浪子君 发表于 2026-5-16 07:20:15

这是第三次150109 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/HAI SHI/ZX12.png (using reflection)
150110 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/ork_bees.png (using reflection)
150121 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/nsp_phite/nsp_phite.png (using reflection)
150122 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/zdjz/ships/zd_zcc.png (using reflection)
150135 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/HAI SHI/ZX24.png (using reflection)
150146 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/mayasura/ships/MSS_Nailer_Elite.png (using reflection)
150172 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/uun_eden_righthangar.png (using reflection)
150177 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/JYD_short.png (using reflection)
150198 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/CFT_scow.png (using reflection)
150215 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/No101/ships/MPP.png (using reflection)
150216 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/pn/ships/pn_mite.png (using reflection)
150259 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/wobbie/wobbie.png (using reflection)
150268 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/praetorian-tds-2.png (using reflection)
150312 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/mess/mess_remnant_weapon_platform3.png (using reflection)
150357 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/jc/ships/jc_barrier.png (using reflection)
150365 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/goat/ships/Saxton/lpc_goat_star2.png (using reflection)
150365 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/ctb_chariot/ctb_chariot_armor_l_l.png (using reflection)
150379 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/JKF/ships/JKF_JTCH/JKF_JTCH_body_1.png (using reflection)
150385 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/JKF/ships/JKF_Alian_boss2/JKF_Alian_boss2_W02.png (using reflection)
150385 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/mm/ships/mm_hoderi.png (using reflection)
150386 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/WingModule/gr_Spica_Wing_R5.png (using reflection)
150400 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/mess/mess_remnant_weapon_platform2.png (using reflection)
150469 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/armaa/ships/armaa_ceylon.png (using reflection)
150474 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/superdread/ork_superdread_thruster_left.png (using reflection)
150498 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/arkleg/ships/arscapitol/loa_arscapitol_main_left.png (using reflection)
150517 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/redemption/redemption_prow_right.png (using reflection)
150525 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/HSI_UkiyoC.png (using reflection)
150529 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/celestite/PLSC_hexagonal.png (using reflection)
150540 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/nsp_shrisse/nsp_shrisse.png (using reflection)
150545 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/goat/ships/rhizome/rhizome.png (using reflection)
150616 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/ctb_twilight/ctb_twilight.png (using reflection)
150630 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/No101/ships/madbull.png (using reflection)
150653 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/zdjz/ships/zd_gcz.png (using reflection)
150684 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/uun_yvnizong.png (using reflection)
150696 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/shadow_ships/ships/carmine/ms_carmineARC.png (using reflection)
150719 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/zebu.png (using reflection)
150753 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/monjeau/monjeau_base.png (using reflection)
150767 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/No101/ships/venture_domian.png (using reflection)
150769 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/swp/ships/condor/condor_luddic_path.png (using reflection)
150802 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/kol/ships/logi_stormbreaker.png (using reflection)
150825 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/herald-tds.png (using reflection)
150880 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/roider_onager.png (using reflection)
150903 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/ork_crusher.png (using reflection)
151105 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/tahlan/ships/legio/daemons/tahlan_mudskipper_dmn.png (using reflection)
151112 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/colossus/colossus.png (using reflection)
151323 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/wings/arbalest-tds.png (using reflection)
151433 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/HSI_Qiming.png (using reflection)
151488 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/swp/ships/drones/swp_flakdrone.png (using reflection)
151744 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/aEP_cap_shangshengliu_mk2.png (using reflection)
151771 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/ships/Belle/Moci_VortexClan_Awakening_dreadnought.png (using reflection)
151882 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphics/tahlan/ships/skins/tahlan_sateen_kim.png (using reflection)
152290 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Error loading
java.lang.RuntimeException: Error loading
      at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source) ~
      at java.base/java.lang.Thread.run(Thread.java:1516) [?:?]
Caused by: java.lang.ClassNotFoundException: File 'data/shipsystems/scripts/dangermodel.java', Line 5, Column 1: A class "de.unkrig.commons.nullanalysis.NotNull" could not be found
      at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:231) ~
      at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:182) ~
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:569) ~[?:?]
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:502) ~[?:?]
      ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File 'data/shipsystems/scripts/dangermodel.java', Line 5, Column 1: A class "de.unkrig.commons.nullanalysis.NotNull" could not be found
      at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:11877) ~
      at org.codehaus.janino.UnitCompiler.getSingleTypeImport(UnitCompiler.java:10452) ~
      at org.codehaus.janino.UnitCompiler.checkForConflictWithSingleTypeImport(UnitCompiler.java:477) ~
      at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:433) ~
      at org.codehaus.janino.UnitCompiler.access$400(UnitCompiler.java:218) ~
      at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:414) ~
      at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:409) ~
      at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:1417) ~
      at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:409) ~
      at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:381) ~
      at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:229) ~
      at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:182) ~
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:569) ~[?:?]
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:502) ~[?:?]
      ... 2 more

Kwin 发表于 2026-5-16 22:10:33

浪子君 发表于 2026-5-16 07:20
这是第三次150109 INFOcom.fs.graphics.TextureLoader- Cleaned buffer for texture graphi ...

你的boxutil是新版的吗,我这里所使用的前置已经全部注明了

浪子君 发表于 2026-5-17 07:17:32

Kwin 发表于 2026-5-16 22:10
你的boxutil是新版的吗,我这里所使用的前置已经全部注明了

我去瞅瞅

贝石米粉 发表于 2026-5-17 18:33:27

月华的ai不会是航战的吧,总是打着打着就冲最前面了

Alpha核心 发表于 2026-5-20 16:50:31

极致纪元公司的船的奢华娱乐船插怎么没给钱,反而每个月还扣40K,为什么啊,不是写着每个月省钱的吗

Kwin 发表于 2026-5-20 18:46:27

Alpha核心 发表于 2026-5-20 16:50
极致纪元公司的船的奢华娱乐船插怎么没给钱,反而每个月还扣40K,为什么啊,不是写着每个月省钱的吗 ...

月末会有部分收入,然后还有一个就是环绕殖民地轨道持续4天才会有额外收入进账。不过下个小版本我会把扣款调低的。
感谢支持awa

Alpha核心 发表于 2026-5-21 11:08:19

Kwin 发表于 2026-5-20 18:46
月末会有部分收入,然后还有一个就是环绕殖民地轨道持续4天才会有额外收入进账。不过下个小版本我会把扣 ...

好的嘿嘿,这个支出太贵了,好像每个月纯亏钱

XXXXXA 发表于 2026-5-22 13:49:42

这里边感觉有俩个导弹太变态了,一个好像叫裂隙发射器还有一个是个红色的能自动装填的发射速度贼快,可以平衡一下{:tieba_34:}

hhhhaaa 发表于 2026-5-23 00:11:25

作者, 两种掠食战机搭载的酸痛生物质机枪的特殊效果好像不太对,当攻击船体后,会出现红色爆炸效果,但会持续非常长时间,我仅加载该mod及前置试了下,是bug吗?
我猜那个特效是机枪自带的侵蚀效果。

hhhhaaa 发表于 2026-5-23 00:12:46

hhhhaaa 发表于 2026-5-23 00:11
作者, 两种掠食战机搭载的酸痛生物质机枪的特殊效果好像不太对,当攻击船体后,会出现红色爆炸效果,但会持续 ...

我挂机几分钟效果都没消失

Kwin 发表于 2026-5-23 13:06:58

hhhhaaa 发表于 2026-5-23 00:12
我挂机几分钟效果都没消失

嗯,我后续会进行排查的。感谢指出

Kwin 发表于 2026-5-23 19:05:43

hhhhaaa 发表于 2026-5-23 00:11
作者, 两种掠食战机搭载的酸痛生物质机枪的特殊效果好像不太对,当攻击船体后,会出现红色爆炸效果,但会持续 ...

现已修复,感谢你的指出。谢谢支持awa

Kwin 发表于 2026-5-23 19:06:21

Alpha核心 发表于 2026-5-21 11:08
好的嘿嘿,这个支出太贵了,好像每个月纯亏钱

新版本已调整为原先的10%,感谢支持awa

Alpha核心 发表于 2026-5-23 19:19:26

Kwin 发表于 2026-5-23 19:06
新版本已调整为原先的10%,感谢支持awa

太棒了,这就重开游戏

hhhhaaa 发表于 2026-5-23 21:12:10

Kwin 发表于 2026-5-23 19:05
现已修复,感谢你的指出。谢谢支持awa

太棒了

伍德诺亚 发表于 2026-5-27 08:50:29

Kwin 发表于 2026-2-1 18:11
谢谢你的肯定,我也会更加努力的!

远星精神

飞将奉先 发表于 2026-5-30 23:44:34

[游戏日志]

1832726 INFOsound.O- Cleaning up music with id
1833214 INFOsound.O- Creating streaming player for music with id
1833215 INFOsound.H- Playing music with id
1834646 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getHullSpec()" because the return value of "com.fs.starfarer.api.combat.FighterWingAPI.getLeader()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getHullSpec()" because the return value of "com.fs.starfarer.api.combat.FighterWingAPI.getLeader()" is null
        at data.hullmods.KE_EW_LuddicAirControl.ExtraDeploy(KE_EW_LuddicAirControl.java:50) ~[?:?]
        at data.hullmods.KE_EW_LuddicAirControl.advanceInCombat(KE_EW_LuddicAirControl.java:34) ~[?:?]
        at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~
        at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~
        at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~
        at com.fs.state.AppDriver.begin(Unknown Source) ~
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)

大佬好,打战役闪退,在论坛求助后说是助祭级航母的内置插件复合航空锻炉集群无法正确获取联队长机信息,询问AI:
3)想彻底修复(改代码,一劳永逸)
找到文件:data/hullmods/KE_EW_LuddicAirControl.java
定位到第 50 行,加个判空:
java
运行
// 原代码(大概这样)
ShipAPI leader = wing.getLeader();
HullSpecAPI spec = leader.getHullSpec(); // 第50行,崩溃点

// 改成(加null检查)
ShipAPI leader = wing.getLeader();
if (leader == null) return; // 小队已全灭,直接跳过
HullSpecAPI spec = leader.getHullSpec();
保存后重启游戏,装着插件也不会闪退。
求更新。

Kwin 发表于 2026-5-31 13:48:14

飞将奉先 发表于 2026-5-30 23:44
[游戏日志]

1832726 INFOsound.O- Cleaning up music with id


感谢指出,现已修复

kongzi 发表于 2026-5-31 14:48:21

试试

飞将奉先 发表于 2026-5-31 21:14:40

Kwin 发表于 2026-5-31 13:48
感谢指出,现已修复

感谢大佬!

AAA燃料虾 发表于 2026-6-1 01:13:42

膳食系列舰船很有意思,可以多出一点吗?

TAMIO 发表于 2026-6-4 02:41:18

膳食系列怎么升级啊,只有常膳吗

Kwin 发表于 2026-6-4 14:24:13

TAMIO 发表于 2026-6-4 02:41
膳食系列怎么升级啊,只有常膳吗

因为目前更高等级的船还没有推出,所以目前确实是这样。后续的话会找机会推出的,感谢支持。awa

TAMIO 发表于 2026-6-7 17:23:41

Kwin 发表于 2026-6-4 14:24
因为目前更高等级的船还没有推出,所以目前确实是这样。后续的话会找机会推出的,感谢支持。awa ...

大佬你的模组太棒啦!

zxdbrain 发表于 2026-6-13 14:00:56

船型和设计喜欢{:tieba_50:}

秦涟辞 发表于 2026-6-26 13:30:34

好看!

Kinb 发表于 2026-6-26 16:00:39

本帖最后由 Kinb 于 2026-6-26 16:02 编辑

你这航母都戳死我的xp、目前就是这些船价格都普遍太高,买船太难。

littleseal 发表于 2026-6-29 11:35:24

本帖最后由 littleseal 于 2026-6-29 11:37 编辑

发现个小错误,盾兵级这个武器点用的炮塔的贴图数据却是挂载点

Kwin 发表于 2026-6-29 21:40:50

littleseal 发表于 2026-6-29 11:35
发现个小错误,盾兵级这个武器点用的炮塔的贴图数据却是挂载点

好的,感谢反馈
{:tieba_16:}

doc. 发表于 2026-6-30 20:00:42

掠食连队之类的批发在海盗里说实话数值有点太夸张了()明显英仙座环境险恶了不少

doc. 发表于 2026-7-13 19:08:55

处刑者加农炮看面板也没啥的,但是在海盗那疯狂刷强度明显高不少,可能因为原版海盗没啥好武器吧

ARC3590 发表于 2026-7-26 20:30:15

[游戏日志]

10647385 INFOdata.scripts.plugins.bt_gestalt_battlestart- other fleet faction persean is not in list, it's so joever
10664461 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering plugin join layer: 'ABOVE_SHIPS_AND_MISSILES_LAYER'
10664461 INFOorg.boxutil.manager.CombatRenderingManager- 'BoxUtil' Combat rendering plugin join layer: 'ABOVE_PARTICLES_LOWER'
10670889 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.CombatEntityAPI.getLocation()" because "this.target" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.CombatEntityAPI.getLocation()" because "this.target" is null
        at data.combat.ai.KE_YZ_SunChaserAI.advance(KE_YZ_SunChaserAI.java:117)
        at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
        at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
        at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)

AI说是空指针错误,程序试图对一个值为 null 的对象(this.target)调用 getLocation() 方法。根据异常堆栈(Stack Trace),真正的报错位置在堆栈的第一个 at 行:
at data.combat.ai.KE_YZ_SunChaserAI.advance(KE_YZ_SunChaserAI.java:117)

2662477296 发表于 2026-7-26 21:13:24

20709854 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.CombatEntityAPI.getLocation()" because "this.target" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.CombatEntityAPI.getLocation()" because "this.target" is null
        at data.combat.ai.KE_YZ_SunChaserAI.cruiseGuidance(KE_YZ_SunChaserAI.java:279) ~[?:?]
        at data.combat.ai.KE_YZ_SunChaserAI.advance(KE_YZ_SunChaserAI.java:100) ~[?:?]
        at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source) ~
        at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~
        at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~
        at com.fs.state.AppDriver.begin(Unknown Source) ~
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.base/java.lang.Thread.run(Thread.java:1516) [?:?]
大佬这个导弹报错

ARC3590 发表于 7 天前

ARC3590 发表于 2026-7-26 20:30
[游戏日志]

10647385 INFOdata.scripts.plugins.bt_gestalt_battlestart- other fleet fac ...

报错的是逐日巡航导弹,制导锁定了空目标导致报错

Kwin 发表于 7 天前

ARC3590 发表于 2026-7-27 15:55
报错的是逐日巡航导弹,制导锁定了空目标导致报错

已经修复了该问题,还请期待下个大版本的更新。

ARC3590 发表于 7 天前

Kwin 发表于 2026-7-27 16:07
已经修复了该问题,还请期待下个大版本的更新。

好的,谢谢打捞

山河一顾 发表于 7 天前

我很喜欢里面的极致系列,能不能出巡洋甚至是战列级别的娱乐船啊

ARC3590 发表于 6 天前

山河一顾 发表于 2026-7-27 18:39
我很喜欢里面的极致系列,能不能出巡洋甚至是战列级别的娱乐船啊

飞行豪华庄园那确实带劲,《星际之门:亚特兰蒂斯》里面亚特兰蒂斯那样的飞行城市也很不错

悲剧缠身 发表于 6 天前

请问能热更新吗

苍白而蔷薇 发表于 5 天前

珍馐系列是全舰队加成吗,那这样的话好像又是一个叠叠乐套餐组件{:tieba_12:}
但是好像只有一艘船?

Kwin 发表于 4 天前

悲剧缠身 发表于 2026-7-28 17:04
请问能热更新吗

可以的

Kwin 发表于 4 天前

山河一顾 发表于 2026-7-27 18:39
我很喜欢里面的极致系列,能不能出巡洋甚至是战列级别的娱乐船啊

有这个计划,但是缺画师提供贴图。所以还在计划中

苍白而蔷薇 发表于 前天 11:37

草,不是说用船扣款不行,就算不列出那些钱要有服务费,至少得在介绍里给点提示吧,还有计算公式什么的....才发现有超高服务费{:tieba_39:}

老船新开 发表于 2 小时前

电离充能装甲恢复速度好像还没有0.5/s,是bug吗?在战列舰上装的
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