宠物点了没反应怎么办
没技术,是菜鸡 发表于 2024-2-7 21:53
这种事情等你结束目前的档,然后重新下载工业革命,再重新开档试一试,好,你会发现根本不存在问题。 ...
这个好像不是开不开新存档的问题,我每次mod变动都开新档,但这个0.97就没正常过
遇到个bug,使用宠物莉莉丝点开装配方案会崩溃
ERROR com.fs.starfarer.combat.CombatMain
- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getMinCrew()" because "pet.assignedFleetMember" is null
at Indevo_Pet_Extension.Lilith.hullmod.IndEvo_Pet_Lilith.applyEffectsBeforeShipCreation(IndEvo_Pet_Lilith.java:21) ~[?:?]
{:tieba_11:}
冰夕 发表于 2025-1-1 21:40
遇到个bug,使用宠物莉莉丝点开装配方案会崩溃
ERROR com.fs.starfarer.combat.CombatMain
- java.lang.N ...
草……
{:tieba_43:}{:tieba_43:}
本帖最后由 X势力 于 2025-1-26 16:42 编辑
097版本下载链接失效
X势力 发表于 2025-1-26 16:39
097版本下载链接失效
今天下本体的人有点多,稍安勿躁,估计网址流量超了炸了。
没技术,是菜鸡 发表于 2025-1-26 16:45
今天下本体的人有点多,稍安勿躁,估计网址流量超了炸了。
好的
译者大大,mod不是最近前天更新的吗,标签的更新时间没有改呢
神话的机枪射手 发表于 2025-1-28 12:12
译者大大,mod不是最近前天更新的吗,标签的更新时间没有改呢
修复bug而已。
attach://57301.png
你看看是不是漏译的
Deino 发表于 2025-1-28 12:20
attach://57301.png
你看看是不是漏译的
我甚至都没有搜到这是哪个部分的。
Deino 发表于 2025-1-28 12:20
attach://57301.png
你看看是不是漏译的
我甚至都没有搜到这是哪个部分的。
没技术,是菜鸡 发表于 2025-1-1 21:52
草……
宠物无法安置。{:5_123:}在安装了0.97官方发布的汉化包,并且使用了Miko大佬的Java24优化包在虚拟机中运行之后,游戏中按I键,对宠物冷冻舱右键不再能够弹出舰船选择的窗口,但是红字还是提示我说请先把已经解冻的宠物分配好再解冻下一个。之前使用github上的尝鲜汉化包的时候没有这种问题,不知道是新汉化包的问题还是Java 24的问题。
远视人,启动! 发表于 2025-1-30 10:01
宠物无法安置。在安装了0.97官方发布的汉化包,并且使用了Miko大佬的Java24优化包在虚拟机中运行之后, ...
时间走了几天了也没弹吗
[游戏日志]
394771 INFOsound.O- Cleaning up music with id
395057 INFOsound.O- Creating streaming player for music with id
395058 INFOsound.OooO- Playing music with id
395333 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "String.toLowerCase()" because "mod.desc" is null
java.lang.NullPointerException: Cannot invoke "String.toLowerCase()" because "mod.desc" is null
at indevo.industries.changeling.industry.population.CorporateGovernanceSubIndustry.modifyStability(CorporateGovernanceSubIndustry.java:282) ~[?:?]
at indevo.industries.changeling.industry.population.CorporateGovernanceSubIndustry.apply(CorporateGovernanceSubIndustry.java:122) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.apply(SwitchablePopulation.java:126) ~[?:?]
at com.fs.starfarer.campaign.econ.Market.reapplyIndustries(Unknown Source) ~
at com.fs.starfarer.campaign.econ.reach.UpdateMarketsAgainTask.doNextBatch(Unknown Source) ~
at com.fs.starfarer.campaign.econ.contract.iter.MultiFrameTask.advance(Unknown Source) ~
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source) ~
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~
似乎是工业革命引起的问题,但是不清楚为啥
罗米阿斯 发表于 2025-1-31 06:39
[游戏日志]
394771 INFOsound.O- Cleaning up music with id
哦,好的,用这个试试。
没技术,是菜鸡 发表于 2025-1-31 08:37
哦,好的,用这个试试。
因为原来有个名字大小一模一样的文件,我不清楚新的这个是放在MOD根目录下还是子文件下覆盖,所以放了两个,但是加上之后就没有闪退了,存档也能正常载入,谢谢!
没技术,是菜鸡 发表于 2025-1-30 15:02
时间走了几天了也没弹吗
是的,不管走多少天也没有弹窗,而且只有暂停情况下能看到红字,走了十几天后仓库里冷冻仓没有减少并且可以继续右键,疑似是Java24的问题
物流,快递,我需要快递,快快快。
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
应该也是工业革命引起的问题,用重建的裂缝发生器往自家星系移会跳出,但之前挪到电脑的原生形态中并不会出现此问题,大概是自己球上造了很多工业革命的建筑而AI没有?
罗米阿斯 发表于 2025-2-1 11:44
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(Monas ...
请不要把第九战斗群的建筑和宗教修会一起使用,这个bug以前在地改也见过。
我不会去考虑修复的。
没技术,是菜鸡 发表于 2025-2-1 18:06
请不要把第九战斗群的建筑和宗教修会一起使用,这个bug以前在地改也见过。
我不会去考虑修复的。 ...
好吧,你辛苦了
远视人,启动! 发表于 2025-1-30 10:01
宠物无法安置。在安装了0.97官方发布的汉化包,并且使用了Miko大佬的Java24优化包在虚拟机中运行之后, ...
我也是这个问题……切出去再切进游戏能弹出安置宠物的UI,神奇
ShadowCK 发表于 2025-2-3 16:16
我也是这个问题……切出去再切进游戏能弹出安置宠物的UI,神奇
我不管怎么切都弹不出(悲)
大佬工业废墟无法修复怎么办阿?
中途加入没问题吧
百思不得其解,我拉默明明已经逆向百分百了,为什么插入蓝图却没有效果呢,这明明是白名单的船,血亏
我能中途加入吗
尼西亚总督 发表于 2025-3-9 13:39
我能中途加入吗
?你是不想要那堆炮台,空雷或者是野外各种空间站,也行。
大鲍勃 发表于 2025-3-9 11:11
百思不得其解,我拉默明明已经逆向百分百了,为什么插入蓝图却没有效果呢,这明明是白名单的船,血亏 ...
把你的手从你的眼睛上拿开(针对头像)
要插一张对应规格的蓝图!如果是星岩工会的船要用特殊蓝图!
没技术,是菜鸡 发表于 2025-3-9 17:29
?你是不想要那堆炮台,空雷或者是野外各种空间站,也行。
懂了
请问一下,轨道炮台怎么修复啊?{:tieba_01:}
想问一下和重生的子mod97还能用吗
fklsajhikoase 发表于 2025-3-16 13:27
想问一下和重生的子mod97还能用吗
改个版本号应该就行了……
wu- 发表于 2025-3-16 15:24
你前置lazylib呢?
殖民地政体在哪个文件夹,我想去看看
舰船逆向这个作弊补丁,现在是不需要了吗?好像0.97a用不了,mod管理显示版本匹配不是。
本帖最后由 1744113717 于 2025-4-5 22:46 编辑
我的为什么一进游戏就报错?看懂了,好像是缺个前置Mod,这个文章里好像没标,我没下
选择苦行修会就跳出 我不确定是不是这个mod的问题
[游戏日志]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
那个殖民地政体怎么改啊,右键单机殖民地建筑没有啊,有没有改的图片,发一下呗
爱吃辣条 发表于 2025-4-6 17:04
那个殖民地政体怎么改啊,右键单机殖民地建筑没有啊,有没有改的图片,发一下呗 ...
右键居住区那个建筑
问个问题,我发现工革会给野生行政官新的技能,而且那个技能上写了等级,但是我好像没找到提升这个技能等级的方法,是单纯没有提升的方法还是说这个技能会自己随时间提升?{:5_124:}
新版本工业革命需要依赖Lunalib,希望MOD信息概况更新。
点击此处跳转Lunalib下载
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nomds 发表于 2025-4-7 07:36
新版本工业革命需要依赖Lunalib,希望MOD信息概况更新。
点击此处跳转Lunalib下载
反正mod版本已经落后了,等到下次更新时再搞也不迟……真会有人不打全mod的吗
发现一处漏译
不是很明白这个分舰队,被干掉的船怎么捡回来,打完了以后左下角显示0个可被打捞的船,然后就没有然后了,看论坛和英文论坛好像都没人问,是我犯蠢了吗
大佬这个是什么问题啊
没技术,是菜鸡 发表于 2025-4-7 08:51
反正mod版本已经落后了,等到下次更新时再搞也不迟……真会有人不打全mod的吗 ...
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