战斗中报错...
本帖最后由 风色的祈祷 于 2025-9-23 12:27 编辑我当时接守卫任务,敌人是红雾,在战斗接触时,我使用沙扎比的拉怪锁链,然后就报错了
请问,是那个地方出问题了吗?{:5_124:}
### 游戏信息
游戏版本: 0.98a-RC8
### 系统信息
操作系统:Microsoft Windows 10 专业版
版本:10.0.19045 暂缺 Build 19045
总可用内存:`15.94G`
**警告:未找到游戏默认Java运行时**
虚拟机参数:java.exe -noverify -XX:+UnlockDiagnosticVMOptions -XX:+UnlockExperimentalVMOptions -XX:+ShowCodeDetailsInExceptionMessages -XX:+ExtensiveErrorReports -XX:+ShowMessageBoxOnError -XX:+PrintCommandLineFlags -XX:+TieredCompilation -XX:-UseCondCardMark -Xlog:async -XX:+UseFastStosb -XX:+AlwaysCompileLoopMethods -XX:TieredStopAtLevel=4 -XX:TrimNativeHeapInterval=60000 -XX:UseAVX=3 -XX:AVX3Threshold=0 -XX:UseSSE=4 -XX:+UseSSE42Intrinsics -XX:+UseCompressedOops -XX:+UseCompressedClassPointers -XX:+UseFMA -XX:+UseBMI1Instructions -XX:+UseBMI2Instructions -XX:+UseCLMUL -XX:+UseFastUnorderedTimeStamps -XX:+UseUnalignedLoadStores -XX:+UseXMMForArrayCopy -XX:+UseXMMForObjInit -XX:+UseXmmI2D -XX:+UseXmmI2F -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -XX:+UseShenandoahGC -XX:ShenandoahGCMode=iu -XX:ShenandoahGCHeuristics=compact -XX:ShenandoahAllocationThreshold=85 -XX:ShenandoahGuaranteedGCInterval=0 -XX:+ZeroTLAB -XX:+SegmentedCodeCache -XX:+AlwaysAtomicAccesses -XX:+UseStringDeduplication -XX:-DontCompileHugeMethods -XX:Tier0Delay=1 -XX:+UseFPUForSpilling -XX:+EnableVectorAggressiveReboxing -XX:+EnableVectorReboxing -XX:+EnableVectorSupport -XX:-AlignVector -XX:TieredOldPercentage=10000 -XX:Tier0ProfilingStartPercentage=2000 -XX:IncreaseFirstTierCompileThresholdAt=99 -XX:InterpreterProfilePercentage=99 -XX:+UseVectorCmov -XX:+UseVectorStubs -XX:ReferencesPerThread=0 -XX:MaxGCPauseMillis=10 -XX:-EnableThreadSMRStatistics -XX:+UseUnalignedAccesses -XX:PerMethodRecompilationCutoff=100000 -XX:ProfileMaturityPercentage=100 -XX:NmethodSweepActivity=1 -XX:ThreadPriorityPolicy=1 -XX:ReservedCodeCacheSize=256m -XX:+PrintCodeCache -XX:-UseDynamicNumberOfCompilerThreads -XX:CompilerDirectivesFile=./compiler_directives.txt -Djava.library.path=native\windows -XX:-BytecodeVerificationLocal -XX:-BytecodeVerificationRemote -Djava.util.Arrays.useLegacyMergeSort=true --enable-preview --add-opens=java.base/sun.nio.ch=ALL-UNNAMED --add-opens=java.base/java.nio=ALL-UNNAMED --add-opens=java.base/java.nio.Buffer.UNSAFE=ALL-UNNAMED --add-opens=java.base/java.util=ALL-UNNAMED --add-opens=java.base/java.util.concurrent=ALL-UNNAMED --add-opens=java.base/java.util.concurrent.locks=ALL-UNNAMED --add-opens=java.base/jdk.internal.ref=ALL-UNNAMED --add-opens=java.base/java.lang.reflect=ALL-UNNAMED --add-opens=java.base/java.lang.ref=ALL-UNNAMED --add-opens=java.base/java.text=ALL-UNNAMED --add-opens=java.desktop/java.awt.font=ALL-UNNAMED --add-opens=java.desktop/java.awt.Rectangle=ALL-UNNAMED --add-opens=java.desktop/java.awt=ALL-UNNAMED --add-exports=java.base/jdk.internal.ref=ALL-UNNAMED --add-exports=java.base/jdk.internal.misc=ALL-UNNAMED --add-exports=java.base/sun.nio.ch=ALL-UNNAMED -Xmx6144m -Xms6144m -Xss4m -Dcom.fs.starfarer.settings.paths.saves=..\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\mods -Dcom.fs.starfarer.settings.paths.logs=. -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar;txw2-3.0.2.jar;jaxb-api-2.4.0-b180830.0359.jar;webp-imageio-0.1.6.jar com.fs.starfarer.StarfarerLauncher
堆栈初始大小(`-Xms`):`6144m`
堆栈最大大小(`-Xmx`):`6144m`
### Mod信息
|Mod名称 |Mod版本 |已启用 |
|-|-|-|
|LazyLib |3.0.0 |是 |
|zz GraphicsLib |1.10.1|是 |
|MagicLib |1.5.6 |是 |
|AI Tweaks AI 改修 |2.1.9 |是 |
|Amazigh锻船厂 |1.5.1 |是 |
|AoTD - Dreams of Past |3.0.4 |是 |
|AoTD - Question of Loyalty |2.0.5 |是 |
|AoTD - Seats of Power |2.0.6 |是 |
|AoTD - Virtue Of Society |1.3.3 |是 |
|AoTD- Vaults of Knowledge |3.4.2 |是 |
|Aptly Simple Hullmods |2.1.2c|是 |
|Ashlib |1.2.2 |是 |
|atreg的头像包扩展|1.5.0 |是 |
|Autosave 自动保存 |1.2b |是 |
|Building Menu Overhaul |1.1.8 |是 |
|CTB-星际小卖部 |0.5.4b-fix2|是 |
|CTB-星际小卖部-势力争霸拓展 |0.0.9a|是 |
|D-MOD Services |3.0.1 |是 |
|Diable Avionics-rogo |1.1.0 |是 |
|Diamond |1.701 |是 |
|Emergent Threats 威胁渐显 |1.0.9 |是 |
|Emergent Threats 威胁渐显: 第九战斗群 复兴 |1.0.9 |是 |
|hz7_Portraits |1.0 |是 |
|Industrial.Evolution |4.0.i |是 |
|J GEEK Federation |1.1.0 |是 |
|Kazeron 海军 |1.7.0 |是 |
|LngA7Gw的随手之作 |0.4.3 |是 |
|Lukas的随手之作 |2.6.10|是 |
|LunaLib |2.0.3 |是 |
|Moci's CasuallyCreation Moci的随意之作|2.1.4e|是 |
|NEON's ship pack |3.0.2 |是 |
|Portrait Changer 头像修改器 |1.0.5 |是 |
|Progressive S-Mods 经验内插 |1.2.0 |是 |
|Special Hullmod Upgrades |1.6 |是 |
|Stellar Networks |3.3.0 |是 |
|Take No Prisoners |0.17.1|是 |
|TheDarkSix的舰船武器包 |1.62 |是 |
|United Aurora Federation |0.7.5d|是 |
|Zovetry Portrait Pack |1.0.5 |是 |
|zz BoxUtil |1.4.6 |是 |
|万泽时代:Tinysaurus的原版万泽扩展 |1.2 |是 |
|临界体 - 定制、可升级的船插 |2.0.1 |是 |
|光环动力舰船工业 |1.7.0 |是 |
|势力争霸 |0.12.0c |是 |
|卡特贸易公司 |2.8 |是 |
|地貌改造 & 空间站建设 |9.0.12|是 |
|墨汁的mod溯源 |0.1.0a|是 |
|天工联合船舶设计局 |2.2 |是 |
|幽灵部队 |1.1.2 |是 |
|应答器关闭许可 |1.2.4.1 |是 |
|彻底扫描星系 |1.2.3.1 |是 |
|战地记者zd |1.3 |是 |
|战斗不结束修复补丁 |0.0.1a|是 |
|战斗骚话 |1.15.0|是 |
|战机拓展 |2.0.0 |是 |
|战舰少女R头像包 |0.0.6 |是 |
|控制台 |2025.03.30|是 |
|星海集群 |1.13.7b |是 |
|星系检索网络汉化 |3.1.6 |是 |
|星际帝国 |2.6.9 |是 |
|更大的殖民地 |2.1.b |是 |
|未知星域 |3.0.2 |是 |
|海盗拓展 |1.8.8 |是 |
|清理星域 |0.2.6 |是 |
|燃料虹吸 |1.4.0 |是 |
|穿越者设计局 |1.8.4 |是 |
|第四天灾音乐库 |1.5 |是 |
|系统标识 |0.1.9 |是 |
|舰船/武器拓展 |1.16.6|是 |
|蓝海渔业 |1.1.2 |是 |
|详细战斗报告 |5.4.2 |是 |
|超空间跳跃 |2.6.0 |是 |
|远行之路 |0.3200|是 |
|风险矿业公司 |0.3.8 |是 |
|骤雨军事公司 - 动漫风头像包 |1.0 |是 |
|Ship Mastery System 舰船精通系统 |2.0.8 |否 |
(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.2`).
Moci's CasuallyCreation中的某个船的战术系统 什么导弹干扰器 forrevenge 发表于 2025-9-23 08:01
Moci's CasuallyCreation中的某个船的战术系统
谢谢,早上好,那我大概有个了解了,可能是mod作者那个机甲“沙扎比”那个能拉船近身的武器问题,拉到这个武器代码不能逻辑的东西(例如飞弹之类)……所以炸了?😂 战术系统是F啊,某个船估计不能处理红雾分身吧 forrevenge 发表于 2025-9-23 08:54
战术系统是F啊,某个船估计不能处理红雾分身吧
可能吧,沙扎比的F是加速+穿透,的确有可能,只能自己小心点了 这个代码貌似在调用什么东西的tag(例如舰船会有航母,民用,这类tag),然后遇到了tag null的物体结果炸了。跟作者汇报一下吧,感觉不会是船,但有可能是某种没有tag的导弹?
1333821 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "String.startsWith(String)" because "tag" is null
java.lang.NullPointerException: Cannot invoke "String.startsWith(String)" because "tag" is null Mycophobia 发表于 2025-9-24 08:48
这个代码貌似在调用什么东西的tag(例如舰船会有航母,民用,这类tag),然后遇到了tag null的物体结果炸了 ...
我猜是技能与武器代码逻辑的问题...但不确定啊,算了吧,免得麻烦人家{:5_124:}
大概感觉到怎么发生的,所以我尽量避免就好 Mycophobia 发表于 2025-9-24 08:48
这个代码貌似在调用什么东西的tag(例如舰船会有航母,民用,这类tag),然后遇到了tag null的物体结果炸了 ...
虽说如此,但至今为止,就出现过两次报错
第一次,是Moci's CasuallyCreation里机甲“夜莺”拉红雾时报错
第二次,是Moci's CasuallyCreation里飞龙号使用内置炮现实干扰还是主炮打红雾的时候...
嘛,是不是MOD有问题我还是不敢落实确定,不过红雾相关的逻辑代码问题是八九不离十{:5_127:} [游戏日志]
220716 INFOsound.O- Cleaning up music with id
220832 INFOsound.O- Creating streaming player for music with id
220832 INFOsound.H- Playing music with id
220992 ERROR com.fs.starfarer.combat.CombatMain- java.lang.ClassCastException: class com.fs.starfarer.combat.systems.WeaponGroup cannot be cast to class com.fs.starfarer.combat.systems.G (com.fs.starfarer.combat.systems.WeaponGroup and com.fs.starfarer.combat.systems.G are in unnamed module of loader 'app')
java.lang.ClassCastException: class com.fs.starfarer.combat.systems.WeaponGroup cannot be cast to class com.fs.starfarer.combat.systems.G (com.fs.starfarer.combat.systems.WeaponGroup and com.fs.starfarer.combat.systems.G are in unnamed module of loader 'app')
at org.selkie.kol.weapons.AlysseAIFixer$AlysseAIFixerWeaponSetter.addWeaponToGroups(AlysseAIFixer.java:88)
at org.selkie.kol.weapons.AlysseAIFixer$AlysseAIFixerWeaponSetter.advance(AlysseAIFixer.java:37)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.new(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.new.super(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.?O0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.G.?O0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
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