存不了档,帮看看是哪里的问题。
### 游戏信息游戏版本: 0.98a-RC8
汉化版本: 2026.04.27
汉化分支: 未记录(旧版汉化包)
### 系统信息
操作系统:Microsoft Windows 10 专业版
版本:10.0.19041 暂缺 Build 19041
总可用内存:`31.85G`
游戏Java版本:`17.0.10`
游戏Java路径:D:\game\yuanxingxinghao\jre
工具运行Java版本:`17.0.10`
工具运行Java路径:d:\game\yuanxingxinghao\jre
虚拟机参数:java.exe -noverify -XX:+UnlockDiagnosticVMOptions -XX:+UnlockExperimentalVMOptions -XX:+ShowCodeDetailsInExceptionMessages -XX:+ExtensiveErrorReports -XX:+ShowMessageBoxOnError -XX:+PrintCommandLineFlags -XX:+TieredCompilation -XX:-UseCondCardMark -Xlog:async -XX:+UseFastStosb -XX:+AlwaysCompileLoopMethods -XX:TieredStopAtLevel=4 -XX:TrimNativeHeapInterval=60000 -XX:UseAVX=3 -XX:AVX3Threshold=0 -XX:UseSSE=4 -XX:+UseSSE42Intrinsics -XX:+UseCompressedOops -XX:+UseCompressedClassPointers -XX:+UseFMA -XX:+UseBMI1Instructions -XX:+UseBMI2Instructions -XX:+UseCLMUL -XX:+UseFastUnorderedTimeStamps -XX:+UseUnalignedLoadStores -XX:+UseXMMForArrayCopy -XX:+UseXMMForObjInit -XX:+UseXmmI2D -XX:+UseXmmI2F -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -XX:+UseShenandoahGC -XX:ShenandoahGCMode=iu -XX:ShenandoahGCHeuristics=compact -XX:ShenandoahAllocationThreshold=85 -XX:ShenandoahGuaranteedGCInterval=0 -XX:+ZeroTLAB -XX:+SegmentedCodeCache -XX:+AlwaysAtomicAccesses -XX:+UseStringDeduplication -XX:-DontCompileHugeMethods -XX:Tier0Delay=1 -XX:+UseFPUForSpilling -XX:+EnableVectorAggressiveReboxing -XX:+EnableVectorReboxing -XX:+EnableVectorSupport -XX:-AlignVector -XX:TieredOldPercentage=10000 -XX:Tier0ProfilingStartPercentage=2000 -XX:IncreaseFirstTierCompileThresholdAt=99 -XX:InterpreterProfilePercentage=99 -XX:+UseVectorCmov -XX:+UseVectorStubs -XX:ReferencesPerThread=0 -XX:MaxGCPauseMillis=10 -XX:-EnableThreadSMRStatistics -XX:+UseUnalignedAccesses -XX:PerMethodRecompilationCutoff=100000 -XX:ProfileMaturityPercentage=100 -XX:NmethodSweepActivity=1 -XX:ThreadPriorityPolicy=1 -XX:ReservedCodeCacheSize=256m -XX:+PrintCodeCache -XX:-UseDynamicNumberOfCompilerThreads -XX:CompilerDirectivesFile=./compiler_directives.txt -Djava.library.path=native\\windows -XX:-BytecodeVerificationLocal -XX:-BytecodeVerificationRemote -Djava.util.Arrays.useLegacyMergeSort=true --enable-preview --add-opens=java.base/sun.nio.ch=ALL-UNNAMED --add-opens=java.base/java.nio=ALL-UNNAMED --add-opens=java.base/java.nio.Buffer.UNSAFE=ALL-UNNAMED --add-opens=java.base/java.util=ALL-UNNAMED --add-opens=java.base/java.util.concurrent=ALL-UNNAMED --add-opens=java.base/java.util.concurrent.locks=ALL-UNNAMED --add-opens=java.base/jdk.internal.ref=ALL-UNNAMED --add-opens=java.base/java.lang.reflect=ALL-UNNAMED --add-opens=java.base/java.lang.ref=ALL-UNNAMED --add-opens=java.base/java.text=ALL-UNNAMED --add-opens=java.desktop/java.awt.font=ALL-UNNAMED --add-opens=java.desktop/java.awt.Rectangle=ALL-UNNAMED --add-opens=java.desktop/java.awt=ALL-UNNAMED --add-exports=java.base/jdk.internal.ref=ALL-UNNAMED --add-exports=java.base/jdk.internal.misc=ALL-UNNAMED --add-exports=java.base/sun.nio.ch=ALL-UNNAMED -Xmx10240m -Xms10240m -Xss4m -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar;txw2-3.0.2.jar;jaxb-api-2.4.0-b180830.0359.jar;webp-imageio-0.1.6.jar com.fs.starfarer.StarfarerLauncher
堆栈初始大小(`-Xms`):`10240m`
堆栈最大大小(`-Xmx`):`10240m`
### Mod信息
|Mod名称 |Mod版本 |已启用|
|-|-|-|
|LazyLib |3.0.0 |是|
|zz GraphicsLib |1.12.1 |是|
|MagicLib |1.5.6 |是|
|14の神奇赏金 |0.01 |是|
|(扩充)更多的船体插件More HullMods 1.12.0 |1.12.0 |是|
|[链戍集团军]Shackles Garrison - XXVIIBattleGroup |1.1.0 |是|
|AdvancedGunneryControl |1.20.0 |是|
|AI Tweaks AI 改修 |2.2.10 |是|
|All the Domain Drones+ New Drones 人之领无人机拓展|0.6D |是|
|Amazigh锻船厂 |1.7.1 |是|
|Aptly Simple Hullmods |2.1.2c |是|
|Automated Commands |1.4 |是|
|BoxUtil |1.6.3 |是|
|Caymon的船包 |1.2.4 |是|
|CTB-星际小卖部 |0.5.7c-fix|是|
|D-MOD Services |3.0.1 |是|
|Demand Indicators 供需指示 |1.0.f |是|
|Diamond |1.9 |是|
|Exotica Technologies |1.8.7 |是|
|Gamma Paintin Ui |1.0.0 |是|
|Luddic Enhancement |1.2.6e |是|
|Luddic Enhancement IED |1.2.6a |是|
|Lukas的随手之作 |2.6.10 |是|
|LunaLib |2.0.5 |是|
|Minesector |1.6d |是|
|Moci's officer pack Moci的军官包 |0.2.0 |是|
|More Military Missions 更多军事任务 |0.5.0 |是|
|Nijigen Extend |0.3.3 |是|
|NPC殖民地防御增强 |1.0.2 |是|
|oleg的小建筑 |1.6.4 |是|
|Particle Engine |0.10.1 |是|
|Phillip Andrada:加油站经理 |1.14.1aa|是|
|PMMM 海盗超绝迷你船包 |1.7.7 |是|
|PMMMVE 海盗超绝迷你船包原版修改 |1.0 |是|
|QoL Pack 生活质量工具包 |1.5.2 |是|
|Quality Captains 高质量舰长 |1.7.0 |是|
|Seeker - 未知接触 |0.6.6-1 |是|
|SGF 星核协议组 |1.2.0-RC3 |是|
|Ship Mastery System 舰船精通系统 |2.0.8 |是|
|SimpleIndustryOptionProvider 简单的工业设施选项 |1.0.2 |是|
|Special Hullmod Upgrades |1.6 |是|
|SpeedUp |协议超驰 |是|
|Starfarers Workshop |1.5.1 |是|
|Station Augments 空间站增强 |2.4.3 |是|
|Station Refitting 空间站装配 |1.0.0 |是|
|Suitable Star Systems |2.4.0a |是|
|Unusually Gullible Hullmods |0.5.0-RC1 |是|
|What we left behind 我们遗落之物 |4.5.1 |是|
|一个商人的传奇 |0.5.0 |是|
|万泽时代:Tinysaurus的原版万泽扩展 |1.3 |是|
|中文输入修复 |2.0.0 |是|
|临界体,可定制,升级的船插 |3.1.0 |是|
|义体改造 |0.3.3 |是|
|乐园残响 |7.1.1 |是|
|人之领开拓者扩展 |0.0.23 |是|
|伽马大战争-UNGP扩展 |1.0.3 |是|
|伽马大战争-动荡不息 |1.3.1 |是|
|便携式传送 |1.1 |是|
|共生性虚空生物 |0.6.2a |是|
|兽耳助手! |0.761 |是|
|功能;棱镜港额外市场 |1.7 |是|
|势力争霸 |0.12.2c |是|
|卢德骑士团 |1.4.0 |是|
|地貌改造 & 空间站建设 |10.0.9 |是|
|墨汁的mod溯源 |0.1.0a |是|
|女巫秘城 |1.0c |是|
|威胁侵染 |0.355 |是|
|威胁渐显 Emergent Threats |1.3.3 |是|
|威胁渐显: 第九战斗群 复兴 Emergent Threats: IX Revival |1.3.3 |是|
|工业革命 |4.1.b |是|
|废料军械库 |0.0.17 |是|
|彻底扫描星系 |1.2.3.1 |是|
|战役加成 |1.15 |是|
|战斗不结束修复补丁 |0.0.1a |是|
|战机拓展 |2.0.5d |是|
|战机拓展扩展 |1.0.0d |是|
|扩展纪元扩展 |2.0.5 |是|
|抽卡船插 |2.0.1 |是|
|控制台 |4.0.8 |是|
|新舰异闻 |0.5.2.2 |是|
|星海集群 |1.13.7d |是|
|星舰传奇 |2.6.0 |是|
|更大的殖民地 |2.1.b |是|
|更强的地面防御设施 |1.2 |是|
|最终航行 |0.0.2-ver1|是|
|未知星域 |3.0.3 |是|
|梦境故事 |0.1.4c |是|
|模拟网游 (PseudoPlayer) |1.5.0 |是|
|沙耶之歌 |2.3.4 |是|
|海盗拓展 |1.8.8 |是|
|狐狐船包! |1.4.92 |是|
|群星插件 |1.0.1 |是|
|自定义星系 Customizable Star Systems |3.0.2 |是|
|航母现代化 |1.2.2 |是|
|舰船/武器拓展 |1.16.6 |是|
|船插拓展 |0.2 |是|
|让小飞机再次伟大! |2026.7.26 |是|
|边境秘闻 |0.15.1 |是|
|边境秘闻 - 额外作战目标 SOTF - Extra Combat Objectives|1.2.1 |是|
|迷失中科舰船 |2.0.9e |是|
|迷失功能补全 |1.0.2d |是|
|迷失左径船包 |2.0.9b |是|
|迷失异见者船包 |2.0.9a |是|
|迷失武器包 |2.0.9l |是|
|迷失海盗船包 |2.0.7f |是|
|迷失独立船只 |2.0.8c |是|
|迷失超级船包 |2.0.9g |是|
|迷失超级船包拓展 |0.0.1 |是|
|迷失防御无人机 |1.0.3 |是|
|迷失霸主辅助船包 |2.0.8a |是|
|迷失额外超级船包 |0.0.2a |是|
|重生 |2.5.0 |是|
|骤雨军事公司 |3.2.5 |是|
|骤雨军事公司 - 动漫风头像包 |1.1 |是|
(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.5`).
是不是添加了本来没有的东西?还是启动了地貌改造的 chunyiyouxi 发表于 2026-9-30 09:03
是不是添加了本来没有的东西?还是启动了地貌改造的
对,有地貌改造,给主星增加了三次农业资源。
是不是不能改造? 一船幽梦 发表于 2026-9-30 14:21
对,有地貌改造,给主星增加了三次农业资源。
是不是不能改造?
不是那个的问题,因为+1+2的星球特性本身就存在于游戏中,地改做到事情相当于替换而不是新增。 一船幽梦 发表于 2026-9-30 14:21
对,有地貌改造,给主星增加了三次农业资源。
是不是不能改造?
这个当然没有问题,改造只是替换当前星球特性 一船幽梦 发表于 2026-9-30 14:21
对,有地貌改造,给主星增加了三次农业资源。
是不是不能改造?
弄明白了,是PseudoPlayer 自带联网模拟市场交易逻辑,它尝试建立网络套接字去连接内置服务,但是网络不可达,所以该模组线程崩溃。这三种可能性(大概)- 防火墙(Windows Defender 防火墙 / 第三方安全软件)拦截了游戏 Java 进程的网络访问、本地网络栈异常,或者禁用了 IPv4/IPv6、mod 内置的模拟网络服务失效,就算断网也会抛出这个 SocketException 一船幽梦 发表于 2026-9-30 14:21
对,有地貌改造,给主星增加了三次农业资源。
是不是不能改造?
你看看是不是这样 chunyiyouxi 发表于 2026-9-30 16:52
你看看是不是这样
我读取了改造之前的档,但还是不行,没玩几分钟就会出现这个无法存档的提示。 ### 游戏信息
游戏版本: 0.98a-RC8
汉化版本: 2026.04.27
汉化分支: 未记录(旧版汉化包)
### 系统信息
操作系统:Microsoft Windows 10 专业版
版本:10.0.19041 暂缺 Build 19041
总可用内存:`31.85G`
游戏Java版本:`17.0.10`
游戏Java路径:D:\game\yuanxingxinghao\jre
工具运行Java版本:`17.0.10`
工具运行Java路径:d:\game\yuanxingxinghao\jre
虚拟机参数:java.exe -noverify -XX:+UnlockDiagnosticVMOptions -XX:+UnlockExperimentalVMOptions -XX:+ShowCodeDetailsInExceptionMessages -XX:+ExtensiveErrorReports -XX:+ShowMessageBoxOnError -XX:+PrintCommandLineFlags -XX:+TieredCompilation -XX:-UseCondCardMark -Xlog:async -XX:+UseFastStosb -XX:+AlwaysCompileLoopMethods -XX:TieredStopAtLevel=4 -XX:TrimNativeHeapInterval=60000 -XX:UseAVX=3 -XX:AVX3Threshold=0 -XX:UseSSE=4 -XX:+UseSSE42Intrinsics -XX:+UseCompressedOops -XX:+UseCompressedClassPointers -XX:+UseFMA -XX:+UseBMI1Instructions -XX:+UseBMI2Instructions -XX:+UseCLMUL -XX:+UseFastUnorderedTimeStamps -XX:+UseUnalignedLoadStores -XX:+UseXMMForArrayCopy -XX:+UseXMMForObjInit -XX:+UseXmmI2D -XX:+UseXmmI2F -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -XX:+UseShenandoahGC -XX:ShenandoahGCMode=iu -XX:ShenandoahGCHeuristics=compact -XX:ShenandoahAllocationThreshold=85 -XX:ShenandoahGuaranteedGCInterval=0 -XX:+ZeroTLAB -XX:+SegmentedCodeCache -XX:+AlwaysAtomicAccesses -XX:+UseStringDeduplication -XX:-DontCompileHugeMethods -XX:Tier0Delay=1 -XX:+UseFPUForSpilling -XX:+EnableVectorAggressiveReboxing -XX:+EnableVectorReboxing -XX:+EnableVectorSupport -XX:-AlignVector -XX:TieredOldPercentage=10000 -XX:Tier0ProfilingStartPercentage=2000 -XX:IncreaseFirstTierCompileThresholdAt=99 -XX:InterpreterProfilePercentage=99 -XX:+UseVectorCmov -XX:+UseVectorStubs -XX:ReferencesPerThread=0 -XX:MaxGCPauseMillis=10 -XX:-EnableThreadSMRStatistics -XX:+UseUnalignedAccesses -XX:PerMethodRecompilationCutoff=100000 -XX:ProfileMaturityPercentage=100 -XX:NmethodSweepActivity=1 -XX:ThreadPriorityPolicy=1 -XX:ReservedCodeCacheSize=256m -XX:+PrintCodeCache -XX:-UseDynamicNumberOfCompilerThreads -XX:CompilerDirectivesFile=./compiler_directives.txt -Djava.library.path=native\\windows -XX:-BytecodeVerificationLocal -XX:-BytecodeVerificationRemote -Djava.util.Arrays.useLegacyMergeSort=true --enable-preview --add-opens=java.base/sun.nio.ch=ALL-UNNAMED --add-opens=java.base/java.nio=ALL-UNNAMED --add-opens=java.base/java.nio.Buffer.UNSAFE=ALL-UNNAMED --add-opens=java.base/java.util=ALL-UNNAMED --add-opens=java.base/java.util.concurrent=ALL-UNNAMED --add-opens=java.base/java.util.concurrent.locks=ALL-UNNAMED --add-opens=java.base/jdk.internal.ref=ALL-UNNAMED --add-opens=java.base/java.lang.reflect=ALL-UNNAMED --add-opens=java.base/java.lang.ref=ALL-UNNAMED --add-opens=java.base/java.text=ALL-UNNAMED --add-opens=java.desktop/java.awt.font=ALL-UNNAMED --add-opens=java.desktop/java.awt.Rectangle=ALL-UNNAMED --add-opens=java.desktop/java.awt=ALL-UNNAMED --add-exports=java.base/jdk.internal.ref=ALL-UNNAMED --add-exports=java.base/jdk.internal.misc=ALL-UNNAMED --add-exports=java.base/sun.nio.ch=ALL-UNNAMED -Xmx10240m -Xms10240m -Xss4m -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar;txw2-3.0.2.jar;jaxb-api-2.4.0-b180830.0359.jar;webp-imageio-0.1.6.jar com.fs.starfarer.StarfarerLauncher
堆栈初始大小(`-Xms`):`10240m`
堆栈最大大小(`-Xmx`):`10240m`
### Mod信息
|Mod名称 |Mod版本 |已启用|
|-|-|-|
|LazyLib |3.0.0 |是|
|zz GraphicsLib |1.12.1 |是|
|MagicLib |1.5.6 |是|
|14の神奇赏金 |0.01 |是|
|(扩充)更多的船体插件More HullMods 1.12.0 |1.12.0 |是|
|[链戍集团军]Shackles Garrison - XXVIIBattleGroup |1.1.0 |是|
|AdvancedGunneryControl |1.20.0 |是|
|AI Tweaks AI 改修 |2.2.10 |是|
|All the Domain Drones+ New Drones 人之领无人机拓展|0.6D |是|
|Amazigh锻船厂 |1.7.1 |是|
|Aptly Simple Hullmods |2.1.2c |是|
|Automated Commands |1.4 |是|
|BoxUtil |1.6.3 |是|
|Caymon的船包 |1.2.4 |是|
|CTB-星际小卖部 |0.5.7c-fix|是|
|D-MOD Services |3.0.1 |是|
|Demand Indicators 供需指示 |1.0.f |是|
|Diamond |1.9 |是|
|Exotica Technologies |1.8.7 |是|
|Gamma Paintin Ui |1.0.0 |是|
|Luddic Enhancement |1.2.6e |是|
|Luddic Enhancement IED |1.2.6a |是|
|Lukas的随手之作 |2.6.10 |是|
|LunaLib |2.0.5 |是|
|Minesector |1.6d |是|
|Moci's officer pack Moci的军官包 |0.2.0 |是|
|More Military Missions 更多军事任务 |0.5.0 |是|
|Nijigen Extend |0.3.3 |是|
|NPC殖民地防御增强 |1.0.2 |是|
|oleg的小建筑 |1.6.4 |是|
|Particle Engine |0.10.1 |是|
|Phillip Andrada:加油站经理 |1.14.1aa|是|
|PMMM 海盗超绝迷你船包 |1.7.7 |是|
|PMMMVE 海盗超绝迷你船包原版修改 |1.0 |是|
|QoL Pack 生活质量工具包 |1.5.2 |是|
|Quality Captains 高质量舰长 |1.7.0 |是|
|Seeker - 未知接触 |0.6.6-1 |是|
|SGF 星核协议组 |1.2.0-RC3 |是|
|Ship Mastery System 舰船精通系统 |2.0.8 |是|
|SimpleIndustryOptionProvider 简单的工业设施选项 |1.0.2 |是|
|Special Hullmod Upgrades |1.6 |是|
|SpeedUp |协议超驰 |是|
|Starfarers Workshop |1.5.1 |是|
|Station Augments 空间站增强 |2.4.3 |是|
|Station Refitting 空间站装配 |1.0.0 |是|
|Suitable Star Systems |2.4.0a |是|
|Unusually Gullible Hullmods |0.5.0-RC1 |是|
|What we left behind 我们遗落之物 |4.5.1 |是|
|一个商人的传奇 |0.5.0 |是|
|万泽时代:Tinysaurus的原版万泽扩展 |1.3 |是|
|中文输入修复 |2.0.0 |是|
|临界体,可定制,升级的船插 |3.1.0 |是|
|义体改造 |0.3.3 |是|
|乐园残响 |7.1.1 |是|
|人之领开拓者扩展 |0.0.23 |是|
|伽马大战争-UNGP扩展 |1.0.3 |是|
|伽马大战争-动荡不息 |1.3.1 |是|
|便携式传送 |1.1 |是|
|共生性虚空生物 |0.6.2a |是|
|兽耳助手! |0.761 |是|
|功能;棱镜港额外市场 |1.7 |是|
|势力争霸 |0.12.2c |是|
|卢德骑士团 |1.4.0 |是|
|地貌改造 & 空间站建设 |10.0.9 |是|
|墨汁的mod溯源 |0.1.0a |是|
|女巫秘城 |1.0c |是|
|威胁侵染 |0.355 |是|
|威胁渐显 Emergent Threats |1.3.3 |是|
|威胁渐显: 第九战斗群 复兴 Emergent Threats: IX Revival |1.3.3 |是|
|工业革命 |4.1.b |是|
|废料军械库 |0.0.17 |是|
|彻底扫描星系 |1.2.3.1 |是|
|战役加成 |1.15 |是|
|战斗不结束修复补丁 |0.0.1a |是|
|战机拓展 |2.0.5d |是|
|战机拓展扩展 |1.0.0d |是|
|扩展纪元扩展 |2.0.5 |是|
|抽卡船插 |2.0.1 |是|
|控制台 |4.0.8 |是|
|新舰异闻 |0.5.2.2 |是|
|星海集群 |1.13.7d |是|
|星舰传奇 |2.6.0 |是|
|更大的殖民地 |2.1.b |是|
|更强的地面防御设施 |1.2 |是|
|最终航行 |0.0.2-ver1|是|
|未知星域 |3.0.3 |是|
|梦境故事 |0.1.4c |是|
|模拟网游 (PseudoPlayer) |1.5.0 |是|
|沙耶之歌 |2.3.4 |是|
|海盗拓展 |1.8.8 |是|
|狐狐船包! |1.4.92 |是|
|群星插件 |1.0.1 |是|
|自定义星系 Customizable Star Systems |3.0.2 |是|
|航母现代化 |1.2.2 |是|
|舰船/武器拓展 |1.16.6 |是|
|船插拓展 |0.2 |是|
|让小飞机再次伟大! |2026.7.26 |是|
|边境秘闻 |0.15.1 |是|
|边境秘闻 - 额外作战目标 SOTF - Extra Combat Objectives|1.2.1 |是|
|迷失中科舰船 |2.0.9e |是|
|迷失功能补全 |1.0.2d |是|
|迷失左径船包 |2.0.9b |是|
|迷失异见者船包 |2.0.9a |是|
|迷失武器包 |2.0.9l |是|
|迷失海盗船包 |2.0.7f |是|
|迷失独立船只 |2.0.8c |是|
|迷失超级船包 |2.0.9g |是|
|迷失超级船包拓展 |0.0.1 |是|
|迷失防御无人机 |1.0.3 |是|
|迷失霸主辅助船包 |2.0.8a |是|
|迷失额外超级船包 |0.0.2a |是|
|重生 |2.5.0 |是|
|骤雨军事公司 |3.2.5 |是|
|骤雨军事公司 - 动漫风头像包 |1.1 |是|
(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.5`).
[游戏日志]
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshallField(AbstractReflectionConverter.java:274)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMarshal(AbstractReflectionConverter.java:144)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:90)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshallField(AbstractReflectionConverter.java:274)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMarshal(AbstractReflectionConverter.java:144)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:90)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.writeItem(AbstractCollectionConverter.java:66)
at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshallField(AbstractReflectionConverter.java:274)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMarshal(AbstractReflectionConverter.java:144)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:90)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshallField(AbstractReflectionConverter.java:274)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMarshal(AbstractReflectionConverter.java:144)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.marshal(AbstractReflectionConverter.java:90)
1114481 INFOcom.fs.starfarer.campaign.save.CampaignGameManager- Reading save data from [..\saves\save__4060441402365715458\descriptor.xml]
1114498 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
1114498 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' rendering plugin queue cleanup.
1114498 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' rendering plugin queue cleanup.
1114499 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' rendering plugin join layer: 'BELOW_PLANETS'
1114499 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' rendering plugin join layer: 'JUST_BELOW_WIDGETS'
1114499 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering manager invited!
1114499 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
1114505 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
1114509 INFOcom.fs.starfarer.campaign.save.CampaignGameManager- Reading save data from [..\saves\save__4060441402365715458\descriptor.xml]
1114531 INFOorg.dark.shaders.util.TextureData- Estimated VRAM usage for material/normal/surface maps before unload/preload: 0 bytes
1114531 INFOorg.dark.shaders.util.TextureData- Unloading...
1114531 INFOorg.dark.shaders.util.TextureData- VRAM after unload/preload: 0 bytes
1117417 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
开了网络还是会有。 chunyiyouxi 发表于 2026-9-30 16:51
弄明白了,是PseudoPlayer 自带联网模拟市场交易逻辑,它尝试建立网络套接字去连接内置服务,但是网络不 ...
那现在取消那个冲突的MOD能继续游戏? 一船幽梦 发表于 2026-9-30 22:47
那现在取消那个冲突的MOD能继续游戏?
理论上应该是
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