天鹰座号舰长 发表于 2022-6-11 18:43
洞察航母如果没有那两个内置的智慧战斗机就值得上60部署了,智慧战机简直是浪费船员设计 ...
"智慧"(睿智)战机 谢谢、{:tieba_35:} 合合Hehe_1989 发表于 2023-3-4 22:57
谢谢、
0.9.5不支持、0.9.8支持(群星模式)、
主力舰的ai装配简直是来搞笑的,长射程刮痧炮带一堆奇怪玩意被俩巡洋压着打去抗线,感觉和SCY一样作为敌人强度比正常低过头了 厉害 全是板砖船的啊...{:5_124:} 议长不死于锉刀 发表于 2020-12-15 11:16
发帖格式不对啊……
你游逼毛病真多 有更新0.98了 https://fractalsoftworks.com/forum/index.php?topic=33573.0 本帖最后由 不拉屎将军 于 2026-9-21 15:23 编辑
请求授权汉化迁移,我会将汉化迁移到新版本
1.0.0
-Increased replacement time for fighters to be more in line with vanilla
-Nerfed CR recovery rate, CR battle usage, and peak performance time for Elevation to not overshadow Aurora
-Changed ship variants to use stabilized shields when appropriate
0.99
- Reduced number of random planets in Malachite, Godunov, and Groom systems
- Random planets generated in Malachite, Godunov, and Groom now use a name list rather than generic procedural names
- Bliss, Harmony, Beatitude, and Enlightenment now have Energy Bolt Coherer
- Sanctuary lost inbuilt wisdom wing but now has one free fighter bay
- Replaced a number of synergy slots with energy slots slots on Bliss, Sanctuary, Harmony, Elevation, and Beatitude to more closely reflect the number of missle compatible mounts a vanilla ship of equivalent weight class has (2 small for frigates, 4 small for destroyers, and 8 small for cruisers) (mediums count as 2 smalls)
- Reduced range of Litany Thrower, Eschewal Projecter, Incantation Horn, Calling Scatterer, and Invocation Launcher by 100 due to Energy Bolt Coherer added to some ORA ships
- Litany Throwers flux reduced to 135 from 150
- Eschewal Projector damage increased to 500 from 400
- Invocation Launcher flux reduced to 3550 from 3750
- Calling Scatterer emp Damage increased to 400 per shot from 0
- Incantation Horn Refire rate decreased to 2 seconds from 3
- Wisdom Fighter now has full flare launcher system to better suppress enemy PD and OP reduced to 4
- all other strikecraft have had a reduction to op cost to make them more competitive with vanilla strikecraft
- Ship variants have been altered to accommodate these balance changes
0.98
- Neodymium takes over maintaining the mod
- Paint jobs added for Aquamarine, Green Fractal
0.97
- No changes, just a recompile of JAR and moving project to github
0.96
- MnHebi takes over updating the mod
BUGFIXES/IMPROVEMENTS:
- Fixed Invocation Launcher missing EMP damage values.
- Replaced deprecated colony administrator skills with ones from IndEvo if that mod is active, otherwise only Industrial Planning is given to ORA administrators.
- Adjusted faction hull chances to match current Starsector standard.
0.95
BALANCING:
- All ships with maneuvering systems now have reduced base acceleration.
- Sempiternal Repeater: Range increased to 700su from 600.
BUGFIXES/IMPROVEMENTS:
- Eschewal Projector / Invocation Launcher:
. Fixed a typo that made the slowing effect much more pronounced that it should have,
. Added a multiplier that increase the effect with skills and systems that increase Energy weapon damage.
- Prayer Sender missiles are now much smaller, more in line with their damage potential.
- Fixed an error with the Xeno-Warfare Design hullmod that always gave the max debuff for asymmetric loadouts.
- The Xeno-Warfare Design hullmod now displays the current engine debuff when using an asymmetric loadout.
非常兴奋的点进来→看看更新了什么,发现更新日志很神秘→原来不是国区版{:tieba_23:}
外环带的国区开发版上索引有段时间了,怎么还有人要EN区版本的( 和论坛的https://www.fossic.org/thread-12030-1-1.html这个版本有什么区别? 本帖最后由 宝石视觉 于 2026-9-27 11:00 编辑
nyking 发表于 2026-9-25 20:59
和论坛的https://www.fossic.org/thread-12030-1-1.html这个版本有什么区别?
国区版本进行了更多的平衡性调整,然后做了契合舰船特色的特殊机制共鸣(简单说就是一侧的武器能给另一侧武器buff) king9645 发表于 2025-3-20 20:50
你游逼毛病真多
不要这么说,今天远行星号 星星向荣百花齐放的结果离不开论坛整备人员的维护。(外环带的大能量是真强真好使,还是用的导弹星号的导弹距离加成,打到船就给船一巴掌按死了,装两个就不怕小船海了,一巴掌一个按住了就死)
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