只是路过的甲 发表于 2026-3-8 07:19
目前这个MOD的工业设施“纳米3D打印机”和MOD“工业革命”有些微妙的冲突。具体表现为:
在开启“工业革命 ...
有够奇怪的哦,我们没在他模组环境测试测试太多,但是这么奇葩的效果还是第一次见到,我去检查一下工业革命添加商品需求的检查条件是什么,如果能修复的话下次更新肯定会带上。
感谢您的汇报。
PS: 初步分析感觉是工业革命检测(市场/设施/商品监听)不正确导致的。
现在已经(通过检测工业革命是否启用)添加了 "工业革命" 模组中 船体零件 商品的产出。(下次更新时应用)
有殖民地后存档推出再进游戏,加载条跳两次后报错,并且移除模组能运行,初步推测是气培管的问题 THSY 发表于 2026-4-2 12:27
有殖民地后存档推出再进游戏,加载条跳两次后报错,并且移除模组能运行,初步推测是气培管的问题 ...
你玩的模组版本号是多少,气培已经在03月05号的0.6.0-2版本修复了,如果是这之前的版本请更新到新版本,如果是这之后的版本请贴出报错日志方便我们分析原因修复。 本帖最后由 只是路过的甲 于 2026-5-7 14:18 编辑
[游戏日志]
1891250 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' Campaign rendering plugin queue cleanup.
1891251 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' Campaign rendering plugin join layer: 'TERRAIN_1'
1891251 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' Campaign rendering plugin join layer: 'ABOVE'
1891717 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Error loading resource, not found in 杩����磋��-瀹�瓒���,D:\Program Files\Starsector0.98\starsector-core\..\mods\UnofficialNewGamePlus,D:\Program Files\Starsector0.98\starsector-core\..\mods\URB,D:\Program Files\Starsector0.98\starsector-core\..\mods\Iron Shell,D:\Program Files\Starsector0.98\starsector-core\..\mods\XhanEmpire,D:\Program Files\Starsector0.98\starsector-core\..\mods\Blackrock Drive Yards,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading resource, not found in 杩����磋��-瀹�瓒���,D:\Program Files\Starsector0.98\starsector-core\..\mods\UnofficialNewGamePlus,D:\Program Files\Starsector0.98\starsector-core\..\mods\URB,D:\Program Files\Starsector0.98\starsector-core\..\mods\Iron Shell,D:\Program Files\Starsector0.98\starsector-core\..\mods\XhanEmpire,D:\Program Files\Starsector0.98\starsector-core\..\mods\Blackrock Drive Yards,../starfarer.res/res,CLASSPATH]
at com.fs.util.C.�00000(Unknown Source) ~
at com.fs.util.C.�00000(Unknown Source) ~
at com.fs.graphics.TextureLoader.�00000(Unknown Source) ~
at com.fs.graphics.TextureLoader.o00000(Unknown Source) ~
at com.fs.graphics.TextureLoader.o00000(Unknown Source) ~
at com.fs.starfarer.util.ReplaceableSprite.update(Unknown Source) ~
at com.fs.starfarer.campaign.BackgroundAndStars.renderBG(Unknown Source) ~
at com.fs.starfarer.campaign.BackgroundAndStars.renderBG(Unknown Source) ~
at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
游戏版本为0.98,mod版本为v0.6.5s2,在进入 边关隘次星 星系 时会直接报错闪退
补充:试着看了一下,这个边关隘次星 星系背景是avalibackground3.jpg,然而我在graphic文件里看到的是avalibackground3.png,怀疑是因为这个导致报错闪退
后续:暂时将 边关隘次星 星系 的背景更换为avalibackground11.jpg后可以正常进入,基本确定是格式问题
只是路过的甲 发表于 2026-5-7 08:48
[游戏日志]
1891250 INFOorg.boxutil.manager.CampaignRenderingManager- 'BoxUtil' Campa ...
感谢您的汇报,因图片格式错误导致的崩溃错误已修复。 野外挖隐匿空间站与自动化系统交战一开战斗就闪退,扔给ai说好像是这个mod的问题,麻烦了{:tieba_01:}
377377 DEBUG mmm.campaign.ForceAutoResolveInjector- ForceAutoResolve: force=false, threshold=4,962.052, player_strength=2,427.663, allies_strength=2,427.663, enemy_strength=1,417.729
378616 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering plugin join layer: 'BELOW_PLANETS'
378616 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering plugin join layer: 'JUST_BELOW_WIDGETS'
378616 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering manager invited!
378617 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378619 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378620 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378621 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378622 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378622 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
378624 INFOdata.scripts.aEP_CombatEffectPlugin- aEP_CombatEffectPlugin Registered in EveryFrameCombatPlugin
378625 INFOdata.scripts.aEP_CombatEffectPlugin- aEP_CombatEffectPlugin Registered in CombatLayeredRenderingPlugin
378658 INFOorg.dark.shaders.util.TextureData- Estimated VRAM usage for material/normal/surface maps before unload/preload: 5151376013 bytes
378660 INFOorg.dark.shaders.util.TextureData- Unloading...
378666 INFOorg.dark.shaders.util.TextureData- Preloading...
378666 INFOorg.dark.shaders.util.TextureData- VRAM after unload/preload: 5151376013 bytes
378672 INFOorg.boxutil.units.standard.attribute.FontMapData- 'BoxUtil' font applied texture with path: 'graphics/fonts/insignia25LTaa_0.png'.
378682 INFOorg.boxutil.units.standard.attribute.FontMapData- 'BoxUtil' loaded font at path: 'graphics/fonts/insignia25LTaa.fnt'.
379092 INFOsound.O- Creating streaming player for music with id
379093 INFOsound.H- Playing music with id
382632 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
382664 ERROR com.fs.starfarer.loading.StarfarerStrings- Missing string:
382707 INFOcom.fs.starfarer.loading.LoadingUtils- Loading JSON from
382721 INFOsound.O- Cleaning up music with id
382733 INFOsound.O- Cleaning up music with id
382771 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.AnimationAPI.setFrame(int)" because "animation" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.AnimationAPI.setFrame(int)" because "animation" is null
at data.scripts.weapons.Avali_MG_LEveryFrameWeaponEffect.advance(Avali_MG_LEveryFrameWeaponEffect.java:43)
at com.fs.starfarer.combat.entities.ship.A.oOoO.advance(Unknown Source)
at com.fs.starfarer.combat.systems.WeaponGroup.advanceAuto(Unknown Source)
at com.fs.starfarer.combat.systems.WeaponGroup.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.new(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.new.super(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.?O0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.?O0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
383099 INFOsound.O- Creating streaming player for music with id
383100 INFOsound.H- Playing music with id
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