- accept(T) - Method in interface CollectionUtils.CollectionFilter
-
Checks if an object should be allowed past this filter.
- addShipToFleet(String, FleetMemberType, CampaignFleetAPI) - Static method in class CampaignUtils
-
Adds a fully crewed, fully combat ready ship to the designated fleet.
- advance(float) - Method in class EllipticalOrbit
-
Called by Starsector itself - you can ignore this.
- aimTowardsPoint(WeaponAPI, Vector2f, float) - Static method in class WeaponUtils
-
Manually adjusts a weapon's aim towards a point.
- AIUtils - Class in org.lazywizard.lazylib.combat
-
Contains methods that deal with a single combat entity and how it views the
battle map.
- anchor - Variable in class AnchoredEntity
-
- AnchoredEntity - Class in org.lazywizard.lazylib.combat.entities
-
An implementation of CombatEntityAPI
that follows and rotates
with another anchoring CombatEntityAPI
.
- AnchoredEntity(CombatEntityAPI, Vector2f) - Constructor for class AnchoredEntity
-
Creates a CombatEntityAPI
that follows and rotates with another
anchoring CombatEntityAPI
.
- appendText(String) - Method in class LazyFont.DrawableString
-
Adds additional text to the end of the current text.
- appendText(String, int) - Method in class LazyFont.DrawableString
-
Adds additional text to the end of the current text.
- applyForce(CombatEntityAPI, Vector2f, float) - Static method in class CombatUtils
-
Apply force to an object.
- applyForce(CombatEntityAPI, float, float) - Static method in class CombatUtils
-
Apply force to an object.
- areAtRep(SectorEntityToken, SectorEntityToken, CampaignUtils.IncludeRep, RepLevel) - Static method in class CampaignUtils
-
Checks if two campaign objects have a specific reputation with each
other.
- areSameFaction(SectorEntityToken, SectorEntityToken) - Static method in class CampaignUtils
-
Checks if two campaign objects are owned by the same faction.
- atan(double) - Static method in class FastTrig
-
Returns the arc tangent of a value.
- atan2(double, double) - Static method in class FastTrig
-
Returns the angle theta from the conversion of rectangular coordinates (x, y) to polar coordinates (r, theta).