只是路过的甲 发表于 2026-3-8 07:19
目前这个MOD的工业设施“纳米3D打印机”和MOD“工业革命”有些微妙的冲突。具体表现为:
在开启“工业革命 ...
有够奇怪的哦,我们没在他模组环境测试测试太多,但是这么奇葩的效果还是第一次见到,我去检查一下工业革命添加商品需求的检查条件是什么,如果能修复的话下次更新肯定会带上。
感谢您的汇报。
PS: 初步分析感觉是工业革命检测(市场/设施/商品监听)不正确导致的。
现在已经(通过检测工业革命是否启用)添加了 "工业革命" 模组中 船体零件 商品的产出。(下次更新时应用)
有殖民地后存档推出再进游戏,加载条跳两次后报错,并且移除模组能运行,初步推测是气培管的问题 THSY 发表于 2026-4-2 12:27
有殖民地后存档推出再进游戏,加载条跳两次后报错,并且移除模组能运行,初步推测是气培管的问题 ...
你玩的模组版本号是多少,气培已经在03月05号的0.6.0-2版本修复了,如果是这之前的版本请更新到新版本,如果是这之后的版本请贴出报错日志方便我们分析原因修复。 本帖最后由 只是路过的甲 于 2026-5-7 14:18 编辑
[游戏日志]
1891250 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' Campaign rendering plugin queue cleanup.
1891251 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' Campaign rendering plugin join layer: 'TERRAIN_1'
1891251 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' Campaign rendering plugin join layer: 'ABOVE'
1891717 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Error loading resource, not found in 杩����磋��-瀹�瓒���,D:\Program Files\Starsector0.98\starsector-core\..\mods\UnofficialNewGamePlus,D:\Program Files\Starsector0.98\starsector-core\..\mods\URB,D:\Program Files\Starsector0.98\starsector-core\..\mods\Iron Shell,D:\Program Files\Starsector0.98\starsector-core\..\mods\XhanEmpire,D:\Program Files\Starsector0.98\starsector-core\..\mods\Blackrock Drive Yards,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading resource, not found in 杩����磋��-瀹�瓒���,D:\Program Files\Starsector0.98\starsector-core\..\mods\UnofficialNewGamePlus,D:\Program Files\Starsector0.98\starsector-core\..\mods\URB,D:\Program Files\Starsector0.98\starsector-core\..\mods\Iron Shell,D:\Program Files\Starsector0.98\starsector-core\..\mods\XhanEmpire,D:\Program Files\Starsector0.98\starsector-core\..\mods\Blackrock Drive Yards,../starfarer.res/res,CLASSPATH]
at com.fs.util.C.�00000(Unknown Source) ~
at com.fs.util.C.�00000(Unknown Source) ~
at com.fs.graphics.TextureLoader.�00000(Unknown Source) ~
at com.fs.graphics.TextureLoader.o00000(Unknown Source) ~
at com.fs.graphics.TextureLoader.o00000(Unknown Source) ~
at com.fs.starfarer.util.ReplaceableSprite.update(Unknown Source) ~
at com.fs.starfarer.campaign.BackgroundAndStars.renderBG(Unknown Source) ~
at com.fs.starfarer.campaign.BackgroundAndStars.renderBG(Unknown Source) ~
at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
游戏版本为0.98,mod版本为v0.6.5s2,在进入 边关隘次星 星系 时会直接报错闪退
补充:试着看了一下,这个边关隘次星 星系背景是avalibackground3.jpg,然而我在graphic文件里看到的是avalibackground3.png,怀疑是因为这个导致报错闪退
后续:暂时将 边关隘次星 星系 的背景更换为avalibackground11.jpg后可以正常进入,基本确定是格式问题
只是路过的甲 发表于 2026-5-7 08:48
[游戏日志]
1891250 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' Campa ...
感谢您的汇报,因图片格式错误导致的崩溃错误已修复。 野外挖隐匿空间站与自动化系统交战一开战斗就闪退,扔给ai说好像是这个mod的问题,麻烦了{:tieba_01:}
377377 DEBUG mmm.campaign.ForceAutoResolveInjector- ForceAutoResolve: force=false, threshold=4,962.052, player_strength=2,427.663, allies_strength=2,427.663, enemy_strength=1,417.729
378616 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering plugin join layer: 'BELOW_PLANETS'
378616 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering plugin join layer: 'JUST_BELOW_WIDGETS'
378616 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering manager invited!
378617 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378619 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378620 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378621 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378622 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378622 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378624 INFOdata.scripts.aEP_CombatEffectPlugin- aEP_CombatEffectPlugin Registered in EveryFrameCombatPlugin
378625 INFOdata.scripts.aEP_CombatEffectPlugin- aEP_CombatEffectPlugin Registered in CombatLayeredRenderingPlugin
378658 INFOorg.dark.shaders.util.TextureData- Estimated VRAM usage for material/normal/surface maps before unload/preload: 5151376013 bytes
378660 INFOorg.dark.shaders.util.TextureData- Unloading...
378666 INFOorg.dark.shaders.util.TextureData- Preloading...
378666 INFOorg.dark.shaders.util.TextureData- VRAM after unload/preload: 5151376013 bytes
378672 INFOorg.boxutil.units.standard.attribute.FontMapData- 'BoxUtil' font applied texture with path: 'graphics/fonts/insignia25LTaa_0.png'.
378682 INFOorg.boxutil.units.standard.attribute.FontMapData- 'BoxUtil' loaded font at path: 'graphics/fonts/insignia25LTaa.fnt'.
379092 INFOsound.O- Creating streaming player for music with id
379093 INFOsound.H- Playing music with id
382632 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
382664 ERROR com.fs.starfarer.loading.StarfarerStrings- Missing string:
382707 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
382721 INFOsound.O- Cleaning up music with id
382733 INFOsound.O- Cleaning up music with id
382771 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.AnimationAPI.setFrame(int)" because "animation" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.AnimationAPI.setFrame(int)" because "animation" is null
at data.scripts.weapons.Avali_MG_LEveryFrameWeaponEffect.advance(Avali_MG_LEveryFrameWeaponEffect.java:43)
at com.fs.starfarer.combat.entities.ship.A.oOoO.advance(Unknown Source)
at com.fs.starfarer.combat.systems.WeaponGroup.advanceAuto(Unknown Source)
at com.fs.starfarer.combat.systems.WeaponGroup.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.new(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.new.super(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.?O0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.?O0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
383099 INFOsound.O- Creating streaming player for music with id
383100 INFOsound.H- Playing music with id 原版本0.6.0s2,移除旧版本后加入新版,存放相关舰船的仓库发生如下报错
[游戏日志]
4279061 INFOsound.O- Cleaning up music with id
4279332 INFOsound.O- Creating streaming player for music with id
4279344 INFOsound.OooO- Playing music with id
4286032 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Ship hull variant : slot id not found for weapon
java.lang.RuntimeException: Ship hull variant : slot id not found for weapon
at com.fs.starfarer.loading.specs.oooo.super(Unknown Source) ~
at com.fs.starfarer.title.Object.oO0O.super(Unknown Source) ~
at com.fs.starfarer.title.Object.oO0O.render(Unknown Source) ~
at com.fs.starfarer.coreui.o00o.o00000(Unknown Source) ~
at com.fs.starfarer.ui.o0O0.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.coreui.oOoO.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.g.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.coreui.OOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.coreui.intsuper.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.M.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
### 游戏信息
游戏版本: 0.97a-RC11
### 系统信息
操作系统:Microsoft Windows 10 家庭中文版
版本:10.0.19045 暂缺 Build 19045
总可用内存:`15.73G`
Java版本:`1.7.0_79`
Java路径:C:\Program Files (x86)\Starsector097\Starsector\jre
虚拟机参数:java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -XX:+UseG1GC -Xms8192m -Xmx8192m -Xss2048k -XX:PermSize=192m -XX:MaxPermSize=192m -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher
堆栈初始大小(`-Xms`):`8192m`
堆栈最大大小(`-Xmx`):`8192m`
### Mod信息
|Mod名称 |Mod版本 |已启用 |
|-|-|-|
|LazyLib |2.8b |是 |
|zz GraphicsLib |1.9.0 |是 |
|MagicLib |1.4.6 |是 |
|[天船三星海物流] |0.6.5 |是 |
|$Weebshit Core Portrait Pack |1.2 |是 |
|00 少女星域 |4.0.2 |是 |
|(扩充)更多的船体插件More HullMods 1.12.0|1.12.0|是 |
|[链戍集团军]Shackles Garrison - XXVIIBattleGroup |1.0.0 |是 |
|ac alice ship pack |0.75 C-3|是 |
|AEF-阿瓦隆远征队 |Ver:0.6.5-Sub:2 (数据库校对 DatabaseReview)|是 |
|AI 改修 AI Tweaks |1.12.7|是 |
|All the Domain Drones+ New Drones 人之领无人机拓展|0.6D |是 |
|Amazigh造船厂 |1.3.1 |是 |
|Aptly Simple Hullmods |2.1.1d|是 |
|AZ 碧蓝航线头像包 |1.0.2 |是 |
|Caymon的船包 |1.2.2 |是 |
|Console Commands |2024.10.04|是 |
|CuratedShips |2 |是 |
|Customizable Star Systems |2.1.2 |是 |
|D-MOD Services |2.0.0 |是 |
|Diable Avionics - Seal balance patch.|1.0.1 |是 |
|Diable Avionics - Seal ed. |1.0.0 |是 |
|Diable Avionics-rogo |1.1.0 |是 |
|ED Shipyards |2.6.8 |是 |
|Enable TranspONder 开启"应答器" |0.1.5 |是 |
|EXPSP 敌对派系扩展 |0.62 |是 |
|FarsightDrive |0.4.2.5 |是 |
|FSF军事公司|4.9rc4|是 |
|Fully Adjustable Skills 技能数值修改器 |1.0.1 |是 |
|Gensoukyou Manufacture [幻想工造] |0.9.1_rc11, in dev|是 |
|HMI反派势力 |0.0.5c|是 |
|Lights Out 熄灯 |1.2.0 |是 |
|LngA7Gw的随手之作 |0.4.3 |是 |
|Luddic Enhancement |1.2.6e|是 |
|Luddic Enhancement IED |1.2.6a|是 |
|Lukas的随手之作 |2.5.14|是 |
|LunaLib |1.8.7 |是 |
|MagicLib 原版成就包 |1.2.2 |是 |
|MRC开局之地狱模式 |1.0.1 |是 |
|Portrait Changer 头像修改器 |1.0.3 |是 |
|prv 星工场 |v25.1 |是 |
|prv的左径船包 |v1 |是 |
|prv的额外内容 |v3 |是 |
|RetroLib |1.0.1 |是 |
|Robben的舰船吐槽记录 |0.891 |是 |
|Seeker - 未知接触 |0.5.7m|是 |
|SimpleIndustryOptionProvider 简单的工业设施选项|1.0.2 |是 |
|Stellar Networks |3.1.3 |是 |
|Suitable Star Systems |2.4.0a|是 |
|TheDarkSix的舰船武器包 |1.6 |是 |
|timeless |0.01 |是 |
|UNGP扩展 - 逆向进度继承 |1.0.0 |是 |
|zz BoxUtil |1.4.9 |是 |
|zzz Mikohime Additionals Settings|2.0.0 |是 |
|世界之树科研殖民地 |1.8.4 |是 |
|中微子公司:怀旧版 |1.87-RC3|是 |
|临界体 - 定制、可升级的船插 |1.0.7 |是 |
|乐园残响 |6.3.0 |是 |
|人之领历史协会|0.4a |是 |
|人之领开拓者扩展 |0.0.18|是 |
|光环动力舰船工业 |1.7.0-fix3|是 |
|凯尔捷夫技术官僚 |1.9 |是 |
|前线秘闻 |0.14.2c |是 |
|势力争霸 |0.11.3c |是 |
|博尔肯基金会 |0.8.1 |是 |
|卡特贸易公司 |2.7 |是 |
|卢德骑士团 |1.3.6 |是 |
|吉拉特共和国 |0.0.1 |是 |
|咸鱼的余辉内容拓展 |0.4.3 |是 |
|地貌改造 & 空间站建设 |9.0.11|是 |
|墨汁的mod溯源 |0.1.0a|是 |
|大豆船包 |0.1.98.6|是 |
|天工联合船舶设计局 |2.1 |是 |
|女巫秘城 |1.0c |是 |
|女武神组织 |3.3.0 |是 |
|威胁渐显 Emergent Threats |0.9.5 |是 |
|威胁渐显: 第九战斗群 复兴 |0.9.5 |是 |
|工业革命 |3.3.e |是 |
|布塔赫联盟 |1.1.6 release|是 |
|布莱顿联盟 |0.0.3d|是 |
|幽灵部队 |1.0.7 |是 |
|应答器关闭许可 |1.2.4.1 |是 |
|废料军械库 |0.0.17|是 |
|战俘营地 Take No Prisoners |0.17.0|是 |
|战斗不结束修复补丁 |0.0.1a|是 |
|战斗骚话 |1.14.2|是 |
|战机拓展 |2.0.0 |是 |
|战舰少女R头像包 |0.0.7 |是 |
|新知降临 Neoteric Advent |0.5.0 |是 |
|星岩工会 |2.1.1 |是 |
|星海集群 |1.13.7c |是 |
|星系检索网络汉化 |3.1.6 |是 |
|星舰传奇 |2.5.0 |是 |
|星际帝国 |2.6.4 |是 |
|星际联邦 |0.99-RC5|是 |
|普拉斯里蒂废品大师 |0.6.8 |是 |
|暗影重建局 (WISP版) |0.9.6-rc1-Wisp-005|是 |
|更优的技术挖掘 |2.7.4 |是 |
|更大的殖民地 |2.1.a |是 |
|未知星域 |2.0.2 |是 |
|机械虚空船坞 |0.62 |是 |
|机械虚空船坞 骤雨扩展补丁 |0.62 |是 |
|标量科技解决方案 |0.9.2 |是 |
|楼兰军工综合体 |2.1.11|是 |
|沃兰缇亚归复局 |0.6.2 |是 |
|沃尔科夫工业集团 |1.6.3a|是 |
|泰兰船包 |1.3 |是 |
|海盗拓展 |1.8.3 |是 |
|海盗迷你超绝船包 PMMM |1.7.6 |是 |
|海鲜船包 |0.0.8a|是 |
|火炬舰队与致命军武 cn维护版 |0.18rc4 |是 |
|燃料虹吸 |1.4.0 |是 |
|特殊船插升级 |1.5 |是 |
|玛雅苏兰海军 |11.0.0 RC1|是 |
|相位与离子力量增强包(PIPEP) |3.29 |是 |
|碧蓝档案头像包 |1.15 |是 |
|秘甘智库 |0.5.2 |是 |
|空间站守卫任务 自定义调控 |1.0 |是 |
|穿越者设计局 |1.8.4 |是 |
|经验内插 Progressive S-Mods |1.0.2 |是 |
|绿皮星域 中文版 |0.621 |是 |
|绿皮星域骤雨扩展 |0.01 |是 |
|羊头航务局 |1.10.10 |是 |
|联合极光联邦 |0.7.5c|是 |
|航母UI |1.0.0 |是 |
|航母现代化 |1.0.6 |是 |
|舰船/武器拓展 |1.15.1|是 |
|舰船逆向 扩展补丁 |1.0.0 |是 |
|蓝海渔业 |1.1.2 |是 |
|补漏措施 |v 1.2.2 |是 |
|详细战斗报告 |5.4.1 |是 |
|远行之路 |0.3094|是 |
|迷失中科船包 |2.0.0 |是 |
|迷失左径船包 |2.0.0 |是 |
|迷失武器包 |2.0.0 |是 |
|迷失民用船包 |2.0.0 |是 |
|迷失海盗船包 |2.0.0 |是 |
|迷失超级船包 |2.0.0 |是 |
|迷失霸主辅助船包 |2.0.0 |是 |
|迷赛尔科技 |0.7 |是 |
|邻家邮政 |0.10.3|是 |
|重生 |2.3.0 |是 |
|重生拓展-前世阵营重生 |0.0.7 |是 |
|重生规则拓展 |1.3.0 |是 |
|铁壳 |1.18.3aj|是 |
|锡罕帝国 |2.51 Gramada|是 |
|阿卡涅西斯之遗 |v1.9.12 |是 |
|陨石战舰拓展 |1.4d |是 |
|靶子:测试准备 |0.2.1 |是 |
|风险矿业公司 |0.3.8 |是 |
|骤雨军事公司 |3.1.5 |是 |
|骤雨军事公司 - 动漫风头像包 |1.0 |是 |
|高质量舰长 Quality Captains |1.6.1 |是 |
|鬣犬矿业 |3.3 |是 |
|麦哲伦保护国 |1.5a |是 |
|黑石船坞 |0.9.5_cn0.1|是 |
|龙虾巡洋舰 |3.1.1 |是 |
(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.2`).
本帖最后由 MAJOR_Kai 于 2026-5-27 20:31 编辑
御坂快递 发表于 2026-5-23 14:56
野外挖隐匿空间站与自动化系统交战一开战斗就闪退,扔给ai说好像是这个mod的问题,麻烦了
377377
确实是,但是我不知道那里是怎么触发动画控制为空的,理论上不会因为武器存在而且帧动画也存在,我可以加个检测让它跳过这个空指针。
# 26.05.28 # 漏洞已修复。
wms668 发表于 2026-5-26 15:29
原版本0.6.0s2,移除旧版本后加入新版,存放相关舰船的仓库发生如下报错
[游戏日志]
您是否是从比较老的版本直接更新到最新版本的,期间有不可热更新的版本。 MAJOR_Kai 发表于 2026-5-28 00:57
您是否是从比较老的版本直接更新到最新版本的,期间有不可热更新的版本。 ...
没有,先下了0.6.0s2,一直到反馈之前才卸掉后换了新版本 wms668 发表于 2026-5-28 16:57
没有,先下了0.6.0s2,一直到反馈之前才卸掉后换了新版本
是的,0.6.0之上的0.6.1 版本是一个不可热更新的版本,低于此版本的存档无法热更新。如果您没有备份我可以提供0.6.0版本的模组帮助您恢复存档。
MAJOR_Kai 发表于 2026-5-29 05:06
是的,0.6.0之上的0.6.1 版本是一个不可热更新的版本,低于此版本的存档无法热更新。如果您没有备份 ...
运行一段时间之后貌似没有问题,感谢帮助{:tieba_43:}
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