可爱捏
有个小BUG,就是APC的六核成军技能放出的小伽马会占用部署点,死了也不会停止占用,战斗中部署点经常-300+,后续援军上不去,另外就是打伽马赏金时候地方APC放完技能会导致没法结束战斗,只能退出读档
请教一下,打了舰队副官MOD有没有把小队系统技能放出来的方法。
有点忘记了,小队系统是不是原本技能树点出来的来着
神人重生规则,选上你这根据部署舰船增加伽马小兵当敌人的规则之后,打什么剧情战斗都得血压升高,幻想工造的剧情任务把船一排,对面就拉出来一坨全是动能射速又快,被弹体积又小航速又快射程又远的小伽马,请问重机枪抽我盾上比暴风针抽上来涨福能还快,手跟我系统提供的统治者一样长,你有什么头绪吗?你这吊规则还因为我开的最高难度不能重选规则,只能高强度被折磨,神人规则加神人属性,能不能把你那规则修一修加个限制砍砍武器属性阿?
三缪尔 发表于 2025-2-13 22:39
神人重生规则,选上你这根据部署舰船增加伽马小兵当敌人的规则之后,打什么剧情战斗都得血压升高,幻想工造 ...
所以其实你可以不选那个重生插的.png)
三缪尔 发表于 2025-2-13 22:39
神人重生规则,选上你这根据部署舰船增加伽马小兵当敌人的规则之后,打什么剧情战斗都得血压升高,幻想工造 ...
不过考虑到阴阳确实可能random出这玩意,我之后考虑考虑怎么解决这个问题
迪泠 发表于 2025-2-14 18:25
所以其实你可以不选那个重生插的.png)
专家挑战:确实,下周目见
迪泠 发表于 2025-2-14 18:35
不过考虑到阴阳确实可能random出这玩意,我之后考虑考虑怎么解决这个问题 ...
主要是你这要不然削一下这些火星兵强度,要不然限制一下刷新范围,轴炮船转的满还被动能疯疯狂肘击是真没绷住
本帖最后由 IOMOI 于 2025-2-20 20:58 编辑
目前还是出现无法读档的问题,感觉是编辑了伽马小队之后就会出现不能读档。
复现了存档出错问题,使用技能编辑了伽马小队后,就无法保存游戏,保存就提示报错
伽马核心 实际强大
好好好,又有新MOD玩了
本帖最后由 fues 于 2025-3-27 22:21 编辑
佬,你的船插 卷-铠查看有问题,在显示说明时会闪退
[*]167818 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getMutableStats()" because "ship" is null
[*]java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getMutableStats()" because "ship" is null
[*] at data.hullmods.Gamma_Empire_Kai.addPostDescriptionSection(Gamma_Empire_Kai.java:31) ~[?:?]
[*] at com.fs.starfarer.api.campaign.impl.items.ModSpecItemPlugin.createTooltip(ModSpecItemPlugin.java:211) ~
[*] at com.fs.starfarer.campaign.ui.trade.CargoDataGridView$1.createImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source) ~
[*] at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source) ~
[*] at com.fs.starfarer.ui.O0Oo.super.new(Unknown Source) ~
[*] at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.g.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.campaign.ui.oOoO.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
[*] at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
[*] at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
[*] at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~
[*] at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
[*] at com.fs.state.AppDriver.begin(Unknown Source) ~
[*] at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
[*] at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
[*] at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
大佬,你的最新的伽马军团mod和Omega-精神创伤mod,一同开时,会在生成星系的步骤闪退。
太怪了,再看一眼
fues 发表于 2025-3-27 22:20
佬,你的船插 卷-铠查看有问题,在显示说明时会闪退
[*]167818 ERROR com.fs.starfarer.combat ...
got it,我会尽快瞅瞅这个到底是什么原因
刚看到bgm来自憎恶之西,那确实是个很有意思的游戏
可爱滴捏
非常好mod,但有个小问题,配合重生的给对方加s插,我发现进入战斗后,伽马的一个单兵小什么船插被内置到沃伦提亚复归局的船上了
骤雨的芬里斯航母还能把过载的伽马直接撤回来,实在有趣
[游戏日志]
1427350 INFOsound.O- Cleaning up music with id
1427684 INFOsound.O- Creating streaming player for music with id
1427685 INFOsound.OooO- Playing music with id
1428698 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getMutableStats()" because "ship" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getMutableStats()" because "ship" is null
at data.hullmods.Gamma_Empire_Kai.addPostDescriptionSection(Gamma_Empire_Kai.java:31) ~[?:?]
at com.fs.starfarer.api.campaign.impl.items.ModSpecItemPlugin.createTooltip(ModSpecItemPlugin.java:211) ~
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView$1.createImpl(Unknown Source) ~
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source) ~
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source) ~
at com.fs.starfarer.ui.O0Oo.super.new(Unknown Source) ~
at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.g.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.campaign.ui.oOoO.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~
舰长技能最后一个伽马技能要四个前置技能,可是前面只有三个
蓝蟹 发表于 2025-4-9 07:38
舰长技能最后一个伽马技能要四个前置技能,可是前面只有三个
最后两个只能选一个)
船插报错了
422696 INFOsound.O- Cleaning up music with id
422705 INFOsound.O- Cleaning up music with id
423006 ERROR com.fs.starfarer.combat.CombatMain- java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getMutableStats()" because "ship" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getMutableStats()" because "ship" is null
at data.hullmods.Gamma_Empire_Kai.addPostDescriptionSection(Gamma_Empire_Kai.java:31) ~[?:?]
at com.fs.starfarer.api.campaign.impl.items.ModSpecItemPlugin.createTooltip(ModSpecItemPlugin.java:211) ~
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView$1.createImpl(Unknown Source) ~
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source) ~
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source) ~
at com.fs.starfarer.ui.O0Oo.super.new(Unknown Source) ~
at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.g.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.campaign.ui.oOoO.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~
at com.fs.state.AppDriver.begin(Unknown Source) ~
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
423079 INFOsound.O- Creating streaming player for music with id
423080 INFOsound.OooO- Playing music with id
wartma 发表于 2025-2-8 10:30
有个小BUG,就是APC的六核成军技能放出的小伽马会占用部署点,死了也不会停止占用,战斗中部署点经常-300+ ...
确实,这个要有没有解决办法啊
迪泠 发表于 2024-6-5 16:43
新增某老游戏里面的吉普
第一时间想到的是赤色要塞。
[游戏日志]
207766 INFOsound.O- Cleaning up music with id
207766 INFOsound.O- Creating streaming player for music with id
207767 INFOsound.OooO- Playing music with id
207957 ERROR com.fs.starfarer.combat.CombatMain- java.lang.RuntimeException: Slot id not found on hull
java.lang.RuntimeException: Slot id not found on hull
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
大大你好,我从从库里取出坦克,吉普和陆战队后,进入 改装页面,出来后就会闪退,您看看是怎么回事呢?
玩了伽马之后,感觉大脑皮层褶皱都被抚平了,放空大脑了{:tieba_29:}
反馈一个与lukas的随手之作,其内特殊支线,异想科技的母舰跃迁系统产生的BUG(或许算?)问题:Gammafuin的公转速度过快。玩家使用曙光号跃迁至Gmmafuin时,曙光号将持续尝试与Gammafuin同步轨道,但曙光号的对齐速度不及Gammafuin的公转速度,导致玩家实质卡死于此。我已在游戏内挂机一整个公转轨道,未能成功脱离。在此附上截图。
哈哈哈哈,好可爱的MOD,感谢制作者们,是你们让远星变得更好,也让我的游玩乐趣无限增加,万分感谢
咸鱼刺身 发表于 2025-8-6 12:48
反馈一个与lukas的随手之作,其内特殊支线,异想科技的母舰跃迁系统产生的BUG(或许算?)问题:Gammafuin ...
另,再反馈一个BUG,装甲伽马运输车如果被自己人打死,那么用技能释放的伽马会进入到跟玩家敌对的状态。但玩家的舰船并不会将其识别为敌人,AI不会攻击。除非玩家手动指定
故事很好,但是模组很抽象,不过可爱捏
可爱捏
这啥意思啊,卡在这一直死档了
有大佬能救一下吗{:tieba_39:}
名字被猫叼走了 发表于 2025-9-9 12:24
这啥意思啊,卡在这一直死档了
这bug只在我开仓库的时候会触发
更新顶
极限行军识别不到我小队里的队长伽马怎么办【完全没办法创建小队而且极限行军也不生效,超30依旧龟爬
赛博史莱姆?
好可爱好可爱好可爱好可爱,发明这么可爱的伽马的人一定是个天才{:tieba_50:},但是整这么可爱我怎么忍心让它们上战场呢{:tieba_39:}
好可爱 哈哈哈哈哈哈哈
龙骑得这个配件怎么刷啊,玩了满仓时间就拿到2个装甲得
DHB 发表于 2025-11-17 08:27
龙骑得这个配件怎么刷啊,玩了满仓时间就拿到2个装甲得
和伽马好感好了以后可以去他那个两个重叠的球的其中一个的特殊市场买,每个月都会刷新
本帖最后由 DHB 于 2025-11-19 21:42 编辑
理解,就是可能是别的MOD占了这个刷新位置
老是刷别的蓝图,导致我龙骑现在就3个装甲配件::'(
这是报错代码:
Fatal:Cannot invoke "java.lang.Boolean.booleanValue0"because the return value
of "java.util.Map.get(Object)"is null
这是我的mod:
SYSTEM PROPERTIES
Java version: 17.0.10
Java vendor: Azul Systems, Inc.
ENABLED MODS
Gamma_Legion-0.1.0: [内容] 伽马大战争-动荡不息
secretsofthefrontier-0.15.1: [内容] 前线秘闻
PAGSM-1.14.1aa: [内容] 加油站经理
nexerelin-0.12.1b: [内容] 势力争霸
Polaris_Prime-0.4.2: [内容] 北极星之首
GalacticConstellate-1.13.7b: [内容] 星海集群
BlueSeaFisher-1.2.0: [内容] 蓝海渔业行业共治协会
ApproLight-1.3.3: [内容] 趋光议会
assortment_of_things-3.2.1: [内容] 随机物品 3.2.1
particleengine-0.10.1: [前置]Particle.Engine
BoxUtil-1.4.9: [前置] BoxUtil
shaderLib-1.12.1: [前置] GraphicsLib
lw_lazylib-3.0.0: [前置] LazyLib
lunalib-2.0.3: [前置] LunaLib
MagicLib-1.5.6: [前置] MagicLib
niko_SOTFMoreCombatObjectives-1.1.1: [前置] SOTF - Extra Combat Objectives
self_UIUtil-5.0.1: [前置] UIUtil
aptlysimplehullmods-2.1.2c: [功能] ASH 船插 2.1.2c
chickentechshop-0.1.5: [功能] Chicken 的技术商店 0.1.5
dmodservices-3.0.1: [功能] D插服务 3.0.1
KGT4-1.0.0: [功能] Konturga - HUD
whichmod-1.2.0: [功能] MOD溯源
seedreporter-0.3.1: [功能] SEEDReporter 0.3.1
yukistacticaldisplay-1.1.1: [功能] Yuki的战术展示 1.1.1
demandIndicators-1.0.f: [功能] 供需指示
officerExtension-0.8.1: [功能] 军官扩展 0.8.1
speedUp-1.2.2: [功能] 加速
MozhiWhichMod-0.1.0a: [功能] 墨汁的mod溯源
portrait_changer-1.0.5: [功能] 头像修改器
spinloki_treasurehunt-1.1.2: [功能] 寻宝游戏 1.1.2
sun_flux_reticle-1.4.0: [功能] 幅能光标
thorough_system_scan-1.2.3.1: [功能] 彻底扫描星系
chatter-1.15.0: [功能] 战斗骚话
lw_console-4.0.8: [功能] 控制台命令 4.0.8
stelnet-3.3.0: [功能] 星系检索网络 3.3.0
stelnet-translation-3.1.6: [功能] 星系检索网络汉化
largerZoomOut-1.1.1: [功能] 更大的缩放比例 1.1.1
refitfilters-3.1.3: [功能] 武器装配筛选器 3.1.3
Clean_Sector-0.2.6: [功能] 清理星域
pt_qolpack-1.4: [功能] 生活质量工具包
privateering-1.0.4: [功能] 私掠活动 1.0.4
System_Marker-0.1.9-RC1: [功能] 系统标识
automatedescorts-1.1.0: [功能] 自动护航命令
carrierui-1.0.0: [功能] 航母UI
CaptainsLog-0.2.0: [功能] 舰长日志 0.2.0
second_in_command-1.6.10 [解限版]fix1: [功能] 舰队副官 1.6.1
planet_search-1.3.1: [功能] 行星搜索 1.3.1
DetailedCombatResults-5.4.2: [功能] 详细战斗报告 5.4.2
LimbusChatter-1.86.0: [功能] 边狱骚话
yxz-0.3232: [功能] 远行之路
ungp-2.5.0: [功能] 重生
suitablestarsystems-2.4.4d: [功能] 预制星系 2.4??.4
leadingPip-1.10.2: [功能] 预瞄框
ashlib-1.4.2: [殖民地类] Ashlib
bmo-1.2.0: [殖民地类] Building Menu Overhaul
Terraforming & Station Construction-9.1.4: [殖民地类] 地貌改造和空间站建设
Cryo_but_better-3.0.4: [殖民地类] 尘世浮生
IndEvo-4.0.i: [殖民地类] 工业革命 4.0.i
GrandColonies-2.1.b: [殖民地类] 更大的殖民地
US-3.0.3: [殖民地类] 未知星域
terraformingmadeeasy-2.8.4: [殖民地类] 轻松打造地形
aotd_sop-2.0.10: [殖民地类] 重握星辰
aotd_vok-4.0.4: [殖民地类] 问道圣殿
anotherportraitpack-1.5.0: [美化] atreg的头像包扩展
$weebshitaiportraitpack-1.2: [美化] 明日方舟AI核心头像包
可爱!
可爱捏
HARRRRRRRRRRRRRRRRRR! ! ! !
Poki 发表于 2025-11-21 20:09
这是报错代码:
Fatal:Cannot invoke "java.lang.Boolean.booleanValue0"because the return value
of "java ...
我这边也有同样的问题,开档兴冲冲的去拿牢梦,拿到之后发现不能开火,一开火就报错
Poki 发表于 2025-11-21 20:09
这是报错代码:
Fatal:Cannot invoke "java.lang.Boolean.booleanValue0"because the return value
of "java ...
兄弟解决了没,我这也是{:tieba_39:}
虚迹天空 发表于 2025-12-2 16:11
兄弟解决了没,我这也是
没玩伽马军团了,这几天天天想着写小工具,一直没搞定。