable while phasedfixed being usable while venting or overloadedfixed being installable on hulls > destroyer sizeadd exilium and Raiden
removed duplicate cpc rules
sera custom procurement will include guarDUAL wings if player has 600 points in atac event
cpc capacity now scales by repFixed piloted unit not being a valid choice for unit swapping
fixed soft incompatibility with starship legends & core swap
core unit is treated as the "source" of reputationbakraid will inherit the rep of core unit swapped into itunit swapped out inherits bakraids current repfixed rajanya glow color on axe
Bakraid
Will now auto eject core unit before destructionIf neural interface is installed on both core and bakraid, will continue fighting if manually ejected fromAI units will now manually eject based on the core units condition instead of the bakraidsFixed strikecraft attached as modules trying to repair / recall device attempting to teleport them
added all known armaa carriers to priorityhull(s)
Ashura
Vibro CutterDamage: 800->640 (-20%)bakraid
hull 3500->5000
arm 350->400
DP 12->10
Max Speed: 90->75
shield omni->front
shield arc 150->300
bakraid(h)
hull 3500->5000
arm 350->500
max speed: 90->75
shield omni->front
shield arc 150->300
OP 80->100
barkraid(ht)
max flux 5400->6000
OP 80->100
shield eff 0.7->0.6
shield arc 150->120
—————— V3.3.0rc1 ——————
Fixed Panther / Caracal not losing their speed / maneuverability nerf once shield is destroyed
add Raidenboth it and exilium available at 1000 pts in atacremoved duplicate cpc rules (caused custom production order bug)sera custom procurement will include guarDUAL wings if player has 600 points in atac event
—————— V3.2.7 ——————
fixed Hegemony having access to base panther variantfixed Mirage Shroud spawning phantoms with wrong ownerfixed missing tokensfixed reactive carapace having a var cast as int instead of floatfixed misspelled rules trigger for kato dialoguefixed misnamed file that would cause ctd on case sensitive OSfixed missing fx in ocean battleclassic aleste (e-type) should now show up in marketsincreased frequency of all AA hulls for the AA marketBellator:OP: 380->420Speed: 40->45Shield Efficiency: 1.4->1.1Diss:1100->1200Spare Chassis & Spare Chassis Storage:
Spare Chassis Storage
Can be installed on ships with launch bays (except for frigates)Increases # of fleet spare chassis by 0/1/2/3This stacks across the fleetSpare Chassis:
Built-in on strikecraft with low base stats (Wingcom broadsword, sarissa, etc)After a delay (10s) ship with this hullmod can respawn when destroyed as long as spares remainAll ships pull from the same poolOnce exhausted, can no longer respawndesc said it prevented dmods, but didn't actually - fixedMoved "Assign core unit" to bottom of menu on New Meshan
Option only appears if valid units are in the fleet
fixed minor typo in valk start
fixed Ceylon spawning immediately at start of city battle
fixed dawn being removed from market by officerEvent
minor typo fixes
descent bg scales by screen size
city cloud cover scales by screen size
dawn kanta's den dialogue
shrunk shadows cast in city battle by 20%
fixed axe floaters
trimmed some cassian dialogue
added armaa_traveldrive to aleste e-type
kshatriya binder particle cannons altered
increased arc to 180 degrees so they can actually aim and fire in a less chaotic pattern
the emitted beam is more like a targeting laser and does minimal damage a la lidar
V3.2.6
  —— 重点内容 ——
巨幅加强了 王种-级,现在它是某个剧情任务战斗中的“Boss”
重写了绝大部分Mod文本,大约有 130 页的体量,所以花了相当长的时间,我确信肯定有遗漏的地方  (汉化注:似了喵)
调整 铁骑 S-II 船插的内插增益效果
调整 ATAC 相关的技能增益
“改进”了大部分剧情任务的特效 + 一些性能优化
扩展了 瓦尔卡扎德 开局的内容
扩展剧情 + Dawn 相关的内容
添加了能让 Dawn 在玩家加入辛达/安装某些炒鸡神必船插后不会被气跑的 LunaLib 选项
重战机 现在只能在战斗中进行有限次数的维修,次数限制取决于机体部署点,如果你还想像以前一样无限整备重战机,将该选项的设置值改为 999 即可
铁骑机体现在提供固定值的突袭强度加成,只要玩家舰队中至少有 1 名陆战队,即可获得该增益(换言之,即使铁骑提供的突袭战力大于舰队中的陆战队人数,也能提供全额加成)
新舰船(译名均为暂译名):斗战者、执达员、阿修罗、狞猫
猎豹-级 和 翔鹰-级 重做
新增标准型号的中科翔鹰  现在可以切换翔鹰内挂载的铁骑型号
-----------------完整版更新日志--------------------
  注:优先翻译游戏内容相关的内容,部分bug修复不作翻译(懒,摸了)
  ///// 杂项 & Bug修复 //////
重写了全部(大部分?)对话
为 余烬之冠 的舰队规模要求添加了更多说明
为 Gamlin 添加了明显的剧情内容引导
更充分地突出 余烬之冠 任务线不会在两场 Jenius 战斗后结束
调整了一些剧情战斗
优化部分剧情战斗的性能表现
新增两个新的短线任务(译名均为暂译名):  红土与铁笼  归乡
新增了回收 瓦尔肯 III 的对话选项,在条件满足后出现
为 余烬之冠 的舰队规模要求添加了更多说明
如果玩家与 卢德左径 友好,Imelda 的相关对话会略有不同
新增(Magiclib?)成就 - 在 锡兰-级 撤退前将其击沉、与 Dawn 造访所有卢德圣地、失去 Dawn、加入 ATAC、获得 瓦尔卡扎德-级
新增 余烬之冠 剧情战斗中增援出现时的浮动文本
New Meshan 的 骤雨军事公司 子市场现在应该会出售更多骤雨相关的舰船
新增缺失的 Dawn-Sedge 剧情事件
Dawn 现在会在特定场景下等到玩家访问 2 次市场后再与玩家对峙
为 New Meshan 新增一座工业设施,可生成主要使用 骤雨军事公司 装备的舰队
为 Jenius 新增一座工业设施,初始时会生成开拓者无人舰巡逻队
增加了为 翔鹰-级 更换核心机体的功能
新增了在 余烬之冠 后访问 Jenius 时的事件
为所有相位机体添加 精密机械 船插
新增了完成 降临 后的新事件 (在月末后触发)
瓦尔卡扎德 不再会在玩家允许骤雨军事公司扫描机体后被 Sera Pha 收走
如果在 瓦尔卡扎德 交还事件之前已经完成了“归乡”,则会触发差分剧情
如果玩家在 瓦尔卡扎德 开局时输给了 速子科技 舰队,则会触发候补事件
移除了某支固定生成舰队中技能是等离子爆裂驱动器的神必不败
修复了如果在游戏开局时就已拥有 瓦尔卡扎德,在 降临 任务结束时能获得第二台的问题
修复了 Dawn 被雇佣后作为联系人的她不会立即被移除的问题
修复了 Kade、Imelda、Deadeye 的二刺螈头像包版本头像不显示的问题
修复了导致市场中刷新更多军官的Bug
修复了 翔鹰XIV 标准装配未使用全部装配点的问题
修复了 瓦尔卡扎德 标准装配超出装配点上限的问题
添加了关于 AI 生成美术素材所用工具的说明
修复了因缺少 LunaLib 导致的闪退问题
修复了因未使用变量导致的闪退问题
修复了 重战机 船体插件中不必要的函数调用,该调用可能导致性能损失
修复了带有 independent_of_carrier 标签的舰船在没有其他舰船存在时无法在战役地图上移动的问题
修复了 余烬之冠 任务后 Jenius 的子市场未正确转移的问题
修复了 复合型机体 分离出的舰船未被设为玩家最后转移到的舰船的问题
修复了 朱诺 III 会持续播放充能音效的 bug
降低了一些背景的质量以减少文件体积
为 "王牌" 技能添加了额外条件以防止 Dawn 的语音台词播放
  ///// 舰船 & 战机 /////
瓦尔肯 X 特装型 和 阿莱斯特 的装甲值提高 50,雷诺斯、恶灵 强化型、光斗 电子战型 的装甲值提高 100
略微降低了所有铁骑的转向性能/加速度
锡兰-级  修复了 AI 只在最小射程使用战术系统的问题
看门狗-级  改进了 (?) AI  护盾效率:1.05 -> 1.00  提高基础航速
删除联队:孔雀鱼、英武、瓦尔肯 (P)
阿莱斯特(战机联队)  联队规模:2 -> 1  航速:150 -> 125  战术系统:CLAW 无人机 -> 等离子推进器  更换时间:20 -> 25激光军刀  伤害:1800 -> 1000  EMP 伤害:0-> 400
阿莱斯特-级  脚本性能优化  修复了头部武器使用针刺而非火神炮的音效和射弹的问题  航速:180 -> 150  战术系统:自律超控 -> 等离子推进器激光军刀  伤害:1800 -> 1000  EMP 伤害:0 -> 400
光斗-级  修复了缺少躯干武器的问题
王种-级  更新了近战效果  新增 自动修复单元 作为内置船插无人机  整备时间:8 -> 5  战术系统:无 -> 等离子推进器肩甲(模块)  不再拥有护盾  每个完好的肩甲为本体提供 5% 的额外护盾效率(总计 +25% 护盾效率)
翔鹰-级  结构值:1500 -> 2500  装甲值:200 -> 250  幅能耗散:180 -> 225  航速:110 -> 140  中型槽位改为大型槽位  移除一个导弹槽位  核心机体可在市场更换
双卫-级  修复了变形后护盾角度逐步缩小的问题  修复了 AI 在没有敌人时频繁变形的问题
双卫 FV(战机联队)  转管机枪  充能时间:0.35 -> 0.1  蜂群 SRM -> 破舱 SRM(战机型)  添加 ECCM 船插
枪舞  贴图调整
瓦尔卡扎德-级  如果玩家选择将 瓦尔卡扎德 还给 Sera,她最终会归还一台升级版的后继机触发条件(满足一项即可):  完成 ATAC 事件进度  完成任务 降临  达到 15 级
瓦尔肯 X 特装型  舰船系统:机动推进器 -> 自律超控
猎豹 (XIV)  重做并更名为 狞猫-级  相位线圈 -> 浩劫驱动器  部署点:8 ->10盾牌(模块)  EMP 发射器 -> 热诱弹发射器
新舰船:阿修罗-级(暂译名)  内置战锤 + 两把近战武器  战锤具有轻微追踪能力,并会(尝试)在命中后返回  1x 小型实弹,2x 小型复合槽位
新舰船:猎豹-级  与之前的 猎豹 (XIV) 基本相同,但主要使用能量武器  部署点:15战术系统:幻象帷幕(暂译名)  创造两个持续 6 秒的镜像,拥有本体 25% 的结构/装甲  镜像仅造成本体 40% 的伤害  玩家可以提前终止技能,与其中一个镜像交换位置
新舰船:执达员(感谢 Selkie!)
新舰船:斗战者(感谢 Selkie!)
星河-级  战术系统:机动推进器 -> 闪现(原版)  战术系统:火矢填弹器 -> 自律超控(MRC型)  护盾角度:300 -> 120  护盾类型:前盾 -> 全盾
  ///// 武器 /////
删除已弃用的 着陆信标 武器
朱诺 Mk. II  装配点:16 -> 13  射程:1000 -> 800
  ///// WINGCOM 套件 /////
安装此船插的舰船部署点提高,具体数值取决于已安装战机的装配点成本
  ///// 重战机 /////
维修  重战机现在在每场战斗中的维修次数是有限的  每台机体每场战斗都有一个固定的、不可补充的维修池 (默认为 50)  受到伤害后着陆整备时,会从维修池中扣除 部署点 x 船体级别 的点数  维修池耗尽后无法再维修船体,但仍可恢复 战备/弹药  可通过 Lunalib 切换回无限维修的模式
部署  为 重战机 从航母上出击增加了轻微延迟  移除了已部署航母可出动的重战机数量上限
  ///// 铁骑 S-II 船插 /////
S-插件加成根据舰船是否已指派军官而有所不同
有军官:  根据驾驶员等级,至多提高 10%/20% 对巡洋舰/主力舰造成的伤害  驾驶员等级每提高一级,便增加 2% 幅能耗散、转向速率和自动开火精度  提高机体部署成本
无军官:  部署成本降低 20% (最多 10 点)  获得 D 插件的几率降低 50%  +10% 战备上限
结构值低于 35% 时,+25% 航速/机动性并 -25% 武器幅能产生量,持续 5 秒
  ///// 地面作战 /////
调整 铁骑 S-I 和 铁骑 S-II 与突袭的互动方式
铁骑机体现在提供固定值的突袭强度加成,只要玩家舰队中至少有 1 名陆战队,即可获得该增益  战力增益相当于 舰队点数(俗称自动分)x 2 x 军官等级
  ///// 战术系统 /////
刽子手标记  修复了会大幅增加目标舰船防御属性的 bug  充能次数:2 -> 1  转向速度:100%->50%  现在可像 烈焰驱动器 一样提前刹车  冷却时间:10 -> 5  使用时产生幅能:0 -> 0.1 基础容量
  ///// 剧情任务 /////
余烬之冠  修复了第一场剧情战斗中背景部分透明的问题  为任务添加了“过场动画”作为展开  提高了第一场剧情战斗中无人机的生成速率  修改了一些特效
降临  王种-级 现在将在此任务中出现  修改了一些特效  移除了 雷诺斯 (RS)

—————— V3.2 ——————
======新增内容======
- 新增“性能模式”Lunalib设置   - 减少大量剧情战斗中的特效
- 新增可以跳过舰队规模判定启动“余烬之冠”任务线的故事点选项
- 为 Dawn 新增了一些语音台词
- 新增 3 个 Dawn 相关的剧情事件(【数据删除】、行星杀手等)
- 新战机联队:武者   - 8 装配点,3 联队规模   - 低速、中射程,优先攻击战机
- 新舰船:低音弦   - 战斗航母
- 新舰船:翔鹰(TT)
- 新增原版战机的 重战机 版本变体   - 低装配点,内置包括 WINGCOM 系统在内的多个增益船插      - 新 (?) 舰船:阔剑 (WINGCOM)         - 1x 复合槽位,2x 内置轻机枪      - 新舰船:希腊矛 (WINGCOM)      - 新舰船:三叉戟 (WINGCOM)         - 战术系统:后备部署         - 1x 后置能量槽位
- 新剧情任务:降临   - 如果开局时未选择 瓦尔卡扎德-级,可在该任务期间遭遇并获取该机体
- 新剧情任务:沉默为证   - 可在与 Fort Exsedol 的 MRC 联络员 >= 25 好感时触发
- ATAC "事件"   - 舰队中存在 骤雨军事公司 舰船时,通过击毁敌舰积累事件进展   - 提供多种奖励 + 重战机相关的增益效果
======问题修复======(其他版本的修复部分我就不翻了,摸了x)
- 修复 光斗 E型 缺失描述的bug- 修复重战机无法从改装机库舰船上出击的问题- 修复当鼠标悬停在带D插的 双卫-级 的 可变机体 船插上时游戏崩溃的问题- 修复敌方的 猎豹-级 在生成时拥有 5000% 战备值的问题- 骤雨军事公司 现在拥有 第十四战斗群 相关机甲的蓝图(这意味着这些舰船会出现在他们的特殊子市场上)- 修复中途加入该mod后载入存档时可能发生的若干问题- 修复某废弃空间站的描述中错误提及 Raven 的问题- 修复 HI-MAC 机动系统 会在未双击同一激活键时错误触发的问题(例如先按A后按D)- 修复在熄火后使用 HI-MAC 机动系统 会导致充能量表为负的问题- 优化 HI-MAC 机动系统 激活状态下舰船的 AI 行为,降低其自杀倾向,增加护盾使用频率- 修复重战机在着陆状态被摧毁时可能无法正确判定死亡的问题- 修复重战机从航母上出击时仍会激活巡航驱动的问题- 修复重战机从机库出击时方向错误的问题- 修复 PERCEPT 光球 在目标已死亡时不会切换目标的问题- 修复重战机出击后总是向前加速而非向当前朝向加速的问题- 优化带特殊背景的剧情战斗的性能表现- 新增额外的突击舱移除检测 (当整备率低于 90% 时移除自己   - 由于其无法自然补充新战机,因此不会引发问题
======内容调整======
- 现在 Jenius 在 余烬之冠 任务完成后会变为 海盗 而非 非势力团体 控制的星球   - 任务期间,该星球的控制权会短暂归属 主权国 以避免剧情袭击导致的海盗关系损失
- 重战机受到的对战机伤害加成不再无上限   - 现在最高受到 25% 的额外伤害   - 新增浮动文本,以更直观地显示重战机受到额外伤害的情况   - 新增与此机制交互的船插:      - 定位截面干扰器         - 效果:抵消重战机所受的对战机额外伤害,但:            # 受到来自护卫舰的伤害 +20%            # 受到来自驱逐舰的伤害 +10%            # 受到来自巡洋舰的伤害 -10%            # 受到来自主力舰的伤害 -20%            # 从 1000 SU 起,敌方巡洋舰和主力舰的自动开火精度随与该舰船的距离接近而降低(最高20%),效果不叠加- 调整 重战机 船插的描述,明确重战机享受护卫舰级别的船插增益- 修复重战机在完全修复后仍会受低战备值故障影响的问题
- 战斗兴奋剂注入装置   - 持续时间:0.7秒 -> 1秒   - 冷却时间:10秒 -> 6秒   - 修复护盾开启时擦弹效果仍能触发的问题
- 朱诺 Mk. III   - 充能时间:1.5 -> 1
- 阿尔塔格雷夫-级   - 艾克萨雷扎榴弹发射器      - 单次发射量:2 -> 4      - 射程:600 -> 800      - 冷却:5 -> 4      - 伤害:500 -> 550   - 因陀罗之雷      - 射程:600 ->1000
- 瓦尔肯(战机联队)   - 装配点:7 -> 4   - 整备时间:9 -> 5   - 调整描述文本   - 贴图重置   - 武器调整:轻型突击炮 -> M1 导弹发射舱   - 现在其躯干被毁时可能发生殉爆,以符合描述中的设定      - 造成 [结构值 + (弹药量 x 武器伤害)x 0.25] 范围伤害
- 瓦尔肯X 特装型   - 装甲值:100 -> 80   - 新增船插:HI-MAC 机动系统   - LS-20 热能军刀      - 蓄力时间:0.33 -> 0.11      - 冷却时间:0.33 -> 0.55      - 应该能减少因前摇导致近战打空的情况
- 恶灵 强化型   - 中型实弹槽位 改为 小型实弹槽位   - 新增 2 个小型导弹槽位   - 移除内置的无人机联队   - 结构值:700 -> 800   - 装甲值:100 -> 200
- 看门狗-级   -装配点:85 -> 100   - 贴图调整   - 护盾效率:1.1 -> 1.05   - 新增 2 个小型复合槽位   - 大型混合槽位 改为 大型实弹槽位   - 攻城模式      - 航速惩罚:50% -> 20%      - 不再禁用护盾- 看门狗 (XIV)   - 战术系统:再装填 -> 攻城模式   - 武器从一门巴雷特镖炮变为两门
- 星河-级   - 最高航速:90 -> 100   - 大型能量槽位 改为 大型通用槽位   - 星河 (MRC) 的眼睛现在会主动追踪当前锁定的舰船
- 枪舞(战机联队)   - 装甲值:250 -> 200
- 猎豹 (XIV)   - 现在在 翔鹰-级 过载时仍可进行分离   - 分离时继承 翔鹰-级 在战斗开始时的初始战备值
- 双卫-级   - 贴图调整   - 优化(?)AI   - 部署点:15->13   - BETA模式      - 非导弹武器射速:0.50x -> 1.00x   - ALPHA模式      - 非导弹武器射速:1.00x->1.50x      - 应该能补偿其武器槽受限的问题   - 最高航速:250 -> 240   - 幅能容量:1750 -> 2000   - 调整头部武器的开火偏移   - PERCEPT(模式A)      - EMP: 25 -> 45   - PERCEPT (战术系统)      - 充能时间:1->0.30
- 翔鹰 (XIV)   - 战备值上限锁定为 100%,修复分离时可能出现 50000% CR的问题
- 阿莱斯特 S-II   - 战术系统:自律超控      - 修正描述错误(描述为武器射速+30%,时间流速+20%,但实际效果为武器幅能产生量-30%,时间流速-25%)
- 星河 (MRC)   -战术系统描述修正      - 战斗内效果描述为仅影响实弹武器,实际效果为影响能量+实弹武器      - 效果描述为武器幅能成本降低 10%,实际效果为 20%
- 强弩突击舱   - 单次发射量:1 -> 2   - 每个突击舱生成 2 台战斗装甲(此前为 4 台)   - 新增武器:TB-11 鱼叉(阿莱斯特同款)   - 新增了引擎   - 替换更好但是和之前一样烂的贴图(?)   - 突击舱现在会在整备率低于 95% 或结构低于 50% 时自毁
—————— V3.2RC2 ——————
- 为 速子科技 学说中新增一些此前缺失的战机联队
- 瓦尔卡扎德-级   - 在 AI 驾驶时会更主动地使用近战武器
- 阿莱斯特-级   - 在 AI 驾驶时会更主动地使用近战武器
- 武者(战机联队)   - 装配点 8 → 12   - 新增武器:1x 轻型粉碎者加农炮   - 标签从截击机改为支援机   - 轻型粉碎者加农炮 射程 700 → 800
- M1 导弹发射舱   - 单次发射量 10 → 4
=== MRC 沉睡者开局扩展 ===- 新增与开局的特殊敌对舰队遭遇时的剧情对话- 新增与开局的特殊敌对舰队遭遇后的剧情对话- 新增开局遭遇战后在 New Meshan 和 Fort Exsedol 的新剧情内容
- 为 Dawn 新增了独特的战斗骚话内容
—————— V3.2RC3 ——————
- 女武神 (AA)   - 搭载的机体从 阿莱斯特-级 改为 阿莱斯特-E(早期型)      # 战术系统:微缩型爆裂驱动器 → 加速推进器      # 装配点:30 → 15
- 为 翔鹰(TT)新增舰船描述
- 阔剑 (WINGCOM)   - 小型复合槽位 改为 小型实弹槽位   - 贴图调整
- Dawn 现在将在以下情况下离开玩家舰队:   - 玩家进行了饱和轰炸(永久离队)   - 接受 辛达强权 雇佣协议(可能永久离队,也可能不会)
—————— V3.2.1 ——————
- 新增对话选项:如果与 MRC 友好,可以说服海盗舰队撤退(仅限生成自 Fort Exsedol 的舰队)- 将 双卫-级 / 双卫 (FV) 加入 ATAC 进度奖励中- 拥有 铁骑 S-II 型 船插的舰船不再会因搭载高伤害导弹而承受整备惩罚
- 双卫-级   - 新增船插:自动修复单元   - 辐能容量:2000 → 2250   - 辐能耗散:175 → 225   - 现在可以使用鼠标中键变形   - 开启护盾时不再强制变形      # 战机模式下护盾角度变为基础盾角的 50%      # 战机模式下护盾承受伤害增加 25%
- 新战机联队:双卫 (FV)   - 与 双卫-级 基本相同,但没有 PERCEPT 技能、辐能容量/耗散和护盾性能更差   - 21 装配点
- PERCEPT(战术系统)   - 充能时间:0.30 → 0.25   - 冷却时间:3 → 1.5   - regen(译注:不懂):0.06 → 0.08   - 导弹拦截范围:700 → 800   - 导弹发射数:1 → 4(取决于辐能水平)
- 女武神 (AA)   - 新增更多装配类型   - 可能出现搭载 武者+武者狙击型、阿莱斯特+武者、武者+猎豹(霸主专属)的各类变种
—————— V3.2.2 ——————
- 武者 狙击型   - 防御系统:阻尼力场 → 前向护盾   - 武器:磁轨炮 → 飞翼长矛(纯文本更动)      # 单发射击辐能:40 → 400
- 恶灵 强化型   - 部署点:5 → 6
- 双卫-级   - 加速度:240 → 200   - 提高机甲形态下的减速能力(240 → 480)   - 修复了部分武器的奇怪导弹定位问题   - 调整炮塔开火偏移,现在会略微更偏左射击(应该有助于攻击小型目标)
- HI-MAC 机动系统   - 热键不再强制绑定为 WASD   - 现在分别绑定到加速、左转、减速和右转的按键
—————— V3.2.4 ——————
- 武者 狙击型   - 贴图调整   - 结构值:1100 → 1000   - 装甲值:175 → 300   - 小型导弹槽位 改为 小型复合槽位   - 部署点:3 → 4
—————— V3.2.5 ——————
- 突击舱   - 船体级别改为战机   - 应该能防止在使用大量突击舱武器时出现战斗无法结束和屏幕被摧毁通知刷屏的问题
- 猎豹-级   - 部署点:4 → 8
- Sera 现在在高好感时会正确地给予 1 艘 王种-级 作为奖励,而不是直接给予该机体的蓝图
- 新战机联队:武者 M3
- 瓦尔肯 X(战机联队)   - 联队规模:3 → 2
- 双卫-级   - 护盾效率:0.85 → 0.90   - 护盾角度:120° → 160°   - 调整 AI
- 摩尔加纳-级   - 摩尔加纳 B 现在不再拥有补给消耗/维修时间,这应能防止 摩尔加纳-级 在战斗结束后显示船体/装甲为 50% 的问题(实际上并非如此,只是模块被摧毁了)
- 势力争霸   - MRC <-> 辛达 好感上限:-40 → -10
25.3.21+修复了骤雨的机甲停靠在空间站机库时的闪退问题;+修复了重战机可以获得零幅能加速的问题;(↑某种意义上可能削弱了给重战机上安超的玩法↑)+补全了MRC复仇行动中部分缺漏文本的翻译,在瘫痪轨道站报错时将弹出更多可以用于排查的报错信息。+*大概*修复了MRC开局后,无法正常进行原版辛达任务“篡位者们”的问题。理论上不需要开新档。
25.3.16+修复抵达Volturn附近时弹出缺失文本的问题;+修复无法使用故事点内置铁骑船插的Bug(已改写船插安装机制以阻止玩家滥用);+现在在启用地狱模式后,玩家开局会得到额外的鬼手、德拉姆和水牛。
25.3.15:补全部分缺失的剧情文本,修复进入骤雨市场时偶发报错闪退的问题。降低了地狱模式的开局难度。
25.3.13 首日补丁2(误):修复了重战机船插的整备惩罚显示错误*2,以及 Hi-MAC机动系统 在舰船熄火时仍能开启的Bug。
25.3.13 首日补丁(误):修复了 双卫-级 可变机甲上混合槽位相关的闪退问题,以及 重战机 船插描述中整备惩罚的显示问题。

火花小居 发表于 2025-3-11 23:25:45

巧了不是,今天刚回来玩0.97,看mod列表怎么骤雨没了,这一搜,两分钟前刚发的帖,还热乎的

新星yy 发表于 2025-3-11 23:29:29

好好好好好,好!

極光 发表于 2025-3-11 23:29:41

本帖最后由 極光 于 2025-3-11 23:31 编辑

头像包好棒啊,,~但是{:tieba_11:}是替换原先头像?还是头像池增加的??~~~~这就下来玩~~{:tieba_35:}{:tieba_35:}

另外好家伙,隆德贝尔{:tieba_12:}{:tieba_12:}铁UC粉啊~~

宇宙之沉思 发表于 2025-3-11 23:38:36

我去 刚刚开档就汉化完了 希望没bug 我记得这个mod可以突入大气层作战

宇宙之沉思 发表于 2025-3-11 23:41:11

这个应该不能中途加入吧

zaz168 发表于 2025-3-11 23:47:54

宇宙之沉思 发表于 2025-3-11 23:41
这个应该不能中途加入吧

你要是已经打了英文版骤雨的话可以中途换成汉化版的骤雨,如果是单纯的中途加入的话我建议你先备份存档以防万一(

哈曼专用小黄瓜 发表于 2025-3-12 00:02:30

终于等到了

又闪退了吗? 发表于 2025-3-12 00:04:43

{:tieba_12:}

Zeta04 发表于 2025-3-12 00:29:53

好耶(
想当初我基本就是为了在太空开大萝卜入的远神,现在也算是给汉化添了些砖加了些瓦,令人感叹

四月雾草 发表于 2025-3-12 00:36:54

感谢大大,我想玩这个mod开机甲已经很久了

Zeta04 发表于 2025-3-12 00:43:03

本帖最后由 Zeta04 于 2025-3-12 01:01 编辑

以及,现版本 瓦尔卡扎德-级 仅限 MRC 开局(前沉睡者开局)可获得,作者表示正在重做让非MRC玩家获得它的事件


水獭船员 发表于 2025-3-12 00:58:21

感谢大大们的辛勤付出{:tieba_43:}{:tieba_43:}{:tieba_43:}

Zeta04 发表于 2025-3-12 01:04:33

極光 发表于 2025-3-11 23:29
头像包好棒啊,,~但是是替换原先头像?还是头像池增加的??~~~~这就下来玩~~

另外好家伙,隆德贝尔铁UC ...

特定角色(上下文件名一致的联系人/HVB角色)是替换,而除此之外的大量头像就是增加到头像池

梅尔 发表于 2025-3-12 01:07:44

这波通宵不亏,感谢汉化!!!{:5_128:}

Mycophobia 发表于 2025-3-12 02:31:38

好耶,发布撒花!

(可以开始筹备大铁罐了)

锁子哥 发表于 2025-3-12 03:33:32

来了来了,谢谢大哥的汉化!{:tieba_34:}{:tieba_34:}{:tieba_34:}

scp3125 发表于 2025-3-12 04:20:33

太好了,是Mod死灵法师,我们敬爱你口牙!

lilicha 发表于 2025-3-12 07:19:10

安装了之后这个报错是什么原因呀

lilicha 发表于 2025-3-12 07:40:19

lilicha 发表于 2025-3-12 07:19
安装了之后这个报错是什么原因呀

试了下论坛原版装入没有这个报错

没技术,是菜鸡 发表于 2025-3-12 07:49:30

lilicha 发表于 2025-3-12 07:19
安装了之后这个报错是什么原因呀

没有日志的话,我只能说请重新下载。

lilicha 发表于 2025-3-12 08:37:18

日志是这样的

居于户口之物 发表于 2025-3-12 08:59:41

早知道昨天就通宵了,现在得等下班才能玩到新版骤雨,太亏了

MMMMocizuki 发表于 2025-3-12 09:48:19

呱!竟然骤雨汉化完成了!

UUGXYZ 发表于 2025-3-12 12:19:22

大佬nb{:tieba_50:}

开牢瓦的混蛋 发表于 2025-3-12 12:20:18

垂死病中惊坐起!新档启动!

音不利 发表于 2025-3-12 13:01:06

同报错原版可用

洛赛莱 发表于 2025-3-12 16:08:11

终于啊!啊啊啊啊啊!!!

motherpunch 发表于 2025-3-12 16:21:09

哼哼哼啊啊啊啊啊

BAKA24 发表于 2025-3-12 16:30:40

{:tieba_03:}{:tieba_03:}好帅!这动态肢体真的有肉感了

BAKA24 发表于 2025-3-12 19:24:38


测试战役里双卫-级的中心小槽装武器的时候会报这个错闪退

翡翠巨石 发表于 2025-3-12 20:10:46

我超,骤雨,该上车了

Colt_SCW 发表于 2025-3-12 20:27:13

哇敖!更新力

临风雨 发表于 2025-3-12 20:28:35

N B!

llllllllllll 发表于 2025-3-12 20:58:27

高达,启动!

Yavin4 发表于 2025-3-12 23:05:50

口瓜!大佬,我们敬爱你口也————!

zaz168 发表于 2025-3-13 00:19:59

BAKA24 发表于 2025-3-12 19:24
测试战役里双卫-级的中心小槽装武器的时候会报这个错闪退

修了修了,重新下载mod就好(

櫻庭十六夜 发表于 2025-3-13 00:28:46

機智如我早已頂著英文版上,現在應該可以無痛轉中文? {:5_124:}

城之内火焰 发表于 2025-3-13 00:51:08

辛苦了,谢谢大佬。

ailianzhihui 发表于 2025-3-13 03:55:01

求复活PRV星MOD汉化

極光 发表于 2025-3-13 09:32:01

Zeta04 发表于 2025-3-12 01:04
特定角色(上下文件名一致的联系人/HVB角色)是替换,而除此之外的大量头像就是增加到头像池 ...

好的感谢~知道怎么分辨了~{:tieba_18:}

MMMMocizuki 发表于 2025-3-13 10:13:48

大青椒的那个切换武器的插件是不是搞错了?我看插件写的是激光步枪和重型步枪

DHB 发表于 2025-3-13 12:10:09

无敌了大佬

贝石米粉 发表于 2025-3-13 13:26:06

好啊,又可以开高达了

rtx2080 发表于 2025-3-13 15:07:43

本帖最后由 rtx2080 于 2025-3-13 15:28 编辑

突入大气层作战的演出无敌了

nyking 发表于 2025-3-13 18:37:26

我用英文版的就没有提示我抛弃老版本的UC,用这个就提示要我抛弃老老版本的UC

ccdd 发表于 2025-3-13 20:17:25

这个东西算舰载机? 吃舰载机的加成吗? 航母现代化
https://www.fossic.org/thread-14615-1-1.html
(出处: 远行星号中文论坛)

太空金手指 发表于 2025-3-13 22:12:47

请问这个wingcom船插要怎么得,倒是搜到ai核心版的但是一直没有军官版本的

Foever 发表于 2025-3-13 23:16:01

66666666

Yavin4 发表于 2025-3-13 23:16:04

太空金手指 发表于 2025-3-13 22:12
请问这个wingcom船插要怎么得,倒是搜到ai核心版的但是一直没有军官版本的
...

去骤雨或者同星系MRC殖民地的商店里买
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