[0.97][C](势力)星岩工会 [Roider Union] 2.1.1
本帖最后由 zaz168 于 2025-1-16 01:08 编辑星岩工会是一个由独立小行星矿工 (俗称 "陨石佬") 和多家小型企业所组成的互助联盟。来自 Korovin 的碎舰师们的专业技术,和岩笛工程协会的创新精神,造就了工会强大的改装技术、改型舰船和崭新的材料库。
虽然星岩工会的总部提供舰船改造服务,但那些难度较大的改装舰船只有工会的内部成员才有权使用。——————————————————前言Rock!Stone!Rock and Stone!
就像我之前接盘的一堆Mod一样,0.951a的罗伊德更新也有好一阵子了……然后前面忘了中间忘了后面忘了,总之我其实从来没玩过这mod,但是现在想玩新版本,于是就自己动手把汉化续上了。就这样。
就像帖子简介里说的一样,星岩工会就是之前论坛上的罗伊德联盟,原本的译名是对mod设定中“roider”(对独立小行星矿工的俗称,即“陨石佬”)这一群体比较简单粗暴的音译,新版本汉化在 Myco aka Unco 的建议下改为了意译,但是因为“陨石佬工会”这势力名也太土了于是就做了下艺术加工,最后得到了“星岩工会”这个新译名。
→原汉化贴
本汉化为完全重新翻译后的版本,因此部分译文可能和旧版本相比有较大出入;鉴于前汉化发布者(@WHATtHEHECK)在prv星工场这一Mod的汉化发布贴中表示自己已无精力维护汉化更新,同时表示汉化授权可自由使用,因此本帖直接借用了来自原汉化贴的汉化授权,侵删。感谢前译者的辛苦付出。由于本人英语水平有限,因此对部分内容的汉化中可能存在意识流和口胡翻译;如果发现mod汉化内容存在错误、争议,或者有更好的翻译,欢迎建议、批评和指正。如果汉化后的mod存在bug的话同理。
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注:本Mod需要同作者的RetroLib作为前置,以提供Mod内舰船改装功能的框架。前置Mod与势力Mod一起包含在压缩包内。25.1.16更新:更新前置Mod的汉化,修复了一个酒吧事件的报错,顺便把前置和Mod合并成了一个压缩包。
感谢强而有力的A核在本Mod汉化过程中提供的技术支持
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内容预览
刚从951到97在装mod,赶上热乎的了
怎么汉化团队里没提一嘴我呀,/气鼓鼓({:5_127:} 常规型妹抖 发表于 2025-1-15 06:55
怎么汉化团队里没提一嘴我呀,/气鼓鼓(
因为确实没有用到(你的机翻)。 bro光速发布了{:5_128:} 好哇 感谢大佬
{:tieba_43:} 0.96可用吗{:tieba_01:} 岩深,启冻!{:tieba_35:} 好啊好啊! 我以为是新mod,这不罗德联盟嘛 什么DRG,你们这帮子罗伊德最好真的都是矮人{:5_124:} 插件 MIDAS 和 战机夹具 被放入“通用”分类而不是“星岩工会”分类了 BAKA24 发表于 2025-1-16 01:15
插件 MIDAS 和 战机夹具 被放入“通用”分类而不是“星岩工会”分类了
正常,这俩船插原文就没有设计类型 好顶赞 麻烦问一下,改装完的框架有啥用啊?文字点快了没看到{:4_87:} 啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊真的很喜欢这个mod,所以真的真的真的希望可以加一个比较不那么血肉的受损贴图的选择。。。孩子还太小了看那些实在是。。。。。。诶不装了其实我晕血。。真的对不起啊啊啊啊{:tieba_11:}
不知道为什么,一小部分汉化文本显示是?
如何解决? wan707328434 发表于 2025-3-11 08:31
不知道为什么,一小部分汉化文本显示是?
如何解决?
字库缺字,不管。 For Rock And Stone!
霍克斯的风终究还是吹到了远行星号! 哈哈,感谢每一位作者的付出,谢谢你们 mod更新到0.98版本的时候踢我一脚 催更 能不能更新新版本? 出了专属空间站了 催更,另外能否安超置098? 大佬会汉化098版吗{:tieba_11:} Version 2.3.1
Bug Fixes
- Fixed Orbital Station variant IDs
Version 2.3.0
New Features
- Added Roider battlestation!
Changes
- Removed codex unlock requirement from most Roider ships
- Removed manufacturer names from ships - back to "Roider Union" again
- Added "military" tag to Union HQ - should now contribute to military operations in Nexerelin.
- Fighter Clamps can no longer be S-modded.
- Buffed Gambit-class cruiser
- Flux dissipation from 300 to 500
- OP from 100 to 120
- Shield efficiency from 1.2 to 1.0
- Buffed Wrecker-class cruiser
- Speed from 45 to 60
- Shield efficiency from 1.1 to 0.8
- Buffed Telamon-class battleship
- Flux dissipation from 400 to 800
- OP from 310 to 340
Bug Fixes
- Tried to fix random save break from RoiderMinerAssignmentAI when using non-standard JVM - may or may not actually work.
- Arc Zapper now correctly arcs 25% of the time instead of 75%.
Version 2.2.9
Changes
- Buffed Roaming XO's Ringer Mods fleet maneuvering bonus from +20% to +30%.
- Nerfed Roaming XO's Salvaging crew loss reduction from 75% to 50% in line with Second in Command's skill changes.
Bug Fixes
- Can no longer have your last Argos mothership convert itself into a frame hull.
- Fixed Roider Dives and Union HQ not supplying resources after loading a saved game.
Version 2.2.8
Bug Fixes
- Fixed crash when Union HQ submarket failed to initialize correctly
Version 2.2.7
Changes
- Added Shielded Cargo Holds to Basker phase destroyer
- Added Nexerelin mining strength for Rotary Hammer Launcher
- Roaming's Storm dissipation buff scales from 0% to 100% from its max range to 50% of max
- Improved Hulks' description
Bug Fixes
- Fixed crash from IndexOutOfBoundsException in NomadWarningTaggingScript
- Fixed Roaming's Rockpiper Engineers D-mod avoidance display
- Fixed Shipworks not allowing frame hulls
- Fixed Union HQ retrofit reputation requirements
- Fixed wiide Trailboss sprite
- Fixed Roider Dives' mining not working at beginning of game
- Fixed Phasenet flickering in campaign
- Fixed Garrucha Phase Draw moving off-screen Garruchas off-map
- Fixed display bug when opposing fleet has Storm skill
- Removed misplaced RetroLib setting
- Fixed error when picking nomad trade fleet source market
Version 2.2.6
Bug Fixes
- Fixed crash in NomadWarningTaggingScript
Version 2.2.5
Bug Fixes
- (Second in Command) Fixed Hulks armor and hull buffs becoming debuffs in some cases
Version 2.2.4
Bug Fixes
- Fixed codex crash
- (Second in Command) Fixed Hulks shield buff becoming a debuff in some cases
- (Second in Command) Fixed Hulks applying shield buff to shieldless NPC ships
Version 2.2.3
Bug Fixes
- Hopefully fixed crash in Hulks deployment script
Version 2.2.2
New Features
- (Second in Command) NPC fleets are able to use Hulks skill
- (Second in Command) Added (future?) tag so Roaming aptitude codex does not need to be unlocked
Changes
- (Second in Command) Replaced Storm skill's OP discount with flux buffs
- Active venting is 10% faster
- Passive dissipation is 20% faster when near enemies, depending on size of largest non-missile weapon slot
- (Second in Command) Replaced placeholder Roaming aptitude description
- Reduced how often Phasenet Tow Pattern code runs
- Enabled it for NPC fleets
Bug Fixes
- Fixed Roider Union Reformer script not being added when mod is added to a save
Version 2.2.1
New Features
- (Second in Command) Added Roaming logistics aptitude
- Added missing Basker retrofits
Changes
- Changed a couple NPC post names
Bug Fixes
- Fixed Roider ships playing wrong explosion/shield/etc. sound effects
- Fixed Tracker Core description
- Stopped Interdiction Sequence from targeting allies
- Added MODULE hint to armor modules
Version 2.2.0
New Features
- (Nexerelin) Added Desperado super start
- Added Basker-class phase destroyer
- Added Garrucha-class phase drone
- Added Garrucha Phase Draw hullmod
- Added two built-in Hazard MRM Autoloader weapons to Gambit-class fast cruiser
- Hazard MRMs always explode when destroyed
- Including if they have not been fired yet
- Added Arc Zapper
- Added Arc Cannon
Changes
- Buffed Calidor
- Increased speed from 40 to 50
- Increased OP from 100 to 110
- Increased cargo space from 120 to 180
- Buffed Jane's cargo space from 30 to 40
- Buffed Pile Driver
- Increased damage from 600 to 800
- Increased projectile width from 8 to 10
- Buffed Spike Driver
- Increased damage from 300 to 400
- Nerfed flux per shot from 240 to 250
- Increased projectile width from 5 to 8
- Buffed Spike Driver and Pile Driver's damage, flux efficiency, and projectile width
- Buffed Phasenet GREATLY
- In turn, Wreckers can no longer stack Phasenets on a single target
- Replaced Rocksaw's Vulcan with a Dual LMG because I hilariously miscalculated Broadsword's kinetic DPS
- Nerfed Breaker drone
- Reduced armor from 75 to 60
- Reduced hull from 400 to 300
- Nerfed Glitz drone's flare EMP damage from 400 to 100
- Nerfed Tracker's replacement time from 18 seconds to 20
- Nerfed Hopskip Mk.II's replacement time from 15 seconds to 18
- Improved Tracker Core's description - the speed buff affects fighters from the same carrier
Bug Fixes
- Rockroach can now activate Temporal Shell while Damper Field is active and vice versa
- Fixed NPE in MIDAS hullmod
- Fixed Fighter Clamps being addable to some phase ships
- Fixed crash when Roider Dives is on a market in hyperspace
- Fixed nomad bases trying to spawn when the economy doesn't exist
- Fixed NPE when trying to add null industry
- Fixed bugs with Dives/Union HQ when nothing available to mine
- Fixed highlight in Union HQ BP requirement text
- Fixed missing token replacement in Argos salvage hullmod's description
- (Nexerelin) Fixed Roider Dives and Rockpiper Shipworks not being buildable at faction colonies you are governing
- Not sure if this actually made it into 2.1.1 请求汉化资产授权,我会将汉化迁移到新版本。 不拉屎将军 发表于 2026-9-9 21:48
请求汉化资产授权,我会将汉化迁移到新版本。
英文那边有 Roider Union 2.3.1了
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