从内跳跃点进入楼兰主星系后约1s闪退,弹窗如图所示:
报错信息如下:
305334 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Slot id not found on hull
java.lang.RuntimeException: Slot id not found on hull
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Repair 发表于 2024-1-17 17:28
从内跳跃点进入楼兰主星系后约1s闪退,弹窗如图所示:
报错信息如下:
又尝试复现了几次,已经找到原因了。
是mod—data文件夹下那个“更强装配”压缩包的问题。包内有关elnino这艘船的文件出了问题
笨笨的
666666
疑似更强装配压缩包导致水银湖超重型截击机拥有未知槽位,导致编辑自己舰队学说的时候闪退,等我做个对照组确认一下
我太帅了 发表于 2024-2-22 17:37
疑似更强装配压缩包导致水银湖超重型截击机拥有未知槽位,导致编辑自己舰队学说的时候闪退,等我做个对照组 ...
用原版压缩包覆盖之后问题解除,可能是更强装配把截击机误改为了能使用战舰武器?
我太帅了 发表于 2024-2-22 17:43
用原版压缩包覆盖之后问题解除,可能是更强装配把截击机误改为了能使用战舰武器? ...
那个更强装配我发布页的说明都删了,压缩包名字也改了,就相当于没这个东西了
疑似bug:无人舰船无法安装无人钩爪lpc
复现步骤:货仓里有无人钩爪lpc时,在装配界面点击璀璨的甲板,列表内无对应战机。改甲板辉煌,改甲板辐射同上。
疑似有什么标签忘加了,导致无人钩爪未能被识别为无人战机
40294 ERROR com.fs.starfarer.loading.SpecStore- Ship system not found in ship_systems.csv
40320 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
at com.fs.starfarer.loading.SpecStore.new.super(Unknown Source) ~
at com.fs.starfarer.loading.SpecStore.�O0000(Unknown Source) ~
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
ssp_TDS_systemR" 的飞船系统没有在 "ship_systems.csv" 文件中找到。
春晓兰 发表于 2024-4-7 19:25
40294 ERROR com.fs.starfarer.loading.SpecStore- Ship system not found ...
不要覆盖更新
Caused by: java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.CampaignFleetAPI.getMembersWithFightersCopy()" because the return value of "com.fs.starfarer.api.campaign.SectorAPI.getPlayerFleet()" is null
at data.ssp_UNGP.ssp_FleetSynergism.DPBuff(ssp_FleetSynergism.java:71) ~[?:?]
at data.ssp_UNGP.ssp_FleetSynergism.apply(ssp_FleetSynergism.java:48) ~[?:?]
at ungp.scripts.campaign.specialist.skills.UNGP_SpecialistSkills$UNGP_SpecialistShipSkill.apply(UNGP_SpecialistSkills.java:33) ~[?:?]
at com.fs.starfarer.campaign.CharacterStats.applyFleetwideToStats(Unknown Source) ~
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source) ~
at com.fs.starfarer.campaign.fleet.FleetMember.readResolve(Unknown Source) ~
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?]
at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?]
at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78) ~
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unmarshal(AbstractReflectionConverter.java:278) ~
at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72) ~
at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:72) ~
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66) ~
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unmarshallField(AbstractReflectionConverter.java:499) ~
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUnmarshal(AbstractReflectionConverter.java:425) ~
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unmarshal(AbstractReflectionConverter.java:277) ~
at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72) ~
at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:72) ~
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66) ~
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unmarshallField(AbstractReflectionConverter.java:499) ~
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUnmarshal(AbstractReflectionConverter.java:425) ~
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unmarshal(AbstractReflectionConverter.java:277) ~
at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72) ~
at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:72) ~
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66) ~
at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50) ~
at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.readBareItem(AbstractCollectionConverter.java:
定位到的是单一兵种作战词条的问题
刚刚下了5.1版本0.96的,直接进不去了...
6666666666666666666666666666666666666666666666
{:tieba_12:} 轮椅?
求问!这个mod有没有.95版本?
请问更新后要重开档吗
blurringStars 发表于 2024-6-2 20:04
请问更新后要重开档吗
要的
版本0.96
单一兵种作战+远洋围猎(黄金)+辅助学说
要不要把单一变成黄金的?
大曾伽 发表于 2024-6-24 16:04
版本0.96
单一兵种作战+远洋围猎(黄金)+辅助学说
要不要把单一变成黄金的? ...
看起来有点离谱了,我会考虑一下的
作者可以在加一个在战斗中右下角显示专注值的效果吗,不然感受不明显{:tieba_01:}{:tieba_01:}{:tieba_01:}
芜湖双喜临门{:tieba_50:}{:tieba_50:}{:tieba_50:}{:tieba_50:}
作者大大,我在楼兰船上同时装配了狂热和末路两大战术方针,配合渐显科技的自适应熵能缓冲器可以长时间维持高倍时流,特来申请授权制作赏金,让时流楼兰威名响彻英仙座。
{:tieba_12:}
卧槽更新了{:5_118:}
所以现在的叠叠乐是一人命中全家受益吗太强了
不知道算不算bug,那个蜃楼驱逐舰写了是独特战舰,但是我却买到了两艘,殖民地里面也有两个名字一模一样的NPC{:tieba_23:}
三个了{:tieba_23:}
国庆快乐!
本帖最后由 鹿目圆香 于 2024-10-3 05:08 编辑
离大谱 守护者被2焦土瞬秒紫盾典范坚持了3秒钟这就是18w赏金的楼兰吗
请问这个跳出是什么导致的?我查了一下这个是定位协议吧,在大地图上忽然就挑错了
solkatti 发表于 2024-11-5 22:10
请问这个跳出是什么导致的?我查了一下这个是定位协议吧,在大地图上忽然就挑错了 ...
::'(整了半天,没搞懂,可能是某个船或者配置之类的地方把这个插件名字少了个T吗?排查了半天,存档目前完全崩了::'(
本帖最后由 appli544 于 2024-11-6 02:14 编辑
solkatti 发表于 2024-11-6 00:08
整了半天,没搞懂,可能是某个船或者配置之类的地方把这个插件名字少了个T吗?排查了半天,存档目前完全 ...
不确定你遇到的问题是不是跟我一样
我是把 LLI\data\config\modFiles\magicBounty_variants 下的 LLI_ssp_zhurong.variant 这个文件里的 ,"ssp_ShortRange" 这段删掉
我删掉后好像就没跳出了
和楼上遇到了一样的问题
appli544 发表于 2024-11-6 01:57
不确定你遇到的问题是不是跟我一样
我是把 LLI\data\config\modFiles\magicBounty_variants 下的 LLI_ssp_ ...
感谢!我试试!
solkatti 发表于 2024-11-6 19:10
感谢!我试试!
不过我刚才看mod好像有更新修复了
重新下载安装应该也可以
太感謝了!很漂亮的船設!期待ing!
4452366 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getShield()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getShipTarget()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getShield()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getShipTarget()" is null
at data.shipsystems.ai.ssp_AutoTurrentDeployAI.advance(ssp_AutoTurrentDeployAI.java:72) ~[?:?]
at com.fs.starfarer.loading.specs.M$1.super(Unknown Source) ~
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source) ~
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
战斗过程中跳出不知道什么情况有时候会有时候不会
1309928894 发表于 2024-12-10 01:21
4452366 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Canno ...
某个炮塔部署AI系统的AI试图寻找目标舰船时null了。
看上去系统前缀时 ssp,好像不是楼兰的东西?
势力争霸楼兰开局似乎无法选择地幔级?
复制人太多了 能不能限制一些?{:5_118:}
赏金有点过于逆天了
与mod内容无关评论(如沙发,支持等)
还有小白鼠吗{:tieba_12:}
装了狂热系统有时候辐能超过50%也不减辐能,低于50%不还结构
66666
涡流的内置扩架是有什么意义吗{:5_121:}
这船画的真帅啊
还有蜃楼以前是释放投影所以适合叫蜃楼,现在成矢量驱动了就感觉怪怪的{:5_124:}
就在地狱军团旁边,开局就被海拉恶魔灭了::L