莱弗里安 发表于 2025-6-28 23:38
剧情不管选择哪个结局最后放诱饵引诱过来的舰队只要一交战游戏就会崩溃,老师请问是什么原因 ...
能发下日志吗
JCan 发表于 2025-6-29 00:13
能发下日志吗
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.HashMap.get(Object)" is null
at Gravenwitch.CinematicCombat.settings.FleetRetreat.getOutnumberThreshold(FleetRetreat.java:22) ~[?:?]
at Gravenwitch.CinematicCombat.plugins.FleetRetreat.init(FleetRetreat.java:91) ~[?:?]
at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) ~
at com.fs.starfarer.combat.A.new.õ00000(Unknown Source) ~
at com.fs.starfarer.combat.CombatEngine.init(Unknown Source) ~
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
是这一段吗
本帖最后由 全JinOh 于 2025-6-29 06:55 编辑
好
莱弗里安 发表于 2025-6-29 00:26
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return va ...
电影般的战斗 的问题
666
感谢分享
厉害
可以中途加入吗
876 10852 ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.g.clone()" because "<parameter1>" is null
877 java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.g.clone()" because "<parameter1>" is null
878 at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
879 at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source)
880 at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
881 at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
882 at com.fs.state.AppDriver.begin(Unknown Source)
883 at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
884 at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
885 at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
886 at java.base/java.lang.Thread.run(Unknown Source)
李志失去理智 发表于 2025-7-18 10:31
可以中途加入吗
可以
Wassermelon 发表于 2025-7-19 22:08
876 10852 ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Ca ...
没有和mod有关的报错,可以把最近加的mod删除重新下载试试
只加了前置跟这个mod 0.98a-rc8
27074 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.codex.CodexEntryPlugin.addChild(com.fs.starfarer.api.impl.codex.CodexEntryPlugin)" because "parent" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.codex.CodexEntryPlugin.addChild(com.fs.starfarer.api.impl.codex.CodexEntryPlugin)" because "parent" is null
at data.scripts.campaign.intel.Jc_sf_fuse_Codex.setup(Jc_sf_fuse_Codex.java:86)
at data.scripts.Jc_asm_ModPlugin.onCodexDataGenerated(Jc_asm_ModPlugin.java:207)
at com.fs.starfarer.api.impl.codex.CodexDataV2.init(CodexDataV2.java:295)
at com.fs.starfarer.title.TitleScreenState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
GrassQQ 发表于 2025-7-20 00:45
只加了前置跟这个mod 0.98a-rc8
27074 ERROR com.fs.starfarer.combat.CombatMain- java.lang ...
已知了,下次修复。现在的话试下开势力争霸
我遇到的问题很神奇,战斗中护盾闪烁,福能归零,有时候结构也会归零,这时候护盾是无敌的,而且神奇的是一开始战斗是正常的,打着打着就护盾闪烁无敌了,而且和其他mod船打没这个问题,就跟本mod船打出现
还有一个同时发现的问题,诱饵任务出来后的舰队,打光了敌舰战斗也不会结束,我只能撤退,而且撤退后继续交战也会对面不出兵,想捞个特殊船都没机会
没辙 发表于 2025-7-20 20:42
我遇到的问题很神奇,战斗中护盾闪烁,福能归零,有时候结构也会归零,这时候护盾是无敌的,而且神奇的是一 ...
这种感觉是和其它什么mod冲突了,我这边是没遇到过(可以试试把自己舰队中一些特殊的军官或者舰船下掉试试)。不出兵的话,看看是不是对面的货舰最后出来了没看到
很喜欢这个模组。不过大佬,能不能考虑添加一个能自由开关幽灵部队阵营是否存在的选择键?就像隔壁能自由开关地狱军团和星光结社阵营是否存在一样。这样就多了一个把这模组当作存粹的余辉拓展包的玩法了。还有,能不能给玩家添加一个能自己造余辉船的手段啊?{:tieba_12:}
英仙座耐摔王 发表于 2025-8-8 10:04
很喜欢这个模组。不过大佬,能不能考虑添加一个能自由开关幽灵部队阵营是否存在的选择键?就像隔壁能自由开 ...
但这实际上是个势力mod呀,余辉拓展部分其实就只有个位数的船
JCan 发表于 2025-8-10 11:48
但这实际上是个势力mod呀,余辉拓展部分其实就只有个位数的船
你的MOD对于余辉的完善感觉足以额外当一个小MOD了,真的很棒!假如有手段让玩家有余辉蓝图就好了。哦对了,我记得原版有类似于欠债开局之类的开局设置吧?或许可以搞一个余辉开局{:tieba_50:}
英仙座耐摔王 发表于 2025-8-10 16:44
你的MOD对于余辉的完善感觉足以额外当一个小MOD了,真的很棒!假如有手段让玩家有余辉蓝图就好了。哦对了 ...
余辉蓝图的话其实是故意禁用掉的,即使突袭余辉外交联盟的殖民地也抢不到,因为余辉设计类型很可能包含一些本就不能轻易获取的舰船
JCan 发表于 2025-8-10 23:20
余辉蓝图的话其实是故意禁用掉的,即使突袭余辉外交联盟的殖民地也抢不到,因为余辉设计类型很可能包含一 ...
哦,原来如此。
0.98能不能改版号给0.97使用呢
无敌菌丝 发表于 2025-8-16 07:54
0.98能不能改版号给0.97使用呢
试了下,不行::(
呦!冥碑-级{:tieba_35:}
[游戏日志]
230500 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/icons/megastructures/plasma_shield_generator.png (using reflection)
230505 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/warroom/sotf_objective_reinf.png (using reflection)
230515 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/icons/banners/policy_mil_slot_bright.png (using reflection)
230526 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/icons/banners/policies_slot_research.png (using reflection)
230535 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/icons/banners/policies_slot_social.png (using reflection)
230549 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/icons/banners/policies_slot_special.png (using reflection)
230559 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/icons/banners/policies_slot_eco.png (using reflection)
230563 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/cores/rat_primordial_core.png (using reflection)
230571 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/cores/rat_neural_core.png (using reflection)
230578 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/cores/rat_seraph_core.png (using reflection)
230583 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/cores/rat_military_core.png (using reflection)
230587 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/cores/rat_chronos_core.png (using reflection)
230591 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/cores/rat_cosmos_core.png (using reflection)
230596 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/cores/rat_neural_shard.png (using reflection)
230603 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/cores/rat_exo_processor.png (using reflection)
230611 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/sad/laugh0.png (using reflection)
230616 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/smile/def.png (using reflection)
230623 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/angry/speak0.png (using reflection)
230629 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/special/shock1.png (using reflection)
230636 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/default/def.png (using reflection)
230643 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/angry/speak1.png (using reflection)
230649 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/sad/laugh1.png (using reflection)
230657 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/sad/laugh2.png (using reflection)
230665 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/special/shock0.png (using reflection)
230672 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara02/tired/blink1.png (using reflection)
230678 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/special/def.png (using reflection)
230686 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/smile2/speak0.png (using reflection)
230692 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/angry/laugh1.png (using reflection)
230698 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/angry/laugh0.png (using reflection)
230706 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara02/tired/blink0.png (using reflection)
230712 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara02/nervous/blink0.png (using reflection)
230720 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara02/nervous/blink1.png (using reflection)
230727 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/sad2/def.png (using reflection)
230735 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/angry2/speak0.png (using reflection)
230741 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/angry2/speak1.png (using reflection)
230748 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/nervous/blink0.png (using reflection)
230755 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/nervous/blink1.png (using reflection)
230760 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/sad/speak1.png (using reflection)
230766 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/sad/speak0.png (using reflection)
230771 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/default2/blink0.png (using reflection)
230776 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara02/default2/blink0.png (using reflection)
230783 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara02/default2/blink1.png (using reflection)
230790 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/default2/blink1.png (using reflection)
230798 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara02/angry/speak1.png (using reflection)
230805 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara02/angry/speak0.png (using reflection)
230812 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/tired/blink0.png (using reflection)
230821 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/tired/blink1.png (using reflection)
230829 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/tired/blink0.png (using reflection)
230836 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara03/angry2/laugh1.png (using reflection)
230843 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/portraits/characters/chara01/smile/speak0.png (using reflection)
自律单元在同化殖民事件中殖民了一颗拥有人之领余烬的无人认领的冥王星采矿站巨构的行星。在打开贸易面板时发生报错崩溃。
热脉冲馅饼 发表于 2025-9-5 00:56
[游戏日志]
230500 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture grap ...
日志中并没有完整的报错信息,大概率是这种特殊的星球不能被npc殖民,我看看能不能去适配一下
{:tieba_01:}可以做一版能开着跑的自律单元吗,站在那里挨揍太憋屈了{:tieba_39:}{:tieba_39:}
可以中途插入吗,玩到一半,可以把这个实力插进去吗?
大佬,你都mod我印象是在开游戏前在设置里能开一个插件,可以给无人船按核心不减CR,但是我前段时间重新开档后发现好像无效了,现在给无人船上核心CR照样受影响
剑客行 发表于 2025-9-7 14:03
可以中途插入吗,玩到一半,可以把这个实力插进去吗?
可以的
网管 发表于 2025-9-8 09:25
大佬,你都mod我印象是在开游戏前在设置里能开一个插件,可以给无人船按核心不减CR,但是我前段时间重新开 ...
需要有无人舰技能,另外船插效果是无人舰点数倍率减少2,并不是降到0,所以如果安装的高级AI核心太多还是会降低战备
JCan 发表于 2025-9-8 23:25
需要有无人舰技能,另外船插效果是无人舰点数倍率减少2,并不是降到0,所以如果安装的高级AI核心太多还是 ...
怪事,我上个档捞到无人船后发现上核心会轻松超过120点后就去找办法,然后发现可以开幽灵MOD里的一个开关,并不没有用什么船插。我开了之后那个无人船技能的部署点就被锁在110了,无论我是上核心还是新捞到无人船,技能都是显示有110点,不加不减。
看来当时应该是触发什么bug了
网管 发表于 2025-9-9 14:15
怪事,我上个档捞到无人船后发现上核心会轻松超过120点后就去找办法,然后发现可以开幽灵MOD里的一个开关 ...
可能是有的船本身自带不占用无人舰点数效果,比如攻势MK1、原版的AI霸主舰队
游戏版本0.98a SST汉化
mod版本1.1.1
进入游戏时报错
ERROR com.fs.starfarer.combat.CombatMain java.lang.RuntimeException: Weapon spec not found! 11453
java.lang.RuntimeException: Weapon spec not found! 11454
at com.fs.starfarer.loading.Q.String(Unknown Source) 11455
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) 11456
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) 11457
at com.fs.starfarer.loading.specs.HullVariantSpec.setHullSpec(Unknown Source) 11458
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source) 11459
at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source) 11460
at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source) 11461
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) 11462
at com.fs.state.AppDriver.begin(Unknown Source) 11463
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) 11464
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) 11465
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) 11466
at java.base/java.lang.Thread.run(Unknown Source)
重新下载安装之后会出现其他报错,但都是和找不到武器贴图/参数相关的
kncc 发表于 2025-9-12 19:50
游戏版本0.98a SST汉化
mod版本1.1.1
进入游戏时报错
更新的时候是把原有mod删了再更新的吗,不要覆盖更新
JCan 发表于 2025-9-13 00:16
更新的时候是把原有mod删了再更新的吗,不要覆盖更新
问题终结
是硬件损坏
今天一开机,电脑直接少了块硬盘{:5_124:}
比血液还要鲜红 发表于 2025-5-13 04:52
我喜欢给所有的mod加前缀方便在mod列表里管理
顶一个,居然有同好
我碰到了一个问题,余晖赏金和极客联盟的任务刷在了同一个星系里,是找一个海盗老巢的任务,赏金提示刷在了一处稳定点旁边,但因为星区变成了海盗占领,所有稳定点上都有建筑,而且还有一堆海盗巡逻,反我逛了半天也没找到赏金怪,有解决办法吗{:tieba_23:}
非常好mod,使我的大拇指竖起
犀利菜鸟 发表于 2025-9-15 23:53
我碰到了一个问题,余晖赏金和极客联盟的任务刷在了同一个星系里,是找一个海盗老巢的任务,赏金提示刷在了 ...
试试中微子探测器
JCan 发表于 2025-9-16 01:03
试试中微子探测器
已经解决了,在模组设置里把余辉扩展取消再打开就能重新接赏金了,位置也刷新了{:tieba_16:}
请问冥碑级无畏舰怎么切换炮塔模块?要按什么按键吗?{:tieba_11:}
que 发表于 2025-9-18 19:16
请问冥碑级无畏舰怎么切换炮塔模块?要按什么按键吗?
那个船上自带5个切换船插,点移除就可以切换(详细的可以看描述
冥碑可以炮台模式可以切换,但是无法选择武器槽位,从而无法更换武器
彩虹站神 发表于 2025-9-19 08:38
冥碑可以炮台模式可以切换,但是无法选择武器槽位,从而无法更换武器
换武器的时候鼠标尽量靠近炮塔中间一点,不要点到模块贴图外面去了
本帖最后由 holy 于 2025-9-27 11:28 编辑
搞错了,是另外MOD的问题。。。。。
由于我需要对目前的索引MOD制作JJC或者HVB可用的队伍,所以为了参考度,我可能会使用外部网盘对当前论坛版本进行备份,保证不会由于版本更新队伍不可使用
请问我可以对这个版本进行单独备份以及进行未来可能有的分发吗
以及未来我能否基于这些MOD制作外部HVB(240dp5d3s10军官极限强度)
八云梦 发表于 2025-10-7 04:57
由于我需要对目前的索引MOD制作JJC或者HVB可用的队伍,所以为了参考度,我可能会使用外部网盘对当前论坛版 ...
可以的
JCan 发表于 2025-10-7 22:03
可以的
感激不尽
奇怪,减无人舰点数的船插怎么不见了{:tieba_30:}