icarus1 发表于 2024-12-15 17:52:42

宠物点了没反应怎么办

南柯一梦 发表于 2024-12-31 12:06:01

没技术,是菜鸡 发表于 2024-2-7 21:53
这种事情等你结束目前的档,然后重新下载工业革命,再重新开档试一试,好,你会发现根本不存在问题。 ...

这个好像不是开不开新存档的问题,我每次mod变动都开新档,但这个0.97就没正常过

冰夕 发表于 2025-1-1 21:40:44

遇到个bug,使用宠物莉莉丝点开装配方案会崩溃
ERROR com.fs.starfarer.combat.CombatMain
- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getMinCrew()" because "pet.assignedFleetMember" is null
at Indevo_Pet_Extension.Lilith.hullmod.IndEvo_Pet_Lilith.applyEffectsBeforeShipCreation(IndEvo_Pet_Lilith.java:21) ~[?:?]
{:tieba_11:}

没技术,是菜鸡 发表于 2025-1-1 21:52:28

冰夕 发表于 2025-1-1 21:40
遇到个bug,使用宠物莉莉丝点开装配方案会崩溃
ERROR com.fs.starfarer.combat.CombatMain
- java.lang.N ...

草……

吃包子的肉包子 发表于 2025-1-23 22:27:49

{:tieba_43:}{:tieba_43:}

X势力 发表于 2025-1-26 16:39:53

本帖最后由 X势力 于 2025-1-26 16:42 编辑

097版本下载链接失效

没技术,是菜鸡 发表于 2025-1-26 16:45:45

X势力 发表于 2025-1-26 16:39
097版本下载链接失效

今天下本体的人有点多,稍安勿躁,估计网址流量超了炸了。

X势力 发表于 2025-1-26 16:48:45

没技术,是菜鸡 发表于 2025-1-26 16:45
今天下本体的人有点多,稍安勿躁,估计网址流量超了炸了。

好的

神话的机枪射手 发表于 2025-1-28 12:12:19

译者大大,mod不是最近前天更新的吗,标签的更新时间没有改呢

没技术,是菜鸡 发表于 2025-1-28 12:12:55

神话的机枪射手 发表于 2025-1-28 12:12
译者大大,mod不是最近前天更新的吗,标签的更新时间没有改呢

修复bug而已。

Deino 发表于 2025-1-28 12:20:36

attach://57301.png
你看看是不是漏译的

没技术,是菜鸡 发表于 2025-1-28 12:56:12

Deino 发表于 2025-1-28 12:20
attach://57301.png
你看看是不是漏译的

我甚至都没有搜到这是哪个部分的。

没技术,是菜鸡 发表于 2025-1-28 12:56:45

Deino 发表于 2025-1-28 12:20
attach://57301.png
你看看是不是漏译的

我甚至都没有搜到这是哪个部分的。

远视人,启动! 发表于 2025-1-30 10:01:14

没技术,是菜鸡 发表于 2025-1-1 21:52
草……

宠物无法安置。{:5_123:}在安装了0.97官方发布的汉化包,并且使用了Miko大佬的Java24优化包在虚拟机中运行之后,游戏中按I键,对宠物冷冻舱右键不再能够弹出舰船选择的窗口,但是红字还是提示我说请先把已经解冻的宠物分配好再解冻下一个。之前使用github上的尝鲜汉化包的时候没有这种问题,不知道是新汉化包的问题还是Java 24的问题。

没技术,是菜鸡 发表于 2025-1-30 15:02:38

远视人,启动! 发表于 2025-1-30 10:01
宠物无法安置。在安装了0.97官方发布的汉化包,并且使用了Miko大佬的Java24优化包在虚拟机中运行之后, ...

时间走了几天了也没弹吗

罗米阿斯 发表于 2025-1-31 06:39:04

[游戏日志]

394771 INFOsound.O- Cleaning up music with id
395057 INFOsound.O- Creating streaming player for music with id
395058 INFOsound.OooO- Playing music with id
395333 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "String.toLowerCase()" because "mod.desc" is null
java.lang.NullPointerException: Cannot invoke "String.toLowerCase()" because "mod.desc" is null
        at indevo.industries.changeling.industry.population.CorporateGovernanceSubIndustry.modifyStability(CorporateGovernanceSubIndustry.java:282) ~[?:?]
        at indevo.industries.changeling.industry.population.CorporateGovernanceSubIndustry.apply(CorporateGovernanceSubIndustry.java:122) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.apply(SwitchablePopulation.java:126) ~[?:?]
        at com.fs.starfarer.campaign.econ.Market.reapplyIndustries(Unknown Source) ~
        at com.fs.starfarer.campaign.econ.reach.UpdateMarketsAgainTask.doNextBatch(Unknown Source) ~
        at com.fs.starfarer.campaign.econ.contract.iter.MultiFrameTask.advance(Unknown Source) ~
        at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source) ~
        at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source) ~
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
        at com.fs.state.AppDriver.begin(Unknown Source) ~
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~

似乎是工业革命引起的问题,但是不清楚为啥

没技术,是菜鸡 发表于 2025-1-31 08:37:21

罗米阿斯 发表于 2025-1-31 06:39
[游戏日志]

394771 INFOsound.O- Cleaning up music with id


哦,好的,用这个试试。



罗米阿斯 发表于 2025-1-31 11:01:54

没技术,是菜鸡 发表于 2025-1-31 08:37
哦,好的,用这个试试。

因为原来有个名字大小一模一样的文件,我不清楚新的这个是放在MOD根目录下还是子文件下覆盖,所以放了两个,但是加上之后就没有闪退了,存档也能正常载入,谢谢!

远视人,启动! 发表于 2025-1-31 21:05:04

没技术,是菜鸡 发表于 2025-1-30 15:02
时间走了几天了也没弹吗

是的,不管走多少天也没有弹窗,而且只有暂停情况下能看到红字,走了十几天后仓库里冷冻仓没有减少并且可以继续右键,疑似是Java24的问题

闪耀星辰号 发表于 2025-2-1 05:17:36

物流,快递,我需要快递,快快快。

罗米阿斯 发表于 2025-2-1 11:44:03

at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]

应该也是工业革命引起的问题,用重建的裂缝发生器往自家星系移会跳出,但之前挪到电脑的原生形态中并不会出现此问题,大概是自己球上造了很多工业革命的建筑而AI没有?

没技术,是菜鸡 发表于 2025-2-1 18:06:39

罗米阿斯 发表于 2025-2-1 11:44
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(Monas ...

请不要把第九战斗群的建筑和宗教修会一起使用,这个bug以前在地改也见过。

我不会去考虑修复的。

罗米阿斯 发表于 2025-2-2 09:45:33

没技术,是菜鸡 发表于 2025-2-1 18:06
请不要把第九战斗群的建筑和宗教修会一起使用,这个bug以前在地改也见过。

我不会去考虑修复的。 ...

好吧,你辛苦了

ShadowCK 发表于 2025-2-3 16:16:58

远视人,启动! 发表于 2025-1-30 10:01
宠物无法安置。在安装了0.97官方发布的汉化包,并且使用了Miko大佬的Java24优化包在虚拟机中运行之后, ...
我也是这个问题……切出去再切进游戏能弹出安置宠物的UI,神奇

远视人,启动! 发表于 2025-2-7 12:45:10

ShadowCK 发表于 2025-2-3 16:16
我也是这个问题……切出去再切进游戏能弹出安置宠物的UI,神奇

我不管怎么切都弹不出(悲)

aier 发表于 2025-2-9 21:09:25

大佬工业废墟无法修复怎么办阿?

尼西亚总督 发表于 2025-3-7 23:29:04

中途加入没问题吧

大鲍勃 发表于 2025-3-9 11:11:14

百思不得其解,我拉默明明已经逆向百分百了,为什么插入蓝图却没有效果呢,这明明是白名单的船,血亏

尼西亚总督 发表于 2025-3-9 13:39:11

我能中途加入吗

没技术,是菜鸡 发表于 2025-3-9 17:29:15

尼西亚总督 发表于 2025-3-9 13:39
我能中途加入吗

?你是不想要那堆炮台,空雷或者是野外各种空间站,也行。

没技术,是菜鸡 发表于 2025-3-9 17:30:17

大鲍勃 发表于 2025-3-9 11:11
百思不得其解,我拉默明明已经逆向百分百了,为什么插入蓝图却没有效果呢,这明明是白名单的船,血亏 ...

把你的手从你的眼睛上拿开(针对头像)

要插一张对应规格的蓝图!如果是星岩工会的船要用特殊蓝图!

尼西亚总督 发表于 2025-3-10 10:30:46

没技术,是菜鸡 发表于 2025-3-9 17:29
?你是不想要那堆炮台,空雷或者是野外各种空间站,也行。

懂了

不安超的锤头 发表于 2025-3-11 00:00:52

请问一下,轨道炮台怎么修复啊?{:tieba_01:}

fklsajhikoase 发表于 2025-3-16 13:27:25

想问一下和重生的子mod97还能用吗

没技术,是菜鸡 发表于 2025-3-16 13:29:47

fklsajhikoase 发表于 2025-3-16 13:27
想问一下和重生的子mod97还能用吗

改个版本号应该就行了……

wu~ 发表于 2025-3-16 15:24:45

forrevenge 发表于 2025-3-22 15:13:05

wu- 发表于 2025-3-16 15:24


你前置lazylib呢?

统一一百 发表于 2025-3-23 08:12:58

殖民地政体在哪个文件夹,我想去看看

心灵缝隙 发表于 2025-4-5 20:10:27

舰船逆向这个作弊补丁,现在是不需要了吗?好像0.97a用不了,mod管理显示版本匹配不是。

1744113717 发表于 2025-4-5 22:45:29

本帖最后由 1744113717 于 2025-4-5 22:46 编辑

我的为什么一进游戏就报错?看懂了,好像是缺个前置Mod,这个文章里好像没标,我没下

宇宙之沉思 发表于 2025-4-6 02:43:21

选择苦行修会就跳出 我不确定是不是这个mod的问题
[游戏日志]

        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]
        at data.scripts.ix.industries.IXPanopticonPlayerNode.getPatherInterest(IXPanopticonPlayerNode.java:100) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getLuddicPathMarketInterest(MonasticOrderSubIndustry.java:302) ~[?:?]
        at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.getPatherInterest(MonasticOrderSubIndustry.java:286) ~[?:?]
        at indevo.industries.changeling.industry.population.SwitchablePopulation.getPatherInterest(SwitchablePopulation.java:246) ~[?:?]

爱吃辣条 发表于 2025-4-6 17:04:29

那个殖民地政体怎么改啊,右键单机殖民地建筑没有啊,有没有改的图片,发一下呗

六零 发表于 2025-4-6 21:50:48

爱吃辣条 发表于 2025-4-6 17:04
那个殖民地政体怎么改啊,右键单机殖民地建筑没有啊,有没有改的图片,发一下呗 ...

右键居住区那个建筑

六零 发表于 2025-4-6 21:53:11

问个问题,我发现工革会给野生行政官新的技能,而且那个技能上写了等级,但是我好像没找到提升这个技能等级的方法,是单纯没有提升的方法还是说这个技能会自己随时间提升?{:5_124:}

nomds 发表于 2025-4-7 07:36:25

新版本工业革命需要依赖Lunalib,希望MOD信息概况更新。
点击此处跳转Lunalib下载
https://pic1.imgdb.cn/item/67f30ef80ba3d5a1d7eefcc9.png
https://pic1.imgdb.cn/item/67f30ef80ba3d5a1d7eefcca.png

没技术,是菜鸡 发表于 2025-4-7 08:51:31

nomds 发表于 2025-4-7 07:36
新版本工业革命需要依赖Lunalib,希望MOD信息概况更新。
点击此处跳转Lunalib下载



反正mod版本已经落后了,等到下次更新时再搞也不迟……真会有人不打全mod的吗

飞翔0719 发表于 2025-4-8 16:25:54

发现一处漏译

huaiyu1998 发表于 2025-4-28 08:07:02

不是很明白这个分舰队,被干掉的船怎么捡回来,打完了以后左下角显示0个可被打捞的船,然后就没有然后了,看论坛和英文论坛好像都没人问,是我犯蠢了吗

S口径即正义S 发表于 2025-5-9 19:38:53

大佬这个是什么问题啊

S口径即正义S 发表于 2025-5-9 19:41:18

没技术,是菜鸡 发表于 2025-4-7 08:51
反正mod版本已经落后了,等到下次更新时再搞也不迟……真会有人不打全mod的吗 ...

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